VAPIC is a type safe implementation of an api client for VALORANT. It includes functional wrapper to call all community known endpoints provided by valorant-api-types.
Install @tqman/valorant-api-client with npm, pnpm or yarn
npm i @tqman/valorant-api-client@latest
pnpm add @tqman/valorant-api-client@lastest
yarn add @tqman/valorant-api-client@latest
- [x] Response parsing using zod library.
- [x] Session Cookies Handling using tough-cookie library.
- [x] Re-Auth using
ssid
cookie without resending username/password. - [x] Riot MFA using Email-Code Method
NOTE: Your game (VALORANT.exe) should be running for lockfile and logfile to be generated.
import {
createValorantApiClient,
provideAuthViaLocalApi,
provideClientVersionViaVAPI,
provideLockFile,
provideLogFile,
useProviders,
} from "@tqman/valorant-api-client";
// Create Valorant API Client
const vapic = await createValorantApiClient({
auth: useProviders(provideClientVersionViaVAPI()),
local: useProviders(provideLockFile()),
remote: useProviders([provideLogFile(), provideAuthViaLocalApi()]),
});
// Use API Client
const puuid = vapic.remote.puuid;
const { data: compUpdates } = await vapic.remote.getCompetitiveUpdates({
data: {
puuid,
},
});
console.log(compUpdates);
import {
createValorantApiClient,
useProviders,
provideClientVersionViaVAPI,
provideClientVersionViaAuthApi,
provideAuthAutoRegion,
} from "@tqman/valorant-api-client";
// Change as per your requirement
const RIOT_USERNAME = "YOUR_USERNAME";
const RIOT_PASSWORD = "YOUR_PASSWORD";
// Create Valorant API Client
const vapic = await createValorantApiClient({
auth: useProviders(provideClientVersionViaVAPI()),
remote: useProviders([
provideClientVersionViaAuthApi(),
provideAuthAutoRegion(RIOT_USERNAME, RIOT_PASSWORD),
]),
});
// Use API Client
const puuid = vapic.remote.puuid;
const { data: compUpdates } = await vapic.remote.getCompetitiveUpdates({
data: {
puuid,
},
});
console.log(compUpdates);
THIS PROJECT IS NOT ASSOCIATED OR ENDORSED BY RIOT GAMES. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc. Whilst effort has been made to abide by Riot's API rules; you acknowledge that use of this software is done so at your own risk.