A small vector and matrix library.
Includes 2d vectors, 3d vectors, and matrices of any size.
Vectors and matrices are generally immutable; operations will return new instances.
npm i @basementuniverse/vec
Node:
const { vec2, vec3, mat } = require('@basementuniverse/vec');
Browser:
<script src="vec.js"></script>
Typescript:
import { vec2, vec3, mat } from '@basementuniverse/vec';
-
vec2([x], [y]) ⇒
vec2
-
Create a new 2d vector
-
vec3([x], [y], [z]) ⇒
vec3
-
Create a new 3d vector
-
mat([m], [n], [entries]) ⇒
mat
-
Create a new matrix
-
vec2 :
Object
-
A 2d vector
-
vec2MapCallback ⇒
number
-
A function to call on each component of a 2d vector
-
polarCoordinates2d :
Object
-
Polar coordinates for a 2d vector
-
vec3 :
Object
-
A 3d vector
-
vec3MapCallback ⇒
number
-
A function to call on each component of a 3d vector
-
polarCoordinates3d :
Object
-
Polar coordinates for a 3d vector
-
mat :
Object
-
A matrix
-
matrixMapCallback ⇒
number
-
A function to call on each entry of a matrix
vec2([x], [y]) ⇒ vec2
Create a new 2d vector
Kind: global function
Returns: vec2
- A new 2d vector
Param | Type | Description |
---|---|---|
[x] |
number | vec2
|
The x component of the vector, or a vector to copy |
[y] | number |
The y component of the vector |
Example (various ways to initialise a vector)
let a = vec2(3, 2); // (3, 2)
let b = vec2(4); // (4, 4)
let c = vec2(a); // (3, 2)
let d = vec2(); // (0, 0)
-
vec2([x], [y]) ⇒
vec2
-
.components(a) ⇒
Array.<number>
-
.fromComponents(components) ⇒
vec2
-
.ux() ⇒
vec2
-
.uy() ⇒
vec2
-
.add(a, b) ⇒
vec2
-
.mul(a, b) ⇒
vec2
-
.sub(a, b) ⇒
vec2
-
.len(a) ⇒
number
-
.manhattan(a) ⇒
number
-
.nor(a) ⇒
vec2
-
.dot(a, b) ⇒
number
-
.rot(a, r) ⇒
vec2
-
.rotf(a, r) ⇒
vec2
-
.eq(a, b) ⇒
boolean
-
.rad(a) ⇒
number
-
.cpy(a) ⇒
vec2
-
.map(a, f) ⇒
vec2
-
.str(a, [s]) ⇒
string
-
.swiz(a, [s]) ⇒
Array.<number>
-
.polar(a) ⇒
polarCoordinates2d
-
.fromPolar(r, theta) ⇒
vec2
-
.components(a) ⇒
Get the components of a vector as an array
Kind: static method of vec2
Returns: Array.<number>
- The vector components as an array
Param | Type | Description |
---|---|---|
a | vec2 |
The vector to get components from |
vec2.fromComponents(components) ⇒ vec2
Create a vector from an array of components
Kind: static method of vec2
Returns: vec2
- A new vector
Param | Type | Description |
---|---|---|
components | Array.<number> |
The components of the vector |
vec2.ux() ⇒ vec2
Return a unit vector (1, 0)
Kind: static method of vec2
Returns: vec2
- A unit vector (1, 0)
vec2.uy() ⇒ vec2
Return a unit vector (0, 1)
Kind: static method of vec2
Returns: vec2
- A unit vector (0, 1)
vec2.add(a, b) ⇒ vec2
Add vectors
Kind: static method of vec2
Returns: vec2
- a + b
Param | Type | Description |
---|---|---|
a | vec2 |
Vector a |
b | vec2 |
Vector b |
vec2.mul(a, b) ⇒ vec2
Scale a vector
Kind: static method of vec2
Returns: vec2
- a * b
Param | Type | Description |
---|---|---|
a | vec2 |
Vector a |
b | number |
Scalar b |
vec2.sub(a, b) ⇒ vec2
Subtract vectors
Kind: static method of vec2
Returns: vec2
- a - b
Param | Type | Description |
---|---|---|
a | vec2 |
Vector a |
b | vec2 |
Vector b |
Get the length of a vector
Kind: static method of vec2
Returns: number
- |a|
Param | Type | Description |
---|---|---|
a | vec2 |
Vector a |
Get the length of a vector using taxicab geometry
Kind: static method of vec2
Returns: number
- |a|
Param | Type | Description |
---|---|---|
a | vec2 |
Vector a |
vec2.nor(a) ⇒ vec2
Normalise a vector
Kind: static method of vec2
Returns: vec2
- ^a
Param | Type | Description |
---|---|---|
a | vec2 |
The vector to normalise |
Get a dot product of vectors
Kind: static method of vec2
Returns: number
- a ∙ b
Param | Type | Description |
---|---|---|
a | vec2 |
Vector a |
b | vec2 |
Vector b |
vec2.rot(a, r) ⇒ vec2
Rotate a vector by r radians
Kind: static method of vec2
Returns: vec2
- A rotated vector
Param | Type | Description |
---|---|---|
a | vec2 |
The vector to rotate |
r | number |
The angle to rotate by, measured in radians |
vec2.rotf(a, r) ⇒ vec2
Fast method to rotate a vector by -90, 90 or 180 degrees
Kind: static method of vec2
Returns: vec2
- A rotated vector
Param | Type | Description |
---|---|---|
a | vec2 |
The vector to rotate |
r | number |
1 for 90 degrees (cw), -1 for -90 degrees (ccw), 2 or -2 for 180 degrees |
Check if two vectors are equal
Kind: static method of vec2
Returns: boolean
- True if vectors a and b are equal, false otherwise
