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Round each element in a single-precision floating-point strided array toward positive infinity.
npm install @stdlib/math-strided-special-sceil
var sceil = require( '@stdlib/math-strided-special-sceil' );
Rounds each element in a single-precision floating-point strided array x
toward positive infinity and assigns the results to elements in a single-precision floating-point strided array y
.
var Float32Array = require( '@stdlib/array-float32' );
var x = new Float32Array( [ 1.1, 2.5, -3.5, 4.0, -5.9 ] );
// Perform operation in-place:
sceil( x.length, x, 1, x, 1 );
// x => <Float32Array>[ 2.0, 3.0, -3.0, 4.0, -5.0 ]
The function accepts the following arguments:
- N: number of indexed elements.
-
x: input
Float32Array
. -
strideX: index increment for
x
. -
y: output
Float32Array
. -
strideY: index increment for
y
.
The N
and stride
parameters determine which elements in x
and y
are accessed at runtime. For example, to index every other value in x
and to index the first N
elements of y
in reverse order,
var Float32Array = require( '@stdlib/array-float32' );
var x = new Float32Array( [ 1.1, 2.5, -3.5, 4.0, -5.9, 6.4 ] );
var y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
sceil( 3, x, 2, y, -1 );
// y => <Float32Array>[ -5.0, -3.0, 2.0, 0.0, 0.0, 0.0 ]
Note that indexing is relative to the first index. To introduce an offset, use typed array
views.
var Float32Array = require( '@stdlib/array-float32' );
// Initial arrays...
var x0 = new Float32Array( [ 1.1, 2.5, -3.5, 4.0, -5.9, 6.4 ] );
var y0 = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
// Create offset views...
var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 ); // start at 4th element
sceil( 3, x1, -2, y1, 1 );
// y0 => <Float32Array>[ 0.0, 0.0, 0.0, 7.0, 4.0, 3.0 ]
Rounds each element in a single-precision floating-point strided array x
toward positive infinity and assigns the results to elements in a single-precision floating-point strided array y
using alternative indexing semantics.
var Float32Array = require( '@stdlib/array-float32' );
var x = new Float32Array( [ 1.1, 2.5, -3.5, 4.0, -5.9 ] );
var y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] );
sceil.ndarray( x.length, x, 1, 0, y, 1, 0 );
// y => <Float32Array>[ 2.0, 3.0, -3.0, 4.0, -5.0 ]
The function accepts the following additional arguments:
-
offsetX: starting index for
x
. -
offsetY: starting index for
y
.
While typed array
views mandate a view offset based on the underlying buffer
, the offsetX
and offsetY
parameters support indexing semantics based on starting indices. For example, to index every other value in x
starting from the second value and to index the last N
elements in y
,
var Float32Array = require( '@stdlib/array-float32' );
var x = new Float32Array( [ 1.1, 2.5, -3.5, 4.0, -5.9, 6.4 ] );
var y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
sceil.ndarray( 3, x, 2, 1, y, -1, y.length-1 );
// y => <Float32Array>[ 0.0, 0.0, 0.0, 7.0, 4.0, 3.0 ]
var uniform = require( '@stdlib/random-base-uniform' );
var Float32Array = require( '@stdlib/array-float32' );
var sceil = require( '@stdlib/math-strided-special-sceil' );
var x = new Float32Array( 10 );
var y = new Float32Array( 10 );
var i;
for ( i = 0; i < x.length; i++ ) {
x[ i ] = uniform( -10.0, 10.0 );
}
console.log( x );
console.log( y );
sceil.ndarray( x.length, x, 1, 0, y, -1, y.length-1 );
console.log( y );
#include "stdlib/math/strided/special/sceil.h"
Rounds each element in a single-precision floating-point strided array X
toward positive infinity and assigns the results to elements in a single-precision floating-point strided array Y
.
#include <stdint.h>
const float X[] = { 1.1, 2.5, -3.5, 4.0, -5.9, 6.4, -7.0, 8.2 };
float Y[] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
const int64_t N = 4;
stdlib_strided_sceil( N, X, 2, Y, 2 );
The function accepts the following arguments:
-
N:
[in] int64_t
number of indexed elements. -
X:
[in] float*
input array. -
strideX:
[in] int64_t
index increment forX
. -
Y:
[out] float*
output array. -
strideY:
[in] int64_t
index increment forY
.
void stdlib_strided_sceil( const int64_t N, const float *X, const int64_t strideX, float *Y, const int64_t strideY );
#include "stdlib/math/strided/special/sceil.h"
#include <stdint.h>
#include <stdio.h>
int main( void ) {
// Create an input strided array:
const float X[] = { 1.1, 2.5, -3.5, 4.0, -5.9, 6.4, -7.0, 8.2 };
// Create an output strided array:
float Y[] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
// Specify the number of elements:
const int64_t N = 4;
// Specify the stride lengths:
const int64_t strideX = 2;
const int64_t strideY = 2;
// Compute the results:
stdlib_strided_sceil( N, X, strideX, Y, strideY );
// Print the results:
for ( int i = 0; i < 8; i++ ) {
printf( "Y[ %i ] = %f\n", i, Y[ i ] );
}
}
-
@stdlib/math-strided/special/ceil
: round each element in a strided array toward positive infinity. -
@stdlib/math-strided/special/dceil
: round each element in a double-precision floating-point strided array toward positive infinity. -
@stdlib/math-strided/special/sfloor
: round each element in a single-precision floating-point strided array toward negative infinity. -
@stdlib/math-strided/special/strunc
: round each element in a single-precision floating-point strided array toward zero.
This package is part of stdlib, a standard library for JavaScript and Node.js, with an emphasis on numerical and scientific computing. The library provides a collection of robust, high performance libraries for mathematics, statistics, streams, utilities, and more.
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