AGS-wrapper-json
AutoIt Gui Skeleton package for wrapping the library JSON.au3 created by Ward's. See this package on npmjs.com
How to install AGS-wrapper-wrapper-json ?
We assume that you have already install Node.js and Yarn, for example by taking a Chocolatey. AGS framework use it for manage dependencies.
To add this package into your AutoIt project, just type in the root folder of your AGS project where the package.json
is stored. You can also modify the dependencies
property of this json file and use the yarn install command. It is easier to use the add command :
λ yarn add @autoit-gui-skeleton/ags-wrapper-json --modules-folder vendor
The property dependencies
of the package.json
file is updated consequently, and all package dependencies, as well as daughter dependencies of parent dependencies, are installed in the ./vendor/@autoit-gui-skeleton/
directory. Note that with an AGS project, it is not necessary to explicitly write this option --modules-folder vendor
on the command line, thanks to the .yarnrc
file stored at the root of the project. Yarn automatically use .yarnrc
file to add an additional configuration of options.
#./.yarnrc
--modules-folder vendor
Finally to use this library in your AutoIt program, you need to include this library in the main program. There is no need for additional configuration to use it.
#include './vendor/@autoit-gui-skeleton/ags-wrapper-json/JSON.au3'
What is AGS (AutoIt Gui Skeleton) ?
AutoIt Gui Skeleton give an environment for developers, that makes it easy to build AutoIt applications. To do this AGS proposes to use conventions and a standardized architecture in order to simplify the code organization, and thus its maintainability. It also gives tools to help developers in recurring tasks specific to software engineering.
More information about AGS framework
AGS provides a dependency manager for AutoIt library. It uses the Node.js ecosystem and its dependency manager npm and its evolution Yarn. All AGS packages are hosted in npmjs.org repository belong to the @autoit-gui-skeleton organization. And in AGS you can find two types of package :
- An AGS-component is an AutoIt library, that you can easy use in your AutoIt project built with the AGS framework. It provides some features for application that can be implement without painless.
- An AGS-wrapper is a simple wrapper for an another library created by another team/developer.
More information about dependency manager for AutoIt in AGS
How to decode a JSON ?
Decode a JSON file from local
For example, create this json file in your ./assets/DROIDS.json
folder of your AGS project.
{
"project": "Listing droids",
"version": "1.0",
"author": {
"name": "Luke",
"mail": "luke@2080.org"
},
"droids": [
{
"name": "R2D2",
"type": "Astromecano",
"size": "0,96m"
},
{
"name": "BB8",
"type": "Astromecano",
"size": "0,67m"
},
{
"name": "C-3PO",
"type": "Social",
"size": "1,67m"
}
]
}
To decode this local file, we use this bellow function json_decode_from_file
.
#include 'vendor/@autoit-gui-skeleton/ags-wrapper-json/JSON.au3'
;====================================================================================
; Decode JSON from a given local file
;
; @param $jsonfilePath (string)
; @return $object (object), instance return by json_decode
;====================================================================================
Func json_decode_from_file($filePath)
Local $fileOpen, $fileContent, $object
$fileOpen = FileOpen($filePath, $FO_READ)
If $fileOpen = -1 Then
Return SetError(1, 0, "An error occurred when reading the file " & $filePath)
EndIf
$fileContent = FileRead($fileOpen)
FileClose($fileOpen)
$object = Json_Decode($fileContent)
Return $object
EndFunc
According to Ward's documentation.
The most JSON data type will be decoded into corresponding AutoIt variable, including 1D array, string, number, true, false, and null. JSON object will be decoded into "Windows Scripting Dictionary Object" retuned from
ObjCreate("Scripting.Dictionary")
. AutoIt build-in functions like IsArray, IsBool, etc. can be used to check the returned data type. But for Object and Null, Json_IsObject() and Json_IsNull() should be used.If the input JSON string is invalid,
@Error
will be set to$JSMN_ERROR_INVAL
. And if the input JSON string is not finish,@Error
will be set to$JSMN_ERROR_PART
.
Get values from a json object
To work with $jsonObject
, the return of json_decode_from_file
, you can use Json_Get
function. To select a JSON variable, both dot notation and square bracket notation can be supported.
Local $file = @ScriptDir & "\assets\DROIDS.json"
Local $jsonObject = json_decode_from_file($file)
; With dot notation
Local $project = Json_Get($jsonObject, '.project') ; Listing droids
Local $name = Json_Get($jsonObject, '.author.name') ; Luke
Local $mail = Json_Get($jsonObject, '.author.mail') ; luke@2080.org
local $test = Json_Get($jsonObject, '.droids[1].name') ; BB8
; With array notation
Local $project2 = Json_Get($jsonObject, '["project"]')
Local $name2 = Json_Get($jsonObject, '["author"]["name"]')
Local $mail2 = Json_Get($jsonObject, '["author"]["mail"]')
local $test2 = Json_Get($jsonObject, '["droids"][1]["name"]')
You also can use object help functions. These functions are just warps of Scripting.Dictionary
COM object.