Param | Type | Description |
---|---|---|
a | vec2 |
Vector a |
b | vec2 |
Vector b |
Get the angle of a vector
Kind: static method of vec2
Returns: number
- The angle of vector a in radians
Param | Type | Description |
---|---|---|
a | vec2 |
Vector a |
vec2.cpy(a) ⇒ vec2
Copy a vector
Kind: static method of vec2
Returns: vec2
- A copy of vector a
Param | Type | Description |
---|---|---|
a | vec2 |
The vector to copy |
vec2.map(a, f) ⇒ vec2
Call a function on each component of a vector and build a new vector from the results
Kind: static method of vec2
Returns: vec2
- Vector a mapped through f
Param | Type | Description |
---|---|---|
a | vec2 |
Vector a |
f | vec2MapCallback |
The function to call on each component of the vector |
Convert a vector into a string
Kind: static method of vec2
Returns: string
- A string representation of the vector
Param | Type | Default | Description |
---|---|---|---|
a | vec2 |
The vector to convert | |
[s] | string |
"', '" |
The separator string |
Swizzle a vector with a string of component labels
The string can contain:
-
x
ory
-
u
orv
(aliases forx
andy
, respectively) -
X
,Y
,U
,V
(negated versions of the above) -
0
or1
(these will be passed through unchanged) -
.
to return the component that would normally be at this position (or 0)
Any other characters will default to 0
Kind: static method of vec2
Returns: Array.<number>
- The swizzled components
Param | Type | Default | Description |
---|---|---|---|
a | vec2 |
The vector to swizzle | |
[s] | string |
"'..'" |
The swizzle string |
Example (swizzling a vector)
let a = vec2(3, -2);
vec2.swiz(a, 'x'); // [3]
vec2.swiz(a, 'yx'); // [-2, 3]
vec2.swiz(a, 'xY'); // [3, 2]
vec2.swiz(a, 'Yy'); // [2, -2]
vec2.swiz(a, 'x.x'); // [3, -2, 3]
vec2.swiz(a, 'y01x'); // [-2, 0, 1, 3]
vec2.polar(a) ⇒ polarCoordinates2d
Convert a vector into polar coordinates
Kind: static method of vec2
Returns: polarCoordinates2d
- The magnitude and angle of the vector
Param | Type | Description |
---|---|---|
a | vec2 |
The vector to convert |
vec2.fromPolar(r, theta) ⇒ vec2
Convert polar coordinates into a vector
Kind: static method of vec2
Returns: vec2
- A vector with the given angle and magnitude
Param | Type | Description |
---|---|---|
r | number |
The magnitude (radius) of the vector |
theta | number |
The angle of the vector |
vec3([x], [y], [z]) ⇒ vec3
Create a new 3d vector
Kind: global function
Returns: vec3
- A new 3d vector
Param | Type | Description |
---|---|---|
[x] |
number | vec3 | vec2
|
The x component of the vector, or a vector to copy |
[y] | number |
The y component of the vector, or the z component if x is a vec2 |
[z] | number |
The z component of the vector |
Example (various ways to initialise a vector)
let a = vec3(3, 2, 1); // (3, 2, 1)
let b = vec3(4, 5); // (4, 5, 0)
let c = vec3(6); // (6, 6, 6)
let d = vec3(a); // (3, 2, 1)
let e = vec3(); // (0, 0, 0)
let f = vec3(vec2(1, 2), 3); // (1, 2, 3)
let g = vec3(vec2(4, 5)); // (4, 5, 0)
-
vec3([x], [y], [z]) ⇒
vec3
-
.components(a) ⇒
Array.<number>
-
.fromComponents(components) ⇒
vec3
-
.ux() ⇒
vec3
-
.uy() ⇒
vec3
-
.uz() ⇒
vec3
-
.add(a, b) ⇒
vec3
-
.mul(a, b) ⇒
vec3
-
.sub(a, b) ⇒
vec3
-
.len(a) ⇒
number
-
.manhattan(a) ⇒
number
-
.nor(a) ⇒
vec3
-
.dot(a, b) ⇒
number
-
.rot(a, m) ⇒
vec3
-
.rotx(a, r) ⇒
vec3
-
.roty(a, r) ⇒
vec3
-
.rotz(a, r) ⇒
vec3
-
.rotq(a, q) ⇒
vec3
-
.rota(a, e) ⇒
vec3
-
.cross(a, b) ⇒
vec3
-
.eq(a, b) ⇒
boolean
-
.radx(a) ⇒
number
-
.rady(a) ⇒
number
-
.radz(a) ⇒
number
-
.cpy(a) ⇒
vec3
-
.map(a, f) ⇒
vec3
-
.str(a, [s]) ⇒
string
-
.swiz(a, [s]) ⇒
Array.<number>
-
.polar(a) ⇒
polarCoordinates3d
-
.fromPolar(r, theta, phi) ⇒
vec3
-
.components(a) ⇒
Get the components of a vector as an array
Kind: static method of vec3
Returns: Array.<number>
- The vector components as an array
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to get components from |
vec3.fromComponents(components) ⇒ vec3
Create a vector from an array of components
Kind: static method of vec3
Returns: vec3
- A new vector
Param | Type | Description |
---|---|---|
components | Array.<number> |
The components of the vector |
vec3.ux() ⇒ vec3
Return a unit vector (1, 0, 0)
Kind: static method of vec3
Returns: vec3
- A unit vector (1, 0, 0)
vec3.uy() ⇒ vec3
Return a unit vector (0, 1, 0)
Kind: static method of vec3
Returns: vec3
- A unit vector (0, 1, 0)
vec3.uz() ⇒ vec3
Return a unit vector (0, 0, 1)
Kind: static method of vec3
Returns: vec3
- A unit vector (0, 0, 1)
