Simplify your three.js application development with three.ez!
Enhance 3D scene interactions with events, drag & drop, and focus management. Simplify three.js development with ease.
import { Scene, Mesh, BoxGeometry, MeshNormalMaterial } from 'three';
import { Main, PerspectiveCameraAuto } from '@three.ez/main';
const box = new Mesh(new BoxGeometry(), new MeshNormalMaterial());
box.draggable = true; // make it draggable
box.on('animate', (e) => box.rotateX(e.delta).rotateY(e.delta * 2)); // animate it every frame
box.on(['pointerover', 'pointerout'], (e) => box.scale.setScalar(e.type === 'pointerover' ? 1.5 : 1));
const scene = new Scene().add(box);
const main = new Main(); // init inside the renderer, and handle events, resize, etc
main.createView({ scene, camera: new PerspectiveCameraAuto(70).translateZ(1) }); // create the view to be rendered
import { BoxGeometry, Mesh, MeshBasicMaterial, PerspectiveCamera, Scene, WebGLRenderer } from 'three';
import { InteractionManager } from '@three.ez/interaction';
const camera = new PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.z = 2;
const scene = new Scene();
const renderer = new WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Add interactionManager to the scene
const interactionManager = new InteractionManager(renderer, scene, camera);
camera.on('viewportresize', (e) => {
camera.aspect = e.width / e.height;
camera.updateProjectionMatrix();
});
window.addEventListener('resize', () => {
renderer.setSize(window.innerWidth, window.innerHeight);
});
const mesh = new Mesh(new BoxGeometry(), new MeshBasicMaterial({ color: 'white' }));
scene.add(mesh);
mesh.draggable = true;
mesh.on('animate', (e) => {
if (mesh.hovered) return;
mesh.rotation.z += e.delta;
});
renderer.setAnimationLoop((time) => {
// Update interactions
interactionManager.update(time);
renderer.render(scene, camera);
});
This library has two dependency:
three.js r123+
@three.ez/view-manager
Add interactions to Object3D
through programmable events, similar to DOM events
, including a propagation system.
See events list here: Interaction, Miscellaneous, Update.
const box = new Mesh(geometry, material);
box.on('click', (e) => e.stopPropagation());
box.on('animate', (e) => console.log('animate'));
box.on('positionchange', () => console.log('position changed'));
Integrate drag and drop functionality. The drag is cancelled by pressing ESC.
const box = new Mesh(geometry, material);
box.draggable = true;
box.findDropTarget = true;
box.on('drag', (e) => console.log(`new position: ${e.position}`));
const plane = new Mesh(geometry, material);
plane.on('drop', (e) => console.log(`obj dropped on this: ${e.relatedTarget}`));
Enhance interactivity with focus and blur events.
const box = new Mesh(geometry, material);
box.focusable = true; // default is true
box.on('focus', (e) => console.log('focused'));
box.on('blur', (e) => console.log('focus lost'));
Utilize the viewportResize
event to easily set the resolution for custom shaders.
const line = new Line2(geometry, material);
line.on('viewportresize', (e) => material.resolution.set(e.width, e.height));
Choose between continuous or mouse movement-based raycasting, optimizing intersection operations.
Set which objects to intersect from the main raycasting.
const scene = new Scene();
scene.continuousRaycasting = true; // default is false
const box = new Mesh(geometry, material);
box.interceptByRaycaster = false; // default is true
Leverage hitboxes for customized intersections or simplified calculations.
const ring = new Mesh(new RingGeometry(1, 1.5), new MeshBasicMaterial());
ring.hitboxes = [new Hitbox(new CircleGeometry(1.5))]; // intercept also inside the ring
You can install it via npm using the following command:
npm install @three.ez/interaction
Or can import it from CDN:
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.162.0/build/three.module.js",
"three/examples/jsm": "https://unpkg.com/three@0.162.0/examples/jsm/",
"@three.ez/view-manager": "https://unpkg.com/@three.ez/view-manager@0.0.2/bundle.js",
"@three.ez/interaction": "https://unpkg.com/@three.ez/interaction@0.0.2/bundle.js"
}
}
</script>
These examples use vite
, and some mobile devices may run out of memory. However, there is one example without it.
- Template — Template Extended — Template No Vite
- Smart Rendering
- Events — Click On Scene To Add Box
- Focus — Focus Outline (post-processing)
- Drag & Drop — LOD Draggable — Drag Limits
- Continuous Raycasting
- Hitbox
- Draggable Box OrbitControls
The tutorial is available here (work in progress).
The API documentation is available here.
Any help is highly appreciated. If you would like to contribute to this package or report problems, feel free to open a bug or pull request.
If you have questions or need assistance, you can ask on our discord server.
- Evaluate if pointerup event needs rework.
- Raycasting optimization on static scene.
- Raycasting optimization if there are no events on pointer movement.
If you find this project helpful, I would greatly appreciate it if you could leave a star on this repository!
This helps me know that you appreciate my work and encourages me to continue improving it.
Thank you so much for your support! 🌟