@turf/bezier-spline
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7.2.0 • Public • Published

@turf/bezier-spline

bezierSpline

Takes a line and returns a curved version by applying a Bezier spline algorithm.

The bezier spline implementation is by Leszek Rybicki.

Parameters

  • line Feature<LineString> input LineString

  • options Object Optional parameters (optional, default {})

    • options.properties Object Translate properties to output (optional, default {})
    • options.resolution number time in milliseconds between points (optional, default 10000)
    • options.sharpness number a measure of how curvy the path should be between splines (optional, default 0.85)

Examples

var line = turf.lineString([
  [-76.091308, 18.427501],
  [-76.695556, 18.729501],
  [-76.552734, 19.40443],
  [-74.61914, 19.134789],
  [-73.652343, 20.07657],
  [-73.157958, 20.210656]
]);

var curved = turf.bezierSpline(line);

//addToMap
var addToMap = [line, curved]
curved.properties = { stroke: '#0F0' };

Returns Feature<LineString> curved line


This module is part of the Turfjs project, an open source module collection dedicated to geographic algorithms. It is maintained in the Turfjs/turf repository, where you can create PRs and issues.

Installation

Install this single module individually:

$ npm install @turf/bezier-spline

Or install the all-encompassing @turf/turf module that includes all modules as functions:

$ npm install @turf/turf

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npm i @turf/bezier-spline

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Version

7.2.0

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