Button event module used to generate simple button events, i.e. 'clicked', 'double_clicked', etc., from complex user interactions with a button input.
The module is used to create class instances each with a method that accepts a binary input state that is called each time an input changes. The module then uses timing and the last received input state to generate events to denote the user's intention.
Debounce logic is used to clean up noisy button signals and the module generates a variety of high level button event types, i.e. 'clicked', 'double_clicked', 'pressed', 'released', 'clicked_pressed', etc.
Example
const BtuyenEvents = require('btuyen-events');
// create event processor for up button
let upEvents = new BtuyenEvents();
// watch for 'clicked' events on the up button
upEvents.on('clicked', () => {
console.log('User clicked up.');
});
// each time gpio input for up button changes call the upEvents gpioChange() method
gpio.on('change', (value) => upEvents.gpioChange(value));
NOTE The example assumes the gpio object has been instantiated from some gpio library.
A cleanup() method is provided to disable a button events instance, remove all listeners and clear any active timers when the button events instance is no longer required.
Example
const BtuyenEvents = require('btuyen-events');
// create event processor for up button
let bevents = new BtuyenEvents();
// watch for 'clicked' events on the up button
bevents.on('button_event', (type) => {
console.log(`Button event type ${type}`);
});
// run for 30 seconds then cleanup
setTimeout(() => {
bevents.cleanup();
}, 30000);
The constructor for the btuyen-events instance accepts a configuration object to adjust the operation of the event processor. If the constructor is called without a configuration object then the default values will be used.
Default configuration:
const Defaults = {
usePullUp: true,
timing: {
debounce: 30, // milliseconds to debounce input
pressed: 200, // milliseconds to wait until we assume the user intended a button press event
clicked: 200 // milliseconds to wait until we assume the user intended a button clicked event
}
};
Example configuration with non-default values:
let bevents = new BtuyenEvents({
usePullUp: false, // override defaults, circuit pulls buttons low when not pressed
timing: {
debounce: 0 // disable debounce, assume signal is debounced by circuit or gpio library
},
preread: inputValue // assign a preread value that was read from the gpio input before setting up btuyen-events
});
Boolean used to specify if the button gpio input is configured with a pull up resistor. The default value is true which assumes the idle value for the input is 1 and when the button on the input is pressed the value is 0.
The timing object in the configuration holds timing settings for the debounce logic and the delays used for button transitions to different states for 'clicked', 'double_clicked', etc.
The debounce timing value is the number of milliseconds to wait before assuming the input state has stabilized.
NOTE To disable debounce set the timing.debounce value to 0.
Milliseconds to wait after a button is pressed before settling on a pressed type event.
Milliseconds to wait after a button is released before settling on a clicked type event.
The btuyen-events module assumes that the button is not pressed when the instance is created. This assumption can be overridden by setting the preread binary value in the configuration. This value should be read from the button input just before creating the btuyen-events instance for the button.
The package provides a variety of high level button events to which an application can bind.
Possible events include the following...
Events that indicate user intent
- pressed
- clicked
- clicked_pressed
- double_clicked
- double_clicked_pressed
- triple_clicked
- triple_clicked_pressed
- quadruple_clicked
- released
Unified event for user intent, passes the user event state
- button_event
Low level events
- button_changed
- button_press
- button_release
The pressed event is emitted when a button is pressed and held down. This will eventually be followed with a released event when the button is released.
buttons.on('pressed', function () {
console.log('User pressed button.');
});
When a button is pressed and released rapidly this is interpreted as a click and results in the emit of the clicked event.
buttons.on('clicked', function () {
console.log('User clicked button.');
});
If a clicked event is detected and quickly followed by pressing and holding the button then a clicked_pressed event will be emitted. Eventually when the button is released then a released event will be emitted.
buttons.on('clicked_pressed', function () {
console.log('User clicked then pressed button.');
});
If a clicked event is immediately followed with another clicked detection then it is interpreted as a double click and a double_clicked event is emitted.
buttons.on('double_clicked', function () {
console.log('User double clicked button.');
});
If a double clicked is followed with pressing the button again then the double_clicked_pressed event will be emitted.
The triple clicked event follows a double_clicked_pressed.
A press following the triple clicked event results in tirple_clicked_pressed.
A quadruple_clicked event follows the triple_clicked_pressed event.
When one of the pressed type events is generated the button is placed in a state where it will wait for the user to release the pressed button. When this happens the released event is emitted.
buttons.on('released', function () {
console.log('User released button.');
});
The button_event event is a unified event triggered in combination with the user intent events and will pass the value of the user intent as an argument.
button.on('button_event', (type) => {
switch (type) {
case 'clicked':
console.log('User clicked.');
break;
case 'double_clicked':
console.log('User double clicked.');
break;
}
});
This is a low level event and is only used in special circumstances. The button_changed event occurs anytime there is a button press or release. This event may be accompanied by the higher level events that detect user intention, i.e. clicked, double_clicked, etc.
This is a low level event and is only used in special circumstances. When the user presses a button the button_press event will occur. This may be accompanied by other high level events that detect user intent.
This is a low level event and is only used in special circumstances. A button_release event occurs whenever the user releases a button. This may be accompanied by other high level events that detect user intent.