vec3.add(a, b) ⇒ vec3
Add vectors
Kind: static method of vec3
Returns: vec3
- a + b
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
b | vec3 |
Vector b |
vec3.mul(a, b) ⇒ vec3
Scale a vector
Kind: static method of vec3
Returns: vec3
- a * b
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
b | number |
Scalar b |
vec3.sub(a, b) ⇒ vec3
Subtract vectors
Kind: static method of vec3
Returns: vec3
- a - b
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
b | vec3 |
Vector b |
Get the length of a vector
Kind: static method of vec3
Returns: number
- |a|
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
Get the length of a vector using taxicab geometry
Kind: static method of vec3
Returns: number
- |a|
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
vec3.nor(a) ⇒ vec3
Normalise a vector
Kind: static method of vec3
Returns: vec3
- ^a
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to normalise |
Get a dot product of vectors
Kind: static method of vec3
Returns: number
- a ∙ b
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
b | vec3 |
Vector b |
vec3.rot(a, m) ⇒ vec3
Rotate a vector using a rotation matrix
Kind: static method of vec3
Returns: vec3
- A rotated vector
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to rotate |
m | mat |
The rotation matrix |
vec3.rotx(a, r) ⇒ vec3
Rotate a vector by r radians around the x axis
Kind: static method of vec3
Returns: vec3
- A rotated vector
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to rotate |
r | number |
The angle to rotate by, measured in radians |
vec3.roty(a, r) ⇒ vec3
Rotate a vector by r radians around the y axis
Kind: static method of vec3
Returns: vec3
- A rotated vector
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to rotate |
r | number |
The angle to rotate by, measured in radians |
vec3.rotz(a, r) ⇒ vec3
Rotate a vector by r radians around the z axis
Kind: static method of vec3
Returns: vec3
- A rotated vector
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to rotate |
r | number |
The angle to rotate by, measured in radians |
vec3.rotq(a, q) ⇒ vec3
Rotate a vector using a quaternion
Kind: static method of vec3
Returns: vec3
- A rotated vector
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to rotate |
q | Array.<number> |
The quaternion to rotate by |
vec3.rota(a, e) ⇒ vec3
Rotate a vector using Euler angles
Kind: static method of vec3
Returns: vec3
- A rotated vector
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to rotate |
e | vec3 |
The Euler angles to rotate by |
vec3.cross(a, b) ⇒ vec3
Get the cross product of vectors
Kind: static method of vec3
Returns: vec3
- a × b
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
b | vec3 |
Vector b |
Check if two vectors are equal
Kind: static method of vec3
Returns: boolean
- True if vectors a and b are equal, false otherwise
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
b | vec3 |
Vector b |
Get the angle of a vector from the x axis
Kind: static method of vec3
Returns: number
- The angle of vector a in radians
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
Get the angle of a vector from the y axis
Kind: static method of vec3
Returns: number
- The angle of vector a in radians
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
Get the angle of a vector from the z axis
Kind: static method of vec3
Returns: number
- The angle of vector a in radians
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
vec3.cpy(a) ⇒ vec3
Copy a vector
Kind: static method of vec3
Returns: vec3
- A copy of vector a
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to copy |
vec3.map(a, f) ⇒ vec3
Call a function on each component of a vector and build a new vector from the results
Kind: static method of vec3
Returns: vec3
- Vector a mapped through f
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
f | vec3MapCallback |
The function to call on each component of the vector |
Convert a vector into a string
Kind: static method of vec3
Returns: string
- A string representation of the vector
Param | Type | Default | Description |
---|---|---|---|
a | vec3 |
The vector to convert | |
[s] | string |
"', '" |
The separator string |
Swizzle a vector with a string of component labels
The string can contain:
-
x
,y
orz
-
u
,v
orw
(aliases forx
,y
andz
, respectively) -
r
,g
orb
(aliases forx
,y
andz
, respectively) -
X
,Y
,Z
,U
,V
,W
,R
,G
,B
(negated versions of the above) -
0
or1
(these will be passed through unchanged) -
.
