A set of primitives that help with listening to DOM and Custom Events.
-
makeEventListener
— Non-reactive primitive for adding event listeners that gets removed onCleanup. -
makeEventListenerStack
— Creates a stack of event listeners, that will be automatically disposed on cleanup.
-
createEventListener
— Reactive version ofmakeEventListener
, that takes signal arguments to apply new listeners once changed. -
createEventSignal
— LikecreateEventListener
, but captured events are stored in a returned signal. -
createEventListenerMap
— A helpful primitive that listens to a map of events. Handle them by individual callbacks.
-
WindowEventListener
— Listen to thewindow
DOM Events, using a component. -
DocumentEventListener
— Listen to thedocument
DOM Events, using a component.
-
preventDefault
— Wraps event handler withe.preventDefault()
call. -
stopPropagation
— Wraps event handler withe.stopPropagation()
call. -
stopImmediatePropagation
— Wraps event handler withe.stopImmediatePropagation()
call.
npm install @solid-primitives/event-listener
# or
yarn add @solid-primitives/event-listener
Can be used to listen to DOM or Custom Events on window, document, or any EventTarget.
Event listener is automatically removed on root cleanup. The clear() function is also returned for calling it early.
import { makeEventListener } from "@solid-primitives/event-listener";
const clear = makeEventListener(
document.getElementById("myButton"),
"mousemove",
e => console.log("x:", e.pageX, "y:", e.pageY),
{ passive: true }
);
// to clear all of the event listeners
clear();
// when listening to element refs, call it inside onMount
let ref!: HTMLDivElement
onMount(() => {
makeEventListener(ref, "click", e => {...}, { passive: true });
});
<div ref={ref} />;
// you can provide your own event map type as well:
// fill both type generics for the best type support
makeEventListener<{ myCustomEvent: MyEvent; other: Event }, "myCustomEvent">(
window,
"myCustomEvent",
() => console.log("yup!"),
);
// just don't use interfaces as EventMaps! (write them using `type` keyword)
Creates a stack of event listeners, that will be automatically disposed on cleanup.
import { makeEventListenerStack } from "@solid-primitives/event-listener";
const [listen, clear] = makeEventListenerStack(target, { passive: true });
listen("mousemove", handleMouse);
listen("dragover", handleMouse);
// remove listener (will also happen on cleanup)
clear();
Reactive version of makeEventListener
, that can take signal target
and type
arguments to apply new listeners once changed.
import { createEventListener } from "@solid-primitives/event-listener";
// target element and event name can be reactive signals
const [ref, setRef] = createSignal<HTMLElement>();
const [type, setType] = createSignal("mousemove");
createEventListener(ref, type, e => {...});
// when using ref as a target, pass it in a function – function will be executed after mount
// or wrap the whole primitive in onMount
let ref;
createEventListener(() => ref, "mousemove", e => {});
<div ref={ref} />;
// it can also be used with any HTML Element if you can get a reference to it
createEventListener(
document.getElementById("myButton"),
"mousemove",
e => console.log("x:", e.pageX, "y:", e.pageY),
{ passive: true }
);
// you can provide your own event map type as well:
// fill both type generics for the best type support
createEventListener<{ myCustomEvent: MyEvent; other: Event }, "myCustomEvent">(
window,
"myCustomEvent",
() => console.log("yup!"),
);
// just don't use interfaces as EventMaps! (write them using `type` keyword)
Since version @2.0.0
createEventListener
and other reactive primitives aren't returning a clear()
function, because of it's flawed behavior described in this issue.
Although there are still ways to remove attached event listeners:
- Changing reactive
target
ortype
arguments to an empty array.
const [type, setType] = createSignal<"click" | []>("click");
createEventListener(window, type, e => {...});
// remove listener:
setType([]);
- Wrapping usage of
createEventListener
primitive in Solid'screateRoot
orcreateBranch
|createDisposable
from "@solid-primitives/rootless".
import { createDisposable } from "@solid-primitives/rootless";
const clear = createDisposable(() => createEventListener(element, "click", e => {...}));
// remove listener:
clear();
You can listen to multiple events with single createEventListener
primitive.
createEventListener(el, ["mousemove", "mouseenter", "mouseleave"], e => {});
props passed to the directive are also reactive, so you can change handlers on the fly.
import { eventListener } from "@solid-primitives/event-listener";
// avoids tree-shaking the directive:
eventListener;
<button use:eventListener={["click", () => console.log("Click")]}>Click!</button>;
Like createEventListener
, but events are handled with the returned signal, instead of with a callback.
import { createEventSignal } from "@solid-primitives/event-listener";
// all arguments can be reactive signals
const lastEvent = createEventSignal(el, "mousemove", { passive: true });
createEffect(() => {
console.log(lastEvent()?.x, lastEvent()?.y);
});
A helpful primitive that listens to a map of events. Handle them by individual callbacks.
import { createEventListenerMap } from "@solid-primitives/event-listener";
createEventListenerMap(element, {
mousemove: mouseHandler,
mouseenter: e => {},
touchend: touchHandler,
});
// both target can be reactive:
const [target, setTarget] = createSignal(document.getElementById("abc"));
createEventListenerMap(
target,
{
mousemove: e => {},
touchstart: e => {},
},
{ passive: true },
);
// createEventListenerMap can be used to listen to custom events
// fill both type generics for the best type support
createEventListenerMap<{
myEvent: MyEvent;
custom: Event;
other: Event;
}>(target, {
myEvent: e => {},
custom: e => {},
});
Listen to the window
DOM Events, using a component.
You can use it with any Solid's Control-Flow components, e.g. <Show/>
or <Switch/>
.
The event handler prop is reactive, so you can use it with signals.
import { WindowEventListener } from "@solid-primitives/event-listener";
<WindowEventListener onMouseMove={e => console.log(e.x, e.y)} />;
The same as WindowEventListener
, but listens to document
events.
import { DocumentEventListener } from "@solid-primitives/event-listener";
<DocumentEventListener onMouseMove={e => console.log(e.x, e.y)} />;
Wraps event handler with e.preventDefault()
call.
import { preventDefault, makeEventListener } from "@solid-primitives/event-listener";
const handleClick = e => {
concole.log("Click!", e);
};
makeEventListener(window, "click", preventDefault(handleClick), true);
// or in jsx:
<div onClick={preventDefault(handleClick)} />;
Wraps event handler with e.stopPropagation()
call.
import { stopPropagation, makeEventListener } from "@solid-primitives/event-listener";
const handleClick = e => {
concole.log("Click!", e);
};
makeEventListener(window, "click", stopPropagation(handleClick), true);
// or in jsx:
<div onClick={stopPropagation(handleClick)} />;
Wraps event handler with e.stopImmediatePropagation()
call.
import { stopImmediatePropagation, makeEventListener } from "@solid-primitives/event-listener";
const handleClick = e => {
concole.log("Click!", e);
};
makeEventListener(window, "click", stopImmediatePropagation(handleClick), true);
// or in jsx:
<div onClick={stopImmediatePropagation(handleClick)} />;
You may view a working example here: https://codesandbox.io/s/solid-primitives-event-listener-elti5
See CHANGELOG.md