@nasriya/overwatch
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1.1.4 • Public • Published

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Overwatch.

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Visit us at www.nasriya.net.

Made with ❤️ in Palestine 🇵🇸


Overview

Overwatch is a fast, reliable, and efficient file system watcher built with TypeScript. It supports flexible filtering using globs and regexes, making it ideal for scalable, cross-platform file monitoring with minimal resource usage.

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Installation

npm i @nasriya/overwatch

Importing

Import in ES6 module

import overwatch from '@nasriya/overwatch';

Import in CommonJS (CJS)

const overwatch = require('@nasriya/overwatch').default;

Usage

1. Defining watchers

📁 Watching Directories (Folders)

Use overwatch.watchFolder() (recommended) or overwatch.watch() to watch a directory. You can optionally provide filters to include or exclude specific paths:

// Strongly recommended: use `watchFolder` for directories
const projectWatcher = await overwatch.watchFolder(process.cwd(), {
   include: ['**/*.ts'], // Accepts globs, regex, or absolute paths
   exclude: [/node_modules/, '**/*.test.ts'],
});

Or without watching options:

const projectWatcher = await overwatch.watchFolder(process.cwd());
📄 Watching Files

You can also watch indivisual files:

const fileWatcher = await overwatch.watchFile('src/config.json');

2. Handling events

You can attach a general handler for all change events:

// Handles all the watcher's events
projectWatcher.onChange(({ type, event }) => {
    // Handle different event types
    switch (type) {
        case 'add':
            console.log(`Added ${event.type}: ${event.path}`);
            break;
        case 'remove':
            console.log(`Removed ${event.type}: ${event.path}`);
            break;
        case 'rename':
            console.log(`Renamed ${event.type}: ${event.oldPath} -> ${event.newPath}`);
            break;
        case 'update':
            console.log(`Updated ${event.type}: ${event.path}`);
            break;
        case 'rootRemoved':
            console.log(`Watcher root was deleted`);
            break;
    }

    // NOTE: `event.type` is the type of the changed item, either `File` or `Folder`
});

Or, register dedicated handlers for specific events:

projectWatcher.onAdd((path) => {
   console.log(`Added: ${path}`);
});

projectWatcher.onRemove((event) => {
   console.log(`${event.type} removed: ${event.path}`);
});

projectWatcher.onRename((event) => {
   console.log(`${event.type} renamed: ${event.oldPath} -> ${event.newPath}`);
});

projectWatcher.onUpdate((event) => {
   console.log(`${event.type} updated: ${event.path}`);
});

You can also pass the handlers when you create the watcher:

const projectWatcher = await overwatch.watchFolder(process.cwd(), {
   include: ['**/*.ts'], // Accepts globs, regex, or absolute paths
   exclude: [/node_modules/, '**/*.test.ts'],
   onRename: (event) => {
        console.log(`${event.type} renamed: ${event.oldPath} -> ${event.newPath}`);
   }
});

3. Handling Root Deletion

If the root directory being watched is deleted, a special event is triggered:

projectWatcher.onRootRemoved(() => {
   console.log('The watched directory was deleted.');
});

Notes

  • include and exclude accept absolute paths, glob patterns (e.g., '**/*.ts'), and regular expressions (e.g., /\.test\.ts$/).
  • ✅ Prefer watchFolder() and watchFile() over the general watch() method for clearer intent and improved readability.
  • 📌 All watchers share a single internal engine — multiple watchers on the same path won't trigger redundant scans.
  • ⚠️ Filters (include, exclude) do not impact scanning performance; they only determine which changes are emitted to the user.
  • 📁 event.type refers to the type of the changed item — either 'File' or 'Folder'.
  • 🧠 Each watcher allows only one handler per event type — setting a new handler (e.g., via onChange) will replace the previous one.
  • 🚫 If the root directory being watched is deleted, the watcher is automatically removed, and a rootRemoved event is emitted.
  • ℹ️ The root is always a directory — even when watching a file, the root refers to its parent folder.
  • ⏸️ Use overwatch.control.pause() and overwatch.control.resume() to temporarily stop and restart the internal scanning engine without removing watchers.
  • 🔄 While paused, no file system changes are detected or emitted; resuming triggers an immediate scan and continues monitoring.
  • ✅ These control methods are safe to call multiple times and do not affect watcher registration or state.

License

This software is licensed under the Nasriya Open License (NOL), version 1.0. Please read the license from here.

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Install

npm i @nasriya/overwatch

Weekly Downloads

16

Version

1.1.4

License

NOL-1

Unpacked Size

119 kB

Total Files

26

Last publish

Collaborators

  • ahmadnasriya