Creating optimized glTF, GLB and VRM files for the web.
Includes support for generating LOD quality level for textures and meshes that can be used with @needle-tools/gltf-progressive
In general all files that have been processed by this package are valid glTF/GLB files.
The glTF Build Pipeline package is meant to be used as a last step before delivery.
That means:
- files are meant to be loaded e.g. in a web runtime like three.js
- files are not to be opened in Blender again to be further edited
To load progressively enhanced glTF files in any three.js based engine see examples at @needle-tools/gltf-progressive
npx @needle-tools/gltf-build-pipeline@latest
-
gltf-build-pipeline help
- use help to see options for each command gltf-build-pipeline compress <input>
gltf-build-pipeline transform <input>