to return the component that would normally be at this position (or 0)
Any other characters will default to 0
Kind: static method of vec3
Returns: Array.<number>
- The swizzled components
Param | Type | Default | Description |
---|---|---|---|
a | vec3 |
The vector to swizzle | |
[s] | string |
"'...'" |
The swizzle string |
Example (swizzling a vector)
let a = vec3(3, -2, 1);
vec3.swiz(a, 'x'); // [3]
vec3.swiz(a, 'zyx'); // [1, -2, 3]
vec3.swiz(a, 'xYZ'); // [3, 2, -1]
vec3.swiz(a, 'Zzx'); // [-1, 1, 3]
vec3.swiz(a, 'x.x'); // [3, -2, 3]
vec3.swiz(a, 'y01zx'); // [-2, 0, 1, 1, 3]
vec3.polar(a) ⇒ polarCoordinates3d
Convert a vector into polar coordinates
Kind: static method of vec3
Returns: polarCoordinates3d
- The magnitude, tilt and pan of the vector
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to convert |
vec3.fromPolar(r, theta, phi) ⇒ vec3
Convert polar coordinates into a vector
Kind: static method of vec3
Returns: vec3
- A vector with the given angle and magnitude
Param | Type | Description |
---|---|---|
r | number |
The magnitude (radius) of the vector |
theta | number |
The tilt of the vector |
phi | number |
The pan of the vector |
mat([m], [n], [entries]) ⇒ mat
Create a new matrix
Kind: global function
Returns: mat
- A new matrix
Param | Type | Default | Description |
---|---|---|---|
[m] | number |
4 |
The number of rows |
[n] | number |
4 |
The number of columns |
[entries] | Array.<number> |
[] |
Matrix values in reading order |
-
mat([m], [n], [entries]) ⇒
mat
-
.identity(n) ⇒
mat
-
.get(a, i, j) ⇒
number
- .set(a, i, j, v)
-
.row(a, m) ⇒
Array.<number>
-
.col(a, n) ⇒
Array.<number>
-
.add(a, b) ⇒
mat
-
.sub(a, b) ⇒
mat
-
.mul(a, b) ⇒
mat
|boolean
-
.scale(a, b) ⇒
mat
-
.trans(a) ⇒
mat
-
.minor(a, i, j) ⇒
mat
|boolean
-
.det(a) ⇒
number
|boolean
-
.nor(a) ⇒
mat
|boolean
-
.adj(a) ⇒
mat
-
.inv(a) ⇒
mat
|boolean
-
.eq(a, b) ⇒
boolean
-
.cpy(a) ⇒
mat
-
.map(a, f) ⇒
mat
-
.str(a, [ms], [ns]) ⇒
string
-
.identity(n) ⇒
mat.identity(n) ⇒ mat
Get an identity matrix of size n
Kind: static method of mat
Returns: mat
- An identity matrix
Param | Type | Description |
---|---|---|
n | number |
The size of the matrix |
Get an entry from a matrix
Kind: static method of mat
Returns: number
- The value at position (i, j) in matrix a
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
i | number |
The row offset |
j | number |
The column offset |
Set an entry of a matrix
Kind: static method of mat
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
i | number |
The row offset |
j | number |
The column offset |
v | number |
The value to set in matrix a |
Get a row from a matrix as an array
Kind: static method of mat
Returns: Array.<number>
- Row m from matrix a
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
m | number |
The row offset |
Get a column from a matrix as an array
Kind: static method of mat
Returns: Array.<number>
- Column n from matrix a
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
n | number |
The column offset |
mat.add(a, b) ⇒ mat
Add matrices
Kind: static method of mat
Returns: mat
- a + b
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
b | mat |
Matrix b |
mat.sub(a, b) ⇒ mat
Subtract matrices
Kind: static method of mat
Returns: mat
- a - b
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
b | mat |
Matrix b |
mat.mul(a, b) ⇒ mat
| boolean
Multiply matrices
Kind: static method of mat
Returns: mat
| boolean
- ab or false if the matrices cannot be multiplied
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
b | mat |
Matrix b |
mat.scale(a, b) ⇒ mat
Scale a matrix
Kind: static method of mat
Returns: mat
- a * b
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
b | number |
Scalar b |
mat.trans(a) ⇒ mat
Transpose a matrix
Kind: static method of mat
Returns: mat
- A transposed matrix
Param | Type | Description |
---|---|---|
a | mat |
The matrix to transpose |
mat.minor(a, i, j) ⇒ mat
| boolean
Get the minor of a matrix
Kind: static method of mat
Returns: mat
| boolean
- The (i, j) minor of matrix a or false if the matrix is not square
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
i | number |
The row offset |
j | number |
The column offset |
Get the determinant of a matrix
Kind: static method of mat
Returns: number
| boolean
- |a| or false if the matrix is not square
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
mat.nor(a) ⇒ mat
| boolean
Normalise a matrix
Kind: static method of mat
Returns: mat
| boolean
- ^a or false if the matrix is not square
Param | Type | Description |
---|---|---|
a | mat |
The matrix to normalise |
mat.adj(a) ⇒ mat
Get the adjugate of a matrix
Kind: static method of mat
Returns: mat
- The adjugate of a
Param | Type | Description |
---|---|---|
a | mat |
The matrix from which to get the adjugate |
mat.inv(a) ⇒ mat
| boolean
Get the inverse of a matrix
Kind: static method of mat
Returns: mat
| boolean
- a^-1 or false if the matrix has no inverse
Param | Type | Description |
---|---|---|
a | mat |
The matrix to invert |
Check if two matrices are equal
Kind: static method of mat
Returns: boolean
- True if matrices a and b are identical, false otherwise
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
b | mat |
Matrix b |
