Unofficial Fortnite Client for Node.js
This library supports only fortnite client. If you need launcher, check node-epicgames-client
Installation
npm i epicgames-fortnite-client --save
Example
const EGClient = Client;const Fortnite = ;const ESubGame = Fortnite; let eg = email: 'EMAIL' password: 'PASSWORD'; eg;
Documentation
Do you need help?
Check our discord server: https://discord.gg/HxGfuEx
Warning about maintenance
Every Fortnite update, netCL version is updating. You should pass new version number while running this library
const fortnite = await eg;
You'll find informations about version in Fortnite log files under path:
// Windows
C:\Users\USERNAME\AppData\Local\FortniteGame\Saved\Logs
You need to find these lines:
LogInit: Engine Version: 4.23.0-8723043+++Fortnite+Release-10.31
LogInit: Compatible Engine Version: 4.23.0-8707299+++Fortnite+Release-10.31
LogInit: Net CL: 8371706
License
MIT License
Copyright (c) 2018 Kysune
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.