This is a port of Mozilla's buffered-interpolation to BabylonJS
This package aims to provide a solution for interpolation of position, rotation, and scale for networked BabylonJS objects.
It specifically aims to work well both in situations with continuous and sparse network updates.
Inspired by: godot-snapshot-interpolation-demo
For position and scale, uses either linear interpolation (default) or hermite function (which takes into account velocity).
For rotation (quaternions), uses spherical interpolation.
import {
InterpolationBuffer,
BufferState,
BufferMode
} from "buffered-interpolation-babylon";
const buffer = new InterpolationBuffer(BufferMode.MODE_LERP, 0.1);
on receipt of networked data:
buffer.appendBuffer(position, velocity, orientation, scale)
in an onBeforeRender observable:
buffer.update(scene.deltaTime)
if (buffer.state === BufferState.PLAYING) {
mesh.setEnabled(true);
mesh.position.copyFrom(buffer.position);
mesh.rotationQuaternion.copyFrom(buffer.quaternion);
mesh.scaling.copyFrom(buffer.scale);
}