@thi.ng/shader-ast-optimize
TypeScript icon, indicating that this package has built-in type declarations

0.4.36 • Public • Published

@thi.ng/shader-ast-optimize

npm version npm downloads Mastodon Follow

[!NOTE] This is one of 199 standalone projects, maintained as part of the @thi.ng/umbrella monorepo and anti-framework.

🚀 Please help me to work full-time on these projects by sponsoring me on GitHub. Thank you! ❤️

About

Shader AST code optimization passes/strategies. This is a support package for @thi.ng/shader-ast.

defOptimized()

The function defOptimize() can be used as direct replacement for thi.ng/shader-ast's defMain() to define automatically optimized shader main() functions.

Tree optimizations

Currently, only the following operations are supported/considered:

Constant folding

  • scalar math operators (incl. some vector versions)
  • scalar math built-in functions (incl. some vector versions)
  • scalar comparisons
  • single component vector swizzling
  • literal hoisting

(See tests for some more examples, non-exhaustive...)

Note: The static optimizer throws an error if it detects a division-by-zero...

import {
  add, defn, float, mul, neg, ret, scope, vec2, $x, $y
} from "@thi.ng/shader-ast";
import { targetGLSL } from "@thi.ng/shader-ast-glsl";
import { constantFolding } from "@thi.ng/shader-ast-optimize";

// function def
const foo = defn("float", "foo", ["float"], (x) => [
  ret(mul(x, add(neg(float(10)), 42)))
]);

const bar = vec2(100, 200);

// program def
const prog = scope([
  foo,
  foo(add(float(1), float(2))),
  foo(add($x(bar), $y(bar)))
], true);

// GLSL codegen
const glsl = targetGLSL();

// unoptimized AST as GLSL (see section above)
console.log(glsl(prog));
// #version 300 es
// float foo(in float _s0) {
// return (_s0 * ((-10.0) + 42.0));
// }
// foo((1.0 + 2.0));
// foo((vec2(100.0, 200.0).x + vec2(100.0, 200.0).y));

// with constant folding
console.log(glsl(constantFolding(prog)))
// #version 300 es
// float foo(in float _s0) {
// return (_s0 * 32.0);
// }
// foo(3.0);
// foo(300.0);

const expr = mul(float(4), $x(vec2(2)))

console.log(glsl(expr))
// (4.0 * vec2(2.0).x)

// optimize single expression
console.log(glsl(constantFolding(expr)))
// 8.0

Status

STABLE - used in production

Search or submit any issues for this package

Installation

yarn add @thi.ng/shader-ast-optimize

ESM import:

import * as opt from "@thi.ng/shader-ast-optimize";

Browser ESM import:

<script type="module" src="https://esm.run/@thi.ng/shader-ast-optimize"></script>

JSDelivr documentation

For Node.js REPL:

const opt = await import("@thi.ng/shader-ast-optimize");

Package sizes (brotli'd, pre-treeshake): ESM: 1.26 KB

Dependencies

Note: @thi.ng/api is in most cases a type-only import (not used at runtime)

Usage examples

One project in this repo's /examples directory is using this package:

Screenshot Description Live demo Source
Evolutionary shader generation using genetic programming Demo Source

API

Generated API docs

TODO

Authors

If this project contributes to an academic publication, please cite it as:

@misc{thing-shader-ast-optimize,
  title = "@thi.ng/shader-ast-optimize",
  author = "Karsten Schmidt",
  note = "https://thi.ng/shader-ast-optimize",
  year = 2019
}

License

© 2019 - 2024 Karsten Schmidt // Apache License 2.0

Package Sidebar

Install

npm i @thi.ng/shader-ast-optimize

Weekly Downloads

63

Version

0.4.36

License

Apache-2.0

Unpacked Size

32.9 kB

Total Files

10

Last publish

Collaborators

  • thi.ng