Ngx-Webcam
A simple Angular 4+ Webcam-Component. Pure & minimal, no Flash-Fallback. See the Demo!
Plug-and-play. This library contains a single webcam-module which can be imported into nearly every Angular 4+ project.
Simple to use. The one component gives you full control and lets you take snapshots via actions and event bindings.
Minimal. No unnecessary Flash-fallbacks, no bundle-size bloating.
Demo
Try out the Live-Demo or see the Demo-Project.
Features
- Webcam live view
- Photo capturing
- Smartphone compatibility for modern OS's (OS must support WebRTC/UserMedia API)
- Access to front- and back-camera, if multiple cameras exist
- Portrait & Landscape mode on smartphones
- Mirrored view for user-facing cameras, to enhance user experience (i.e. on smartphones)
- Capturing of lossless pixel image data for better post-processing.
Prerequisites
###Runtime Dependencies
- Angular:
^4.0.0 || ^5.0.0 || ^6.0.0 || ^7.0.0
- RxJs:
^5.0.0 || ^6.0.0
- App must be served on a secure context (https or localhost)
###Client
- Current Browser w/ HTML5 and WebRTC/UserMedia support (Chrome >53, Safari >11, Firefox >38, Edge)
- Webcam :)
- User permissions to access the webcam
Usage
- Install the library via standard npm command:
npm install --save ngx-webcam
- Import the
WebcamModule
into your Angular module:
import {WebcamModule} from 'ngx-webcam';
@NgModule({
imports: [
WebcamModule,
...
],
...
})
export class AppModule { }
- Use the
WebcamComponent
on your pages:
<webcam></webcam>
As simple as that.
For more examples, see the code in the Demo-Project.
Options and Events
This section describes the basic inputs/outputs of the component. All inputs are optional.
Inputs
-
trigger: Observable<void>
: AnObservable
to trigger image capturing. When it fires, an image will be captured and emitted (see Outputs). -
width: number
: The maximal video width of the webcam live view. -
height: number
: The maximal video height of the webcam live view. The actual view will be placed within these boundaries, respecting the aspect ratio of the video stream. -
videoOptions: MediaTrackConstraints
: Defines constraints (MediaTrackConstraints) to apply when requesting the video track. -
mirrorImage: string | WebcamMirrorProperties
: Flag to control image mirroring. If the attribute is missing ornull
and a webcam claims to be user-facing, the image will be mirrored (x-axis) to provide a better user experience. A string value of"never"
will prevent mirroring, whereas a value of"always"
will mirror every webcam stream, even if the webcam cannot be detected as user-facing. For future extensions, theWebcamMirrorProperties
object can also be used to set these values. -
allowCameraSwitch: boolean
: Flag to enable/disable camera switch. If enabled, a switch icon will be displayed if multiple cameras are found. -
switchCamera: Observable<boolean|string>
: Can be used to cycle through available cameras (true=forward, false=backwards), or to switch to a specific device by deviceId (string). -
captureImageData: boolean = false
: Flag to enable/disable capturing of a lossless pixel ImageData object when a snapshot is taken. ImageData will be included in the emittedWebcamImage
object. -
imageType: string = 'image/jpeg'
: Image type to use when capturing snapshots. Default is 'image/jpeg'. -
imageQuality: number = 0.92
: Image quality to use when capturing snapshots. Must be a number between 0..1. Default is 0.92.
Outputs
-
imageCapture: EventEmitter<WebcamImage>
: Whenever an image is captured (i.e. triggered by[trigger]
), the image is emitted via thisEventEmitter
. The image data is contained in theWebcamImage
data structure as both, plain Base64 string and data-url. -
imageClick: EventEmitter<void>
: AnEventEmitter
to signal clicks on the webcam area. -
initError: EventEmitter<WebcamInitError>
: AnEventEmitter
to signal errors during the webcam initialization. -
cameraSwitched: EventEmitter<string>
: Emits the active deviceId after the active video device has been switched.
Development
Here you can find instructions on how to start developing this library.
Build
Run npm run packagr
to build the library. The build artifacts will be stored in the dist/
directory.
Start
Run npm start
to build and run the surrounding webapp with the WebcamModule
. Essential for live-developing.
Generate docs/
Run npm run docs
to generate the live-demo documentation pages in the docs/
directory.
Running Unit Tests
Run npm run test
to run unit-tests.