A lightweight and flexible state management library designed from scratch in Typescript, for modern JavaScript and TypeScript applications.
The simple-state-machine
follows a command-based architecture, making it easy to manage and manipulate application state in a structured manner.
-
Command Pattern: Encapsulate state-changing logic in isolated, testable command objects. This allows you to
separate business logic
from UI code. - Singleton State Management: Centralize application state with a singleton pattern for easy access and management.
- Type-Safe API: Leverages TypeScript for strong typing and compile-time safety.
- Observable State: Integrates with observables for state subscription and reactivity.
- Framework-Agnostic: Works seamlessly with React, Angular, Node.js, or plain JavaScript.
Install the library via npm:
npm install @state-management/simple-state-machine
OR
yarn add @state-management/simple-state-machine
For Angular applications use the Angular wrapper which provides it as an injectable module:
npm install @state-management/ngx-state-machine
OR
yarn add @state-management/ngx-state-machine
For react and react native applications use the react wrapper which provides it react hooks:
npm install @state-management/state-machine-react
OR
yarn add @state-management/state-machine-react
A sample constants file for all state keys,
import { StateKey } from '@state-management/simple-state-machine';
# NOTE: the generics in the StateKey defines the data type of the value stored against this key.
export const CounterKey = new StateKey<number>('Counter');
A sample Command class, contains application logic, and it updates the state with output.
import { Command } from '@state-management/simple-state-machine';
import { CounterKey } from './StateKeys.constants';
# NOTE: the generics "<number>" here defines the data type of the execution context, that is the parameter passed to the "execute" method.
export class IncrementCounterCommand extends Command<number> {
execute(incrementBy:number): void {
const currentValue = this.getLatest(CounterKey) || 0;
# NOTE: ONLY command can call "putState" to modify the state.
# The data type of the value must match the generics of the Key.
this.putState(CounterKey, currentValue + incrementBy);
}
}
import { StateMachine } from '@state-management/simple-state-machine';
const stateMachine = StateMachine.getInstance();
# dispatch the command object along with the parameter object it operates on,
# in this case its a number. The datatype of the parameter must match the generics of the Command class.
stateMachine.dispatch(new IncrementCounterCommand(1));
import { StateMachine } from '@state-management/simple-state-machine';
import { CounterKey } from './pathTo/StateKeys.constants';
const stateMachine = StateMachine.getInstance();
stateMachine.onChange(CounterKey, value => {
console.log(value);
});
Quickly update state without creating a new Command Object.
import { StateMachine, UpdateStateCommand} from '@state-management/simple-state-machine';
import { CounterKey } from './pathTo/StateKeys.constants';
const stateMachine = StateMachine.getInstance();
# set the initial value of the counter.
stateMachine.dispatch(new UpdateStateCommand({stateKey: CounterKey, value: 0}));
# Please Note: For easy tracing and debugging it is recommended, NOT to re-use a command class.
# For example the initial value of the "CounterKey" in this example can be set from, say
# a. application load
# b. click of a reset button.
# It is recommended that, for both scenarios, use a different command object, which can call
# the same "service" class containing the logic to set the initial value
This section provides detailed documentation for the core classes in the @state-management/simple-state-machine
library: Command
and StateMachine
.
The Command
class is an abstract base class that encapsulates business logic to interact with and modify the global state.
It uses the Command Pattern to separate application logic from state management.
You will be extending this class to create multiple commands to be dispatched using StateMachine.
The generics <P>
defines the data type of the execution context, the parameter to the command's "execute" method.
Initializes a new Command
instance with the provided execution context.
Parameter | Type | Description |
---|---|---|
executionContext |
P |
The parameter required for executing the command. The type of parameter is generic, <P> is defined at class level. |
Stores a value in the global state and makes it observable.
Parameter | Type | Description |
---|---|---|
key |
StateKey<T> |
The key associated with the state value. |
value |
T |
The value to store in the state. |
Retrieves the latest value associated with the given key from the global state.
