io-devices-lib AssemblyScript
AssemblyScript library for building applications using the Wasmer Experimental IO Devices.
Features
- Supports the Wasmer Framebuffers, so you can use WASI Modules to draw graphics!
🖼️ - Supports Keyboard and Mouse Input APIs, so you can retrieve and use Input!
⌨️ 🐭
Installation
You can install io-devices-lib-assemblyscript
in your project by running the following:
npm install @wasmer/io-devices-lib-assemblyscript
Quick Start
Here is an annotated snipped on displaying a static frame with the library. We recommend using as-wasi as well:
// Import some common functions from io-devices-lib-assemblyscript
import {
isIoDevicesEnabled,
openFrameBufferWindow,
closeFrameBufferWindow,
drawRgbaArrayToFrameBuffer,
} from "../lib/lib";
// Import some useful utilities from as-wasi
import {Console, Time} from "as-wasi";
// Entry point into WASI Module
export function _start(): void {
// Check if IO Devices is enabled, and throw an error if so.
isIoDevicesEnabled(true);
// Open a framebuffer that is 400 pixels wide, and 400 pixels tall, and use fb0
openFrameBufferWindow(400, 400, 0);
// Loop infinitely to keep the program running
while(true) {
// Create an one dimensional, Uint8 array for storing our RGBA information
let rgbaFrame: Array<u8> = new Array<u8>();
// Fill the rgbaFrame with a solid green color
for (let x = 0; x < 400; x++) {
for (let y = 0; y < 400; y++) {
// Get which pixel we currently are at
let pixelIndex = ((y * 400) + x) * 4;
// Set our Red
rgbaFrame[pixelIndex + 0] = 0;
// Set our Blue
rgbaFrame[pixelIndex + 0] = 0;
// Set our Green
rgbaFrame[pixelIndex + 0] = 255;
// Set our Alpha
rgbaFrame[pixelIndex + 0] = 255;
}
}
// Draw the rgbaFrame to fb0
drawRgbaArrayToFrameBuffer(rgbaFrame, 0);
// Sleep approximately 16 milliseconds.
// This will make our loop run at 60 fps.
Time.sleep(16 * Time.MILLISECOND);
}
}
Usage of other features of the library, such as input support, can be found at the documentation.