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Calculate the standard deviation of a single-precision floating-point strided array using a one-pass algorithm proposed by Youngs and Cramer.
The population standard deviation of a finite size population of size N
is given by
where the population mean is given by
Often in the analysis of data, the true population standard deviation is not known a priori and must be estimated from a sample drawn from the population distribution. If one attempts to use the formula for the population standard deviation, the result is biased and yields an uncorrected sample standard deviation. To compute a corrected sample standard deviation for a sample of size n
,
where the sample mean is given by
The use of the term n-1
is commonly referred to as Bessel's correction. Note, however, that applying Bessel's correction can increase the mean squared error between the sample standard deviation and population standard deviation. Depending on the characteristics of the population distribution, other correction factors (e.g., n-1.5
, n+1
, etc) can yield better estimators.
npm install @stdlib/stats-base-sstdevyc
var sstdevyc = require( '@stdlib/stats-base-sstdevyc' );
Computes the standard deviation of a single-precision floating-point strided array x
using a one-pass algorithm proposed by Youngs and Cramer.
var Float32Array = require( '@stdlib/array-float32' );
var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );
var N = x.length;
var v = sstdevyc( N, 1, x, 1 );
// returns ~2.0817
The function has the following parameters:
- N: number of indexed elements.
-
correction: degrees of freedom adjustment. Setting this parameter to a value other than
0
has the effect of adjusting the divisor during the calculation of the standard deviation according toN-c
wherec
corresponds to the provided degrees of freedom adjustment. When computing the standard deviation of a population, setting this parameter to0
is the standard choice (i.e., the provided array contains data constituting an entire population). When computing the corrected sample standard deviation, setting this parameter to1
is the standard choice (i.e., the provided array contains data sampled from a larger population; this is commonly referred to as Bessel's correction). -
x: input
Float32Array
. -
stride: index increment for
x
.
The N
and stride
parameters determine which elements in x
are accessed at runtime. For example, to compute the standard deviation of every other element in x
,
var Float32Array = require( '@stdlib/array-float32' );
var floor = require( '@stdlib/math-base-special-floor' );
var x = new Float32Array( [ 1.0, 2.0, 2.0, -7.0, -2.0, 3.0, 4.0, 2.0 ] );
var N = floor( x.length / 2 );
var v = sstdevyc( N, 1, x, 2 );
// returns 2.5
Note that indexing is relative to the first index. To introduce an offset, use typed array
views.
var Float32Array = require( '@stdlib/array-float32' );
var floor = require( '@stdlib/math-base-special-floor' );
var x0 = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var N = floor( x0.length / 2 );
var v = sstdevyc( N, 1, x1, 2 );
// returns 2.5
Computes the standard deviation of a single-precision floating-point strided array using a one-pass algorithm proposed by Youngs and Cramer and alternative indexing semantics.
var Float32Array = require( '@stdlib/array-float32' );
var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );
var N = x.length;
var v = sstdevyc.ndarray( N, 1, x, 1, 0 );
// returns ~2.0817
The function has the following additional parameters:
-
offset: starting index for
x
.
While typed array
views mandate a view offset based on the underlying buffer
, the offset
parameter supports indexing semantics based on a starting index. For example, to calculate the standard deviation for every other value in x
starting from the second value
var Float32Array = require( '@stdlib/array-float32' );
var floor = require( '@stdlib/math-base-special-floor' );
var x = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
var N = floor( x.length / 2 );
var v = sstdevyc.ndarray( N, 1, x, 2, 1 );
// returns 2.5
- If
N <= 0
, both functions returnNaN
. - If
N - c
is less than or equal to0
(wherec
corresponds to the provided degrees of freedom adjustment), both functions returnNaN
.
var randu = require( '@stdlib/random-base-randu' );
var round = require( '@stdlib/math-base-special-round' );
var Float32Array = require( '@stdlib/array-float32' );
var sstdevyc = require( '@stdlib/stats-base-sstdevyc' );
var x;
var i;
x = new Float32Array( 10 );
for ( i = 0; i < x.length; i++ ) {
x[ i ] = round( (randu()*100.0) - 50.0 );
}
console.log( x );
var v = sstdevyc( x.length, 1, x, 1 );
console.log( v );
- Youngs, Edward A., and Elliot M. Cramer. 1971. "Some Results Relevant to Choice of Sum and Sum-of-Product Algorithms." Technometrics 13 (3): 657–65. doi:10.1080/00401706.1971.10488826.
-
@stdlib/stats-base/dstdevyc
: calculate the standard deviation of a double-precision floating-point strided array using a one-pass algorithm proposed by Youngs and Cramer. -
@stdlib/stats-base/snanstdevyc
: calculate the standard deviation of a single-precision floating-point strided array ignoring NaN values and using a one-pass algorithm proposed by Youngs and Cramer. -
@stdlib/stats-base/sstdev
: calculate the standard deviation of a single-precision floating-point strided array. -
@stdlib/stats-base/stdevyc
: calculate the standard deviation of a strided array using a one-pass algorithm proposed by Youngs and Cramer. -
@stdlib/stats-base/svarianceyc
: calculate the variance of a single-precision floating-point strided array using a one-pass algorithm proposed by Youngs and Cramer.
This package is part of stdlib, a standard library for JavaScript and Node.js, with an emphasis on numerical and scientific computing. The library provides a collection of robust, high performance libraries for mathematics, statistics, streams, utilities, and more.
For more information on the project, filing bug reports and feature requests, and guidance on how to develop stdlib, see the main project repository.
See LICENSE.
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