World Module
Provides functions to parse Minecraft saves.
Usage
Save/World Data Loading
Read the level info from a buffer.
import { WorldReader, LevelDataFrame } from '@xmcl/world'
const worldSaveFolder: string;
const reader: WorldReader = await WorldReader.create(worldSaveFolder);
const levelData: LevelDataFrame = await reader.getLevelData();
Preview Read the region data, this feature is not tested yet, but the api will look like this
import { WorldReader, RegionDataFrame, RegionReader } from "@xmcl/world";
const worldSaveFolder: string;
const reader: WorldReader = await WorldReader.create(worldSaveFolder);
const chunkX: number;
const chunkZ: number;
const region: RegionDataFrame = await reader.getRegionData(chunkX, chunkZ);
Some Important Concepts
These concept might help you to understand how to use the API.
Level
The metadata of one Minecraft save. It contains the info like when the world is created
, what is the name of it
, or other metadata.
In code, they are represented by LevelDataFrame
.
Region
The Minecraft blocks data are stored in region file (.mca). One region contains 16 sections. Each section contains 16x16x16 blockstates, biome, entities, tileentities and other data.
For the Minecraft version < 1.13, the mca NBT data store the global blockstate ids in Data
and Blocks
fields.
For the Minecraft version >= 1.13, the mca NBT data store the local blockstate ids in BlockStates
and a mapping to map the local blockstate ids to BlockState
object.
In-Chunk Coord
One chunk (section) in region contains 4096 (16x16x16) blockstates, and they are indexed by [0, 4096). The mapping from x, y, z to index is (x, y, z) -> y << 8 | z << 4 | x
.