aframe-pardo-collider-component

0.1.2 • Public • Published

THIS PACKAGE HAS BEEN DEPRECATED IN FAVOR OF:

https://www.npmjs.com/package/aframe-aabb-collider-component

Kevin's approach is faster, less memory intensive, and does a great job! There is slight chance that we may retake the project in the future.


## aframe-pardo-collider-component

Version License

A simple collider for detecting when two objects or entities collide/clash with each other.

It uses Three JS' Box3. It calculates the bounding box of the element by passing the element's vertices. More on the aframe-pardo-collider-component.ts

For A-Frame.

API

There are no properties to be used. Just assign the collider attribute on the entities you want to detect collision. Yes, you need to assign this to all the entities that are going to collide. It's important that you need to set it to an entity with an object3D already set.

Event Description Return Value
collideStart Event fired from the entity that caused the collision. Returns a collisionResult object which contains an array of all the elements intersected intersectedElements and the colliding object collidingElement. See the example for a better explanation.
collideEnd Event fired from the entity that was colliding. Note: This will only fire when the element stops intersecting another element. Returns a collisionResult object which contains an array of all the elements intersected intersectedElements and the colliding object collidingElement. See the example for a better explanation.

Installation

Requirement

For this to work, the object that you assign this to must have an object 3D property. This means that assigning it to an <a-entity> without any meshes will not work.

Browser

Install and use by directly including the browser files and instantiating the class :

<head>
  <title>My A-Frame Scene</title>
  <script src="https://aframe.io/releases/0.7.0/aframe.min.js"></script> 
  <script src="https://unpkg.com/aframe-pardo-collider-component/dist/aframe-pardo-collider-component.min.js"></script> 
  <script>// You must instantiate the Collider:
new ColliderComponent();
</script> 
</head>
 
<body>
  <a-scene>
    <a-entity aframe-pardo-collider-component="foo: bar"></a-entity>
  </a-scene>
</body>

npm

Install via npm:

npm install aframe-pardo-collider-component

Then require and use.

require('aframe');
require('aframe-pardo-collider-component');
 
// You must instantiate the Collider:
new ColliderComponent();
 

Example

<html>
<script src="https://aframe.io/releases/0.7.0/aframe.min.js"></script>
    <script src="../../dist/aframe-pardo-collider-component.js"></script> 
    <script src="https://unpkg.com/aframe-environment-component@1.0.0/dist/aframe-environment-component.min.js"></script> 
    <script>
        // IMPORTANT!!! You need to "new" the ColliderComponent. In addition, you must only call this once
        // in the entire application. We're open to feedback, so don't think it twice and give us a shot!
        // 
        var col = new ColliderComponent();
        console.log(col);
        document.addEventListener("DOMContentLoaded", () => {
            const box = document.getElementById('js-check-collide');
            const hiddenBox = document.getElementById('js-hidden-box');
            box.addEventListener('collideStart', () => {
                console.log("Collide has started");
                hiddenBox.emit('reveal')
            });
 
            box.addEventListener('collideEnd', () => {
              console.log("Element has finished collision");
            })
            const plane = document.getElementById('js-plane');
            plane.addEventListener('click', () => {
                box.emit('move');
            })
        })
    </script> 
    <a-scene>
        <a-camera>
            <a-cursor></a-cursor>
        </a-camera>
        <a-box material="color: blue; transparent:true; opacity:0;" id="js-hidden-box" position="0 3 -2">
            <a-animation attribute="material.opacity" to="1" begin="reveal"></a-animation>
        </a-box>
        <!-- Here is where the collider is added -->
        <a-box material="color: brown;" position="-2 2 -2" collider></a-box>
        <a-box material="color: red;" position="2 2 -2" collider id="js-check-collide">
            <a-animation attribute="position" to="-1.1 2 -2" begin="move"></a-animation>
        </a-box>
        <!-- Above: Collider -->
 
        <a-plane width="2" height="1" color="#CCC" side="double" rotation="0 0 0" position="0 1 -4" id="js-plane">
            <a-text value="Click here to collide" align="center"></a-text>
        </a-plane>
 
    </a-scene>
</html>

How it works:

This may not be the most performant solution. It doesn't use raycaster, and it needs to add the collider component to each entity that you want to detect the collision. This means that if you have:

  <a-box collider></a-box>
  <a-box></a-box>

The collider will not trigger. They both need to have a collider:

  <a-box collider></a-box>
  <a-box collider></a-box>

Assisgning to an entity that doesn't have an object3D (Like a blank entity) will also cause problems:

  <a-entity collider></a-entity>

Limitations:

About:

Pardo Lab

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Version

0.1.2

License

MIT

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