mat.cpy(a) ⇒ mat
Copy a matrix
Kind: static method of mat
Returns: mat
- A copy of matrix a
Param | Type | Description |
---|---|---|
a | mat |
The matrix to copy |
mat.map(a, f) ⇒ mat
Call a function on each entry of a matrix and build a new matrix from the results
Kind: static method of mat
Returns: mat
- Matrix a mapped through f
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
f | matrixMapCallback |
The function to call on each entry of the matrix |
Convert a matrix into a string
Kind: static method of mat
Returns: string
- A string representation of the matrix
Param | Type | Default | Description |
---|---|---|---|
a | mat |
The matrix to convert | |
[ms] | string |
"', '" |
The separator string for columns |
[ns] | string |
"'\n'" |
The separator string for rows |
A 2d vector
Kind: global typedef
Properties
Name | Type | Description |
---|---|---|
x | number |
The x component of the vector |
y | number |
The y component of the vector |
-
vec2 :
Object
-
.components(a) ⇒
Array.<number>
-
.fromComponents(components) ⇒
vec2
-
.ux() ⇒
vec2
-
.uy() ⇒
vec2
-
.add(a, b) ⇒
vec2
-
.mul(a, b) ⇒
vec2
-
.sub(a, b) ⇒
vec2
-
.len(a) ⇒
number
-
.manhattan(a) ⇒
number
-
.nor(a) ⇒
vec2
-
.dot(a, b) ⇒
number
-
.rot(a, r) ⇒
vec2
-
.rotf(a, r) ⇒
vec2
-
.eq(a, b) ⇒
boolean
-
.rad(a) ⇒
number
-
.cpy(a) ⇒
vec2
-
.map(a, f) ⇒
vec2
-
.str(a, [s]) ⇒
string
-
.swiz(a, [s]) ⇒
Array.<number>
-
.polar(a) ⇒
polarCoordinates2d
-
.fromPolar(r, theta) ⇒
vec2
-
.components(a) ⇒
Get the components of a vector as an array
Kind: static method of vec2
Returns: Array.<number>
- The vector components as an array
Param | Type | Description |
---|---|---|
a | vec2 |
The vector to get components from |
vec2.fromComponents(components) ⇒ vec2
Create a vector from an array of components
Kind: static method of vec2
Returns: vec2
- A new vector
Param | Type | Description |
---|---|---|
components | Array.<number> |
The components of the vector |
vec2.ux() ⇒ vec2
Return a unit vector (1, 0)
Kind: static method of vec2
Returns: vec2
- A unit vector (1, 0)
vec2.uy() ⇒ vec2
Return a unit vector (0, 1)
Kind: static method of vec2
Returns: vec2
- A unit vector (0, 1)
vec2.add(a, b) ⇒ vec2
Add vectors
Kind: static method of vec2
Returns: vec2
- a + b
Param | Type | Description |
---|---|---|
a | vec2 |
Vector a |
b | vec2 |
Vector b |
vec2.mul(a, b) ⇒ vec2
Scale a vector
Kind: static method of vec2
Returns: vec2
- a * b
Param | Type | Description |
---|---|---|
a | vec2 |
Vector a |
b | number |
Scalar b |
vec2.sub(a, b) ⇒ vec2
Subtract vectors
Kind: static method of vec2
Returns: vec2
- a - b
Param | Type | Description |
---|---|---|
a | vec2 |
Vector a |
b | vec2 |
Vector b |
Get the length of a vector
Kind: static method of vec2
Returns: number
- |a|
Param | Type | Description |
---|---|---|
a | vec2 |
Vector a |
Get the length of a vector using taxicab geometry
Kind: static method of vec2
Returns: number
- |a|
Param | Type | Description |
---|---|---|
a | vec2 |
Vector a |
vec2.nor(a) ⇒ vec2
Normalise a vector
Kind: static method of vec2
Returns: vec2
- ^a
Param | Type | Description |
---|---|---|
a | vec2 |
The vector to normalise |
Get a dot product of vectors
Kind: static method of vec2
Returns: number
- a ∙ b
Param | Type | Description |
---|---|---|
a | vec2 |
Vector a |
b | vec2 |
Vector b |
vec2.rot(a, r) ⇒ vec2
Rotate a vector by r radians
Kind: static method of vec2
Returns: vec2
- A rotated vector
Param | Type | Description |
---|---|---|
a | vec2 |
The vector to rotate |
r | number |
The angle to rotate by, measured in radians |
vec2.rotf(a, r) ⇒ vec2
Fast method to rotate a vector by -90, 90 or 180 degrees
Kind: static method of vec2
Returns: vec2
- A rotated vector
Param | Type | Description |
---|---|---|
a | vec2 |
The vector to rotate |
r | number |
1 for 90 degrees (cw), -1 for -90 degrees (ccw), 2 or -2 for 180 degrees |
Check if two vectors are equal
Kind: static method of vec2
Returns: boolean
- True if vectors a and b are equal, false otherwise
Param | Type | Description |
---|---|---|
a | vec2 |
Vector a |
b | vec2 |
Vector b |
Get the angle of a vector
Kind: static method of vec2
Returns: number
- The angle of vector a in radians
Param | Type | Description |
---|---|---|
a | vec2 |
Vector a |
vec2.cpy(a) ⇒ vec2
Copy a vector
Kind: static method of vec2
Returns: vec2
- A copy of vector a
Param | Type | Description |
---|---|---|
a | vec2 |
The vector to copy |
vec2.map(a, f) ⇒ vec2
Call a function on each component of a vector and build a new vector from the results
Kind: static method of vec2
Returns: vec2
- Vector a mapped through f
Param | Type | Description |
---|---|---|
a | vec2 |
Vector a |
f | vec2MapCallback |
The function to call on each component of the vector |
Convert a vector into a string
Kind: static method of vec2
Returns: string
- A string representation of the vector
Param | Type | Default | Description |
---|---|---|---|
a | vec2 |
The vector to convert | |
[s] | string |
"', '" |
The separator string |
Swizzle a vector with a string of component labels
The string can contain:
-
x
ory
-
u
orv
(aliases forx
andy
, respectively) -
X
,Y
,U
,V
(negated versions of the above) -
0
or1
(these will be passed through unchanged) -
.