- Json_ObjCreate()
- Json_ObjPut(ByRef $Object, $Key, $Value)
- Json_ObjGet(ByRef $Object, $Key)
- Json_ObjDelete(ByRef $Object, $Key)
- Json_ObjExists(ByRef $Object, $Key)
- Json_ObjGetCount(ByRef $Object)
- Json_ObjGetKeys(ByRef $Object)
- Json_ObjClear(ByRef $Object)
Work with an object collection, and iterate its items
To iterate values from an array json
Local $file = @ScriptDir & "\assets\DROIDS.json"
Local $jsonObject = json_decode_from_file($file)
; Check if exists an item droid into the collection `droids`
Local $droids = Json_Get($jsonObject, '.droids')
If UBound($droids) = 0 Then
Return SetError(3, 0, "Array attribute 'droids' is empty.")
EndIf
; Iterate items collection to store values into an array
Local $array[UBound($droids)][3]
For $i = 0 To UBound($droids) - 1 Step 1
$array[$i][0] = Json_Get($jsonObject, '.droids' & '[' & $i & '].name')
$array[$i][1] = Json_Get($jsonObject, '.droids' & '[' & $i & '].type')
$array[$i][2] = Json_Get($jsonObject, '.droids' & '[' & $i & '].size')
Next
Add object into a JSON
You can do it with Json_Put
:
Local $Obj
Json_Put($Obj, ".foo", "foo")
Json_Put($Obj, ".bar[0]", "bar")
Json_Put($Obj, ".test[1].foo.bar[2].foo.bar", "Test")
Local $Test = Json_Get($Obj, '["test"][1]["foo"]["bar"][2]["foo"]["bar"]') ; "Test"
Decode a JSON file from a remote server
To decode a JSON file hosted on a remote server, or built from a webservice or from a REST API, you can use the component @autoit-gui-skeleton/ags-component-http-request to make HTTP requests to a given URL.
#include 'vendor/@autoit-gui-skeleton/ags-component-http-request/ags-component-http-request.au3'
;====================================================================================
; Decode JSON from a given URL
;
; @param $jsonfileUrl (string)
; @param $proxy (string), by default we load proxy settings form configuration file
; @return $object (object), instance return by json_decode
;====================================================================================
Func json_decode_from_url($jsonfileUrl, $proxy = "")
Local $response = HttpGET($jsonfileUrl, Default, $proxy)
If (@error) Then
Return SetError(@error, $response, _
"Unable to get json file on server " & $jsonfileUrl & ".")
EndIf
Local $data = $response.ResponseText
Local $object = json_decode($data)
Return $object
EndFunc
Local $jsonObject = json_decode_from_url(https://api.spacexdata.com/v2/info)
Local $name = Json_Get($jsonObject, '.name') ; SpaceX
Local $founder = Json_Get($jsonObject, '.founder') ; Elon Musk
Local $founded = Json_Get($jsonObject, '.founded') ; 2002
How to encode a JSON ?
According to Ward's documentation, you can use Json_Encode($Data, $Option = 0, $Indent = "\t", $ArraySep = ",\r\n", $ObjectSep = ",\r\n", $ColonSep = ": ")
.
$Data
can be a string, number, bool, keyword : default or null, 1D array, orScripting.Dictionary
COM object.- Binary will be converted to string in UTF8 encoding.
- Ptr will be converted to number
- Other unsupported types like 2D array, dllstruct or object will be encoded into null.
$Option
is bitmask consisting following constant:
$JSON_UNESCAPED_ASCII
; Don't escape ascii charcters between chr(1) ~ chr(0x1f)$JSON_UNESCAPED_UNICODE
; Encode multibyte Unicode characters literally$JSON_UNESCAPED_SLASHES
; Don't escape /$JSON_HEX_TAG
; All < and > are converted to \u003C and \u003E$JSON_HEX_AMP
; All &amp;amp;s are converted to \u0026$JSON_HEX_APOS
; All ' are converted to \u0027$JSON_HEX_QUOT
; All " are converted to \u0022$JSON_PRETTY_PRINT
; Use whitespace in returned data to format it$JSON_STRICT_PRINT
; Make sure returned JSON string is RFC4627 compliant$JSON_UNQUOTED_STRING
; Output unquoted string if possible (conflicting with $JSMN_STRICT_PRINT)
For example to encode in JSON:
Local $file = @ScriptDir & "\assets\DROIDS.json"
Local $jsonObject = json_decode_from_file($file)
Local $jsonEncoded = Json_Encode($jsonObject, $JSON_PRETTY_PRINT)
ConsoleWrite($jsonEncoded)
Most encoding option have the same means like PHP's json_encode() function. When
$JSON_PRETTY_PRINT
is set, output format can be change by other 4 parameters :($Indent, $ArraySep, $ObjectSep, $ColonSep)
. Because these 4 output format parameters will be checked insideJsmn_Encode()
function, returned string will be always accepted byJsmn_Decode()
. $JSON_UNQUOTED_STRING can be used to output unquoted string that also accetped by Jsmn_Decode().$JSON_STRICT_PRINT
is used to check output format setting and avoid non-standard JSON output. So this option is conflicting with$JSON_UNQUOTED_STRING
.
About
Acknowledgments
Acknowledgments for Ward's work and its library JSON.au3
Contributing
Comments, pull-request & stars are always welcome !
License
Copyright (c) 2018 by v20100v. Released under the MIT license.