Parameter | Type | Description |
---|---|---|
key |
StateKey<T> |
The key associated with the state. |
Returns | Type | Description |
---|---|---|
T |
T | undefined |
The latest state value or undefined . |
// you can write the following inside a command class.
const value = this.getLatest(someKey);
console.log('Latest value:', value);
Defines the application logic for the command. This method must be implemented in subclasses.
This method is called by the StateMachine when you dispatch a command.
It would perform the application logic and will set/change the state.
Parameter | Type | Description |
---|---|---|
executionContext |
P |
The parameter required for executing the command. The type of parameter is generic, <P> is defined at class level. |
The StateMachine
class provides the core API for managing global state. It follows the Singleton Pattern and offers methods to dispatch commands and observe or retrieve state values.
Retrieves the singleton instance of the StateMachine
. You can use this to dispatch commands and to observe state changes.
Returns | Type | Description |
---|---|---|
StateMachine |
The singleton instance of StateMachine . |
Executes the Command
, invoking its execute
method. This is the only way to modify the global state.
Parameter | Type | Description |
---|---|---|
command |
Command<T> |
The command to be executed, encapsulating the application logic. |
Example:
import { StateMachine } from '@state-management/simple-state-machinee';
import { IncrementCounterCommand } from './commands/incrementCounterCommand';
const stateMachine = StateMachine.getInstance();
stateMachine.dispatch(new IncrementCounterCommand(1));
Convenience method to subscribe to changes for a specific state key.
It triggers the onChange
callback whenever the value associated with the state key changes.
This method can be used even if the key does not yet exist in the state.
Parameter | Type | Description |
---|---|---|
key |
StateKey<T> |
The key associated with the state. |
onChange |
(value: T) => void |
Callback function that gets triggered when the state changes. |
Returns | Type | Description |
---|---|---|
Subscription |
A subscription to manage the observer lifecycle. Use unsubscribe() to stop observing. |
Example:
import { StateMachine, StateKey } from '@state-management/simple-state-machine';
const CounterKey = new StateKey<number>('counter');
const stateMachine = StateMachine.getInstance();
const subscription = stateMachine.onChange(CounterKey, (newValue) => {
console.log('Counter updated:', newValue);
});
// to stop observing
subscription.unsubscribe();
Returns an Observable
to observe changes to the value associated with the given key
. This method can be used even if the key does not yet exist in the state.
Parameter | Type | Description |
---|---|---|
key |
StateKey<T> |
The key associated with the state. |
Returns | Type | Description |
---|---|---|
Observable<T> |
Emits state updates for the given key. |
Example:
const subscription = stateMachine.observe(someKey).subscribe((value) => {
console.log('State updated:', value);
});
subscription.unsubscribe();
UpdateStateCommand<T> extends Command<UpdateStateParam<T>>
- Convenience class to quickly update the state without creating a new command object.
- It can be used for one-off initialization of state or a one-off state change.
Example:
stateMachine.dispatch(new UpdateStateCommand({stateKey: CounterKey, value: 0}));
Note: For easy tracing and debugging, do not re-use the same command class to make state changes from different parts of the application.
In this example the initial value of the "CounterKey" in this example can be set from, say
- Application load
- Click of a reset button.
It is recommended that, for both scenarios, use a different command object, which can call the same "service" class containing the logic to set the initial value.
We welcome contributions! Please open an issue or submit a pull request if you’d like to improve the library.
- Visit the simple-state-machine GitHub repository.
- Click the "Fork" button to create a copy of the repository under your GitHub account.
git clone https://github.com/state-management/simple-state-machine.git
cd simple-state-machine
git checkout -b feature/add-simple-state-machine-feature
Add or update code, write tests, and ensure the changes are well-documented. Run tests locally, ensure all existing and new tests pass
npm install
npm test
Write a clear and concise commit message:
git add .
git commit -m "Add new feature to simple-state-machine"
git push origin feature/add-simple-state-machine-feature
Go to your fork on GitHub and click the “New Pull Request” button. Provide a description of your changes and any additional context.