Phaser Particle Editor Plugin
This plugin creates particle effects based on JSON data generated by Phaser Particle Editor
Getting Started
Installation
Using script tag:
<script src="//cdn.jsdelivr.net/npm/@koreez/phaser-particle-editor-plugin/dist/plugin.min.js"></script>
Using npm:
$ npm i -g npm
$ npm i --save @koreez/phaser-particle-editor-plugin
Usage
Import the plugin
CommonJS
var ParticleEditorPlugin = require("@koreez/phaser-particle-editor-plugin");
ES2015
import ParticleEditorPlugin from "@koreez/phaser-particle-editor-plugin";
Load the plugin
You need to load the plugin in your game. This is done just like any other plugin in Phaser. So, to load the plugin, include it one of the Phaser States.
game.plugins.add(ParticleEditorPlugin);
The plugin will patch your Phaser game with additional add / make methods so this plugin fits up in Phaser like any normal object.
Create particles
// x - any
// y - any
// data - should be already loaded JSON key or existing object based on Particle Editor data
// group - parent container
game.add.particleEffect(x, y, data, group);
// or
game.make.particleEffect(x, y, data);
News & Community
We have a forum so you can always be up to date with latest news!
Contributing
Coming soon!