@saasquatch/program-boilerplate
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3.7.4 • Public • Published

SaaSquatch Program Dev Library

The program-boilerplate package includes a variety of utility functions and boilerplate that assist in developing SaaSquatch programs. The purpose of the library is to reduce code duplication and enforce consistent behavior and API across all programs.

Getting Started

Here is the basic architecture of the SaaSquatch program engine:

Template

Each program has a template, written in JSON. The template is often referred to as the "program schema", although this is technically incorrect as it is not a real schema. The template defines several aspects of the program, including its rules, rewards, emails, widgets, requirements, and more. The program template is stored in Contentful as a JSON field in the larger "program" content type. The whole entry including the other fields is known as the "program template". Program templates are retrieved and used by the Java backend and are never directly touched by the program. Programs can self-modify their templates when activated by customers. This is called Introspection and will be discussed in further detail below.

Program Logic / Behavior

In addition to the program template, all programs contain their own business logic. This is simply some NodeJS code that runs on Heroku. The program logic is completely stateless and only depends on the input given when it is "triggered". The different trigger types will be discussed below.

The precise behavior for programs is always defined by one or more specification documents written in Gherkin language. This is usually done by Eric and resides in the blackbox-testing repository along with the rest of the specs. For newer programs there are low-level tech specs that are used for unit testing. These also live in the blackbox-testing repo in a sub-folder called unit.

SaaSquatch program logic consists of three major components (triggers):

Combined, these components form a program. All three triggers are optional and aren't necessarily implemented by all programs.

General Program Triggers

A general program trigger is one of the following

  • AFTER_USER_CREATED_OR_UPDATED Triggered after a user is created or updated ("upsert")
  • AFTER_USER_EVENT_PROCESSED Triggered after a user event has been processed by the backend
  • REFERRAL Triggered when a referral is created or updated
  • SCHEDULED Triggered on a set schedule defined by the program template or during introspection
  • REWARD_SCHEDULED ??

Program Introspection

The program introspection trigger allows programs to modify themselves based on the rules defined by the tenant. For example: enabling or disabling emails, setting the trigger schedule, or changing the content of the example code snippets.

When introspection is triggered, the program will be provided with the rules, the default program template, and some information about the tenant. The program is expected to return a new template that may or may not have changed based on the provided context. Introspection is one of the most powerful tools for programs to provide a good user experience, and it is a critical part of the application architecture.

Program Validations

As part of the program setup flow, there are a number of "requirements" for programs that should be satisfied by the tenant before the program launches. The requirements do not block the launch if they are not satisfied, but it is recommended to complete them. All requirements can be automatically verified by the programs based on a GraphQL query.

In the program template or during introspection, the program requirements are added to the template. Each requirement includes a key, name, query, long description and other fields (see types/rpc/ProgramRequirement). The queries defined here will be executed by the backend and the results sent to the programs for validation. Based on the results of the query, the program will return one or more results indicating the status of the validation along with a message.

Since the program requirements reside in the template, they can be modified by the introspection trigger. This means that requirements can be added/removed or modified depending on the rules of the program.

Creating a new program

If you are looking for instructions on how to modify an existing program, skip to the section on the program development workflow.

Before you create a new program you will need the following tools installed on your computer:

  • NodeJS / npm
  • Heroku CLI (logged in with permission to access the saasquatch-webtasks team)

All of the commands in the tutorial, are written for a UNIX shell (MacOS/Linux). If you're on Windows, good luck!

Set up the program code on your local machine

Under the programs folder, create a new folder for your program:

mkdir <my-program>
cd <my-program>

Replace <my-program> with your program name for the rest of this tutorial. Program names are kebab case by convention.

Initialize a new npm module:

npm init

You can reference the other programs for what to answer in the interactive prompt.

Add a couple scripts to your package.json

"scripts": {
    "start": "node dist/<my-program>.js",
    "start:dev": "nodemon dist/<my-program>.js",
    "build": "tsc --strict"
}

After your npm module is initialized, you may want to install some dependencies for your program. There are a few that are shared by pretty much every program:

npm i @saasquatch/program-boilerplate
npm i -D typescript @types/node @types/express nodemon

After this you will need to setup your tsconfig.json. Unfortunately sharing a tsconfig between programs is impossible due to the Heroku deployment process. Copy/paste one from one of the other programs (they should all be the same).

Create your source tree:

mkdir -p src/schema
touch src/schema/<my-program>_schema.json
touch src/program.ts src/<my-program>.ts

The program template will be stored under schema/<my-program>_schema.json. The schema naming is simply a legacy decision, perhaps in the future it could be changed to template/<my-program>_template.json.

Having program.ts and <my-program>.ts files in the source root is standard for newer programs. program.ts should export a Program type with the relevant handlers, and <my-program>.ts should be the entry point for running the program on Heroku that starts the Express server. You can take a look at the referral program for examples if you are unsure.

The rest of the program structure is a matter of personal taste; take a look at the referral program for an example to follow if you are unsure.

To get your program started, fill the source files with some boilerplate:

program.ts

import {Program} from '@saasquatch/program-boilerplate';

export const program: Program = {
  AFTER_USER_CREATED_OR_UPDATEDL: undefined,
  AFTER_USER_EVENT_PROCESSED: undefined,
  REFERRAL: undefined,
  PROGRAM_INTROSPECTION: undefined,
  SCHEDULED: undefined,
  REWARD_SCHEDULED: undefined,
  PROGRAM_VALIDATION: undefined,
};

<my-program>.ts

import {program} from './program';
import {webtask, getLogger} from '@saasquatch/program-boilerplate';

const logger = getLogger();
const port = process.env.PORT ?? 3000;

webtask(program).listen(port, () => {
  logger.notice(`My program running on port ${port}`);
});

Running npm build && npm start should now run your program locally (useless for now, but a good test to make sure things are working).

Set up your program template

As mentioned previously, your program also needs a template which defines its rules, rewards, emails etc. You could try to write your template from scratch, but it would likely be easier to copy/paste one from another program and edit it accordingly. You can probably skip this step and come back to it later.

Provisioning cloud infrastructure

Next it is time to provision your cloud infrastructure that will host your program components.

Creating a Heroku pipeline

In the Heroku console, switch to the saasquatch-webtasks team. Select New -> Create new pipeline. The name of the pipeline should match the name for your program that was chosen in the previous step. Do not connect to GitHub.

Next, add the staging and prod apps to the pipeline by clicking Add app -> Create new app... under the respective staging and production pipeline stages. By convention, the app names are <my-program>-staging and <my-program>-prod.

In each Heroku app add APP_BASE as a configuration variable and set it to the path of the program in the SaaSquatch core repo.

Setting up the Heroku app

Now that your apps are created, you can configure them to run your program. It's easiest to do this from the command line. The first thing you will want to do is use the heroku.sh script to set up the git remotes.

From the programs folder, run:

./heroku.sh setup-remotes

This will set up the git remotes for making deployments to the various programs. It's OK if you get a bunch of fatal: remote <some_remote> already exists. errors.

WARNING: The setup-remotes command will only work if the folder name for your program matches the names of the Heroku programs, ie. you have a folder: my-program and Heroku programs my-program-staging and my-program-prod.

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