to return the component that would normally be at this position (or 0)
Any other characters will default to 0
Kind: static method of vec2
Returns: Array.<number>
- The swizzled components
Param | Type | Default | Description |
---|---|---|---|
a | vec2 |
The vector to swizzle | |
[s] | string |
"'..'" |
The swizzle string |
Example (swizzling a vector)
let a = vec2(3, -2);
vec2.swiz(a, 'x'); // [3]
vec2.swiz(a, 'yx'); // [-2, 3]
vec2.swiz(a, 'xY'); // [3, 2]
vec2.swiz(a, 'Yy'); // [2, -2]
vec2.swiz(a, 'x.x'); // [3, -2, 3]
vec2.swiz(a, 'y01x'); // [-2, 0, 1, 3]
vec2.polar(a) ⇒ polarCoordinates2d
Convert a vector into polar coordinates
Kind: static method of vec2
Returns: polarCoordinates2d
- The magnitude and angle of the vector
Param | Type | Description |
---|---|---|
a | vec2 |
The vector to convert |
vec2.fromPolar(r, theta) ⇒ vec2
Convert polar coordinates into a vector
Kind: static method of vec2
Returns: vec2
- A vector with the given angle and magnitude
Param | Type | Description |
---|---|---|
r | number |
The magnitude (radius) of the vector |
theta | number |
The angle of the vector |
A function to call on each component of a 2d vector
Kind: global typedef
Returns: number
- The mapped component
Param | Type | Description |
---|---|---|
value | number |
The component value |
label |
'x' | 'y'
|
The component label (x or y) |
Polar coordinates for a 2d vector
Kind: global typedef
Properties
Name | Type | Description |
---|---|---|
r | number |
The magnitude (radius) of the vector |
theta | number |
The angle of the vector |
A 3d vector
Kind: global typedef
Properties
Name | Type | Description |
---|---|---|
x | number |
The x component of the vector |
y | number |
The y component of the vector |
z | number |
The z component of the vector |
-
vec3 :
Object
-
.components(a) ⇒
Array.<number>
-
.fromComponents(components) ⇒
vec3
-
.ux() ⇒
vec3
-
.uy() ⇒
vec3
-
.uz() ⇒
vec3
-
.add(a, b) ⇒
vec3
-
.mul(a, b) ⇒
vec3
-
.sub(a, b) ⇒
vec3
-
.len(a) ⇒
number
-
.manhattan(a) ⇒
number
-
.nor(a) ⇒
vec3
-
.dot(a, b) ⇒
number
-
.rot(a, m) ⇒
vec3
-
.rotx(a, r) ⇒
vec3
-
.roty(a, r) ⇒
vec3
-
.rotz(a, r) ⇒
vec3
-
.rotq(a, q) ⇒
vec3
-
.rota(a, e) ⇒
vec3
-
.cross(a, b) ⇒
vec3
-
.eq(a, b) ⇒
boolean
-
.radx(a) ⇒
number
-
.rady(a) ⇒
number
-
.radz(a) ⇒
number
-
.cpy(a) ⇒
vec3
-
.map(a, f) ⇒
vec3
-
.str(a, [s]) ⇒
string
-
.swiz(a, [s]) ⇒
Array.<number>
-
.polar(a) ⇒
polarCoordinates3d
-
.fromPolar(r, theta, phi) ⇒
vec3
-
.components(a) ⇒
Get the components of a vector as an array
Kind: static method of vec3
Returns: Array.<number>
- The vector components as an array
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to get components from |
vec3.fromComponents(components) ⇒ vec3
Create a vector from an array of components
Kind: static method of vec3
Returns: vec3
- A new vector
Param | Type | Description |
---|---|---|
components | Array.<number> |
The components of the vector |
vec3.ux() ⇒ vec3
Return a unit vector (1, 0, 0)
Kind: static method of vec3
Returns: vec3
- A unit vector (1, 0, 0)
vec3.uy() ⇒ vec3
Return a unit vector (0, 1, 0)
Kind: static method of vec3
Returns: vec3
- A unit vector (0, 1, 0)
vec3.uz() ⇒ vec3
Return a unit vector (0, 0, 1)
Kind: static method of vec3
Returns: vec3
- A unit vector (0, 0, 1)
vec3.add(a, b) ⇒ vec3
Add vectors
Kind: static method of vec3
Returns: vec3
- a + b
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
b | vec3 |
Vector b |
vec3.mul(a, b) ⇒ vec3
Scale a vector
Kind: static method of vec3
Returns: vec3
- a * b
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
b | number |
Scalar b |
vec3.sub(a, b) ⇒ vec3
Subtract vectors
Kind: static method of vec3
Returns: vec3
- a - b
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
b | vec3 |
Vector b |
Get the length of a vector
Kind: static method of vec3
Returns: number
- |a|
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
Get the length of a vector using taxicab geometry
Kind: static method of vec3
Returns: number
- |a|
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
vec3.nor(a) ⇒ vec3
Normalise a vector
Kind: static method of vec3
Returns: vec3
- ^a
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to normalise |
Get a dot product of vectors
Kind: static method of vec3
Returns: number
- a ∙ b
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
b | vec3 |
Vector b |
vec3.rot(a, m) ⇒ vec3
Rotate a vector using a rotation matrix
Kind: static method of vec3
Returns: vec3
- A rotated vector
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to rotate |
m | mat |
The rotation matrix |
vec3.rotx(a, r) ⇒ vec3
Rotate a vector by r radians around the x axis
Kind: static method of vec3
Returns: vec3
- A rotated vector
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to rotate |
r | number |
The angle to rotate by, measured in radians |
