Custom render and patches for SolidJS to work with DOMiNATIVE on NativeScript
Via npm:
npm install @nativescript-community/solid-js dominative undom-ng solid-js @babel/preset-typescript babel-preset-solid
Note: dominative
, undom-ng
, solid-js
are peer dependencies, you have to install them manually. As the benefit for using peer dependencies, you'll be able to upgrade these dependencies directly from upstream, no need to wait for an update with @nativescript-community/solid-js
import { Application } from "@nativescript/core"
import { render } from "@nativescript-community/solid-js"
import { createSignal } from "solid-js"
document.body.actionBarHidden = false
const App = () => {
const [count, setCount] = createSignal(0)
const increment = () => {
setCount(c => c + 1)
}
return <>
<actionbar title="Hello, SolidJS!"></actionbar>
<stacklayout>
<label>You have taapped {count()} time(s)</label>
<button class="-primary" on:tap={increment}>Tap me!</button>
</stacklayout>
</>
}
const create = () => {
render(App, document.body)
return document
}
Application.run({ create })
Use on:raw-EventName
and oncapture:RawEvent-Name
to register event handlers instead of on___
. It may be a little annoying, but NativeScript uses case sensitive event names and don't have native event bubbling, which means delegation couldn't function.
To enable capture and bubble phase of an event, please refer to this doc
MIT