Plugin that live streams contents of canvas elements via webrtc
https://user-images.githubusercontent.com/4106/186701616-fd71a107-5d53-423c-ba09-0395a3a0252f.mov
// Record side
import rrweb from 'rrweb';
import { RRWebPluginCanvasWebRTCRecord } from 'rrweb-plugin-canvas-webrtc-record';
const webRTCRecordPlugin = new RRWebPluginCanvasWebRTCRecord({
signalSendCallback: (msg) => {
// provides webrtc sdp offer signal & connect message
// make sure you send this to the replayer's `webRTCReplayPlugin.signalReceive(signal)`
sendSignalToReplayer(msg); // example of function that sends the signal to the replayer
},
});
rrweb.record({
emit: (event) => {
// send these events to the `replayer.addEvent(event)`, how you do that is up to you
// you can send them to a server for example which can then send them to the replayer
sendEventToReplayer(event); // example of function that sends the event to the replayer
},
plugins: [
// add the plugin to the list of plugins, and initialize it via `.initPlugin()`
webRTCRecordPlugin.initPlugin(),
],
recordCanvas: false, // we don't want canvas recording turned on, we're going to do that via the plugin
});
// Replay side
import rrweb from 'rrweb';
import { RRWebPluginCanvasWebRTCReplay } from 'rrweb-plugin-canvas-webrtc-replay';
const webRTCReplayPlugin = new RRWebPluginCanvasWebRTCReplay({
canvasFoundCallback(canvas, context) {
console.log('canvas', canvas);
// send the canvas id to `webRTCRecordPlugin.setupStream(id)`, how you do that is up to you
// you can send them to a server for example which can then send them to the replayer
sendCanvasIdToRecordScript(context.id); // example of function that sends the id to the record script
},
signalSendCallback(signal) {
// provides webrtc sdp offer signal & connect message
// make sure you send this to the record script's `webRTCRecordPlugin.signalReceive(signal)`
sendSignalToRecordScript(signal); // example of function that sends the signal to the record script
},
});
const replayer = new rrweb.Replayer([], {
UNSAFE_replayCanvas: true, // turn canvas replay on!
liveMode: true, // live mode is needed to stream events to the replayer
plugins: [webRTCReplayPlugin.initPlugin()],
});
replayer.startLive(); // start the replayer in live mode
replayer.addEvent(event); // call this whenever an event is received from the record script