vec3.roty(a, r) ⇒ vec3
Rotate a vector by r radians around the y axis
Kind: static method of vec3
Returns: vec3
- A rotated vector
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to rotate |
r | number |
The angle to rotate by, measured in radians |
vec3.rotz(a, r) ⇒ vec3
Rotate a vector by r radians around the z axis
Kind: static method of vec3
Returns: vec3
- A rotated vector
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to rotate |
r | number |
The angle to rotate by, measured in radians |
vec3.rotq(a, q) ⇒ vec3
Rotate a vector using a quaternion
Kind: static method of vec3
Returns: vec3
- A rotated vector
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to rotate |
q | Array.<number> |
The quaternion to rotate by |
vec3.rota(a, e) ⇒ vec3
Rotate a vector using Euler angles
Kind: static method of vec3
Returns: vec3
- A rotated vector
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to rotate |
e | vec3 |
The Euler angles to rotate by |
vec3.cross(a, b) ⇒ vec3
Get the cross product of vectors
Kind: static method of vec3
Returns: vec3
- a × b
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
b | vec3 |
Vector b |
Check if two vectors are equal
Kind: static method of vec3
Returns: boolean
- True if vectors a and b are equal, false otherwise
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
b | vec3 |
Vector b |
Get the angle of a vector from the x axis
Kind: static method of vec3
Returns: number
- The angle of vector a in radians
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
Get the angle of a vector from the y axis
Kind: static method of vec3
Returns: number
- The angle of vector a in radians
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
Get the angle of a vector from the z axis
Kind: static method of vec3
Returns: number
- The angle of vector a in radians
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
vec3.cpy(a) ⇒ vec3
Copy a vector
Kind: static method of vec3
Returns: vec3
- A copy of vector a
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to copy |
vec3.map(a, f) ⇒ vec3
Call a function on each component of a vector and build a new vector from the results
Kind: static method of vec3
Returns: vec3
- Vector a mapped through f
Param | Type | Description |
---|---|---|
a | vec3 |
Vector a |
f | vec3MapCallback |
The function to call on each component of the vector |
Convert a vector into a string
Kind: static method of vec3
Returns: string
- A string representation of the vector
Param | Type | Default | Description |
---|---|---|---|
a | vec3 |
The vector to convert | |
[s] | string |
"', '" |
The separator string |
Swizzle a vector with a string of component labels
The string can contain:
-
x
,y
orz
-
u
,v
orw
(aliases forx
,y
andz
, respectively) -
r
,g
orb
(aliases forx
,y
andz
, respectively) -
X
,Y
,Z
,U
,V
,W
,R
,G
,B
(negated versions of the above) -
0
or1
(these will be passed through unchanged) -
.
to return the component that would normally be at this position (or 0)
Any other characters will default to 0
Kind: static method of vec3
Returns: Array.<number>
- The swizzled components
Param | Type | Default | Description |
---|---|---|---|
a | vec3 |
The vector to swizzle | |
[s] | string |
"'...'" |
The swizzle string |
Example (swizzling a vector)
let a = vec3(3, -2, 1);
vec3.swiz(a, 'x'); // [3]
vec3.swiz(a, 'zyx'); // [1, -2, 3]
vec3.swiz(a, 'xYZ'); // [3, 2, -1]
vec3.swiz(a, 'Zzx'); // [-1, 1, 3]
vec3.swiz(a, 'x.x'); // [3, -2, 3]
vec3.swiz(a, 'y01zx'); // [-2, 0, 1, 1, 3]
vec3.polar(a) ⇒ polarCoordinates3d
Convert a vector into polar coordinates
Kind: static method of vec3
Returns: polarCoordinates3d
- The magnitude, tilt and pan of the vector
Param | Type | Description |
---|---|---|
a | vec3 |
The vector to convert |
vec3.fromPolar(r, theta, phi) ⇒ vec3
Convert polar coordinates into a vector
Kind: static method of vec3
Returns: vec3
- A vector with the given angle and magnitude
Param | Type | Description |
---|---|---|
r | number |
The magnitude (radius) of the vector |
theta | number |
The tilt of the vector |
phi | number |
The pan of the vector |
A function to call on each component of a 3d vector
Kind: global typedef
Returns: number
- The mapped component
Param | Type | Description |
---|---|---|
value | number |
The component value |
label |
'x' | 'y' | 'z'
|
The component label (x, y or z) |
Polar coordinates for a 3d vector
Kind: global typedef
Properties
Name | Type | Description |
---|---|---|
r | number |
The magnitude (radius) of the vector |
theta | number |
The tilt angle of the vector |
phi | number |
The pan angle of the vector |
A matrix
Kind: global typedef
Properties
Name | Type | Description |
---|---|---|
m | number |
The number of rows in the matrix |
n | number |
The number of columns in the matrix |
entries | Array.<number> |
