@peter.naydenov/cuts
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1.2.7 • Public • Published

Cuts (@peter.naydenov/cuts)

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In filmmaking, a change of scene is typically referred to as a "cut". Cuts are an essential part of film editing and are used to create a cohesive narrative by connecting different scenes together.

Let's define SPA application as a set of scenes (pages/visual states) and each scene discribes a visual elements on the page and possible user interaction ( mouse, keyboard, etc.). Cuts controls the flow among scenes in SPA application.

When all interactions can be described in the Scene data models, means that the components (react,vue, svelte or any other framework) can be used as simple template engines - to render only html.

Installation

npm install @peter.naydenov/cuts

Usage

import cuts from '@peter.naydenov/cuts'

const script = cuts ();

script.setScenes () // provide list of Scenes to the app
script.setDependencies () // add object to the "dependencies" object. This object will be passed to the Scene "show" method
// script is ready to use
script.show ({ scene : 'sceneName'}) // change the current Scene

Screen Cuts Methods Overview

  setScenes       : 'Provide list of scenes to the app'
, show            : 'Change the current scene'
, hide            : 'Hide the current scene'
, listScenes      : 'List of loaded Scene names'
, listShortcuts   : 'List shortcuts per Scene. Provide the name of the Scene'
, setDependencies : 'Add object to the "dependencies" object. This object will be passed to the Scene "show" method'
, getDependencies : 'Returns the "dependencies" object'
, enablePlugin    : 'Enable a shortcut plugin. Available after version 1.1.0'
, disablePlugin   : 'Disable a shortcut plugin. Available after version 1.1.0'
, emit            : 'Emit an event. Available after version 2.0.0'

Scene

Scene is a data model that describes how to render the scene and how the user will interact with it ( mouse, keyboard, etc.):

{
    show       // method. Returns a promise
  , afterShow  // method. Starts after the scene is shown (optional)
  , hide       // method. Returns a promise
  , beforeHide // method. Starts before the scene is hidden (optional)
  , parents    // list of parent Scene names.
  // ... shortcuts for all user interactions with the screen ( mouse, keyboard, etc.)
  // Shortcuts are implemented with @peter.naydenov/shortcuts
}

Scenes can be visible(show) and unvisible(hide), also some scenes can be a child of another scene. Every scene can be treated as a visual state of the application. All provided to script Scenes are available on demand by calling them with a simple instruction show({scene:sceneName}). What should be visible and what should be unvisible is managed by the library.

AfterShow and BeforeHide

AfterShow and BeforeHide are optional methods that coming after version 1.2.x. Aftershow is created to run a javascript, that we normally want to 'deffer'. They are not related to showing the scene, could need more time to execute and don't have user interaction triggers. Something like 'document.onload' but here in a context of SPA.

BeforeHide is function that will run before navigation away from the scene. It's inspired by the beforeunload event. Here we can write code that will prevent navigation away from the scene. Should return a boolean. If true, navigation will be allowed, if false, navigation will be prevented.

Links

Credits

'@peter.naydenov/cuts' was created and supported by Peter Naydenov.

License

'@peter.naydenov/cuts' is released under the MIT License.

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npm i @peter.naydenov/cuts

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  • dreamgfx