The matrix values |
-
mat :
Object
-
.identity(n) ⇒
mat
-
.get(a, i, j) ⇒
number
- .set(a, i, j, v)
-
.row(a, m) ⇒
Array.<number>
-
.col(a, n) ⇒
Array.<number>
-
.add(a, b) ⇒
mat
-
.sub(a, b) ⇒
mat
-
.mul(a, b) ⇒
mat
|boolean
-
.scale(a, b) ⇒
mat
-
.trans(a) ⇒
mat
-
.minor(a, i, j) ⇒
mat
|boolean
-
.det(a) ⇒
number
|boolean
-
.nor(a) ⇒
mat
|boolean
-
.adj(a) ⇒
mat
-
.inv(a) ⇒
mat
|boolean
-
.eq(a, b) ⇒
boolean
-
.cpy(a) ⇒
mat
-
.map(a, f) ⇒
mat
-
.str(a, [ms], [ns]) ⇒
string
-
.identity(n) ⇒
mat.identity(n) ⇒ mat
Get an identity matrix of size n
Kind: static method of mat
Returns: mat
- An identity matrix
Param | Type | Description |
---|---|---|
n | number |
The size of the matrix |
Get an entry from a matrix
Kind: static method of mat
Returns: number
- The value at position (i, j) in matrix a
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
i | number |
The row offset |
j | number |
The column offset |
Set an entry of a matrix
Kind: static method of mat
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
i | number |
The row offset |
j | number |
The column offset |
v | number |
The value to set in matrix a |
Get a row from a matrix as an array
Kind: static method of mat
Returns: Array.<number>
- Row m from matrix a
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
m | number |
The row offset |
Get a column from a matrix as an array
Kind: static method of mat
Returns: Array.<number>
- Column n from matrix a
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
n | number |
The column offset |
mat.add(a, b) ⇒ mat
Add matrices
Kind: static method of mat
Returns: mat
- a + b
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
b | mat |
Matrix b |
mat.sub(a, b) ⇒ mat
Subtract matrices
Kind: static method of mat
Returns: mat
- a - b
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
b | mat |
Matrix b |
mat.mul(a, b) ⇒ mat
| boolean
Multiply matrices
Kind: static method of mat
Returns: mat
| boolean
- ab or false if the matrices cannot be multiplied
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
b | mat |
Matrix b |
mat.scale(a, b) ⇒ mat
Scale a matrix
Kind: static method of mat
Returns: mat
- a * b
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
b | number |
Scalar b |
mat.trans(a) ⇒ mat
Transpose a matrix
Kind: static method of mat
Returns: mat
- A transposed matrix
Param | Type | Description |
---|---|---|
a | mat |
The matrix to transpose |
mat.minor(a, i, j) ⇒ mat
| boolean
Get the minor of a matrix
Kind: static method of mat
Returns: mat
| boolean
- The (i, j) minor of matrix a or false if the matrix is not square
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
i | number |
The row offset |
j | number |
The column offset |
Get the determinant of a matrix
Kind: static method of mat
Returns: number
| boolean
- |a| or false if the matrix is not square
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
mat.nor(a) ⇒ mat
| boolean
Normalise a matrix
Kind: static method of mat
Returns: mat
| boolean
- ^a or false if the matrix is not square
Param | Type | Description |
---|---|---|
a | mat |
The matrix to normalise |
mat.adj(a) ⇒ mat
Get the adjugate of a matrix
Kind: static method of mat
Returns: mat
- The adjugate of a
Param | Type | Description |
---|---|---|
a | mat |
The matrix from which to get the adjugate |
mat.inv(a) ⇒ mat
| boolean
Get the inverse of a matrix
Kind: static method of mat
Returns: mat
| boolean
- a^-1 or false if the matrix has no inverse
Param | Type | Description |
---|---|---|
a | mat |
The matrix to invert |
Check if two matrices are equal
Kind: static method of mat
Returns: boolean
- True if matrices a and b are identical, false otherwise
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
b | mat |
Matrix b |
mat.cpy(a) ⇒ mat
Copy a matrix
Kind: static method of mat
Returns: mat
- A copy of matrix a
Param | Type | Description |
---|---|---|
a | mat |
The matrix to copy |
mat.map(a, f) ⇒ mat
Call a function on each entry of a matrix and build a new matrix from the results
Kind: static method of mat
Returns: mat
- Matrix a mapped through f
Param | Type | Description |
---|---|---|
a | mat |
Matrix a |
f | matrixMapCallback |
The function to call on each entry of the matrix |
Convert a matrix into a string
Kind: static method of mat
Returns: string
- A string representation of the matrix
Param | Type | Default | Description |
---|---|---|---|
a | mat |
The matrix to convert | |
[ms] | string |
"', '" |
The separator string for columns |
[ns] | string |
"'\n'" |
The separator string for rows |
A function to call on each entry of a matrix
Kind: global typedef
Returns: number
- The mapped entry
Param | Type | Description |
---|---|---|
value | number |
The entry value |
index | number |
The entry index |
entries | Array.<number> |
The array of matrix entries |