Node.js library for dealing with playing cards of all types
https://github.com/kbjr/node-cards
Fully extensible, you can create custom versions of any component to make different types of deck, including support for custom decks, suits, ranks, and cards.
Version 2
Version 2 has now been released. Short list of some of the notable changes:
- Rewrite in TypeScript
- New customizable randomization source
- The previous options related to RNG have been removed, and a new
RandomGenerator
interface exists to enable providing a custom RNG implementation. - Built-in implementations are provided for
Math.random()
and the node.jscrypto
module'spseudoRandomBytes()
as randomization sources.
- The previous options related to RNG have been removed, and a new
- Some thing have moved around to new locations
- With TypeScript came a switch to using TypeDoc for documentation generation, so docs look different now
- Now has no runtime dependencies (check the package.json)
Install
$ npm install cards
Features
- Ability to create decks of cards of various configurations
- Shuffle the deck
- Draw cards and discard cards
- Card types
- Standard suits and values
- Suits: spades, hearts, diamonds, clubs
- Values: 2 - 10, Jack, Queen, King, Ace
- Trump suit / Fool card
-
Minor Arcana
- Suits: coins, wands, cups, swords
- Values: 2 - 10, Page, Knight / Cavalier, Queen, King, Ace
- Major Arcana (Tarot cards)
- Jokers
- Standard suits and values
- Deck types
- Standard 52 card deck
- 78 card tarot deck
- 24 card euchre deck
- 48 card pinochel deck
- 32 card piquet deck
- 40 card baraja deck
- 22 card major arcana deck
- Support for creating custom decks
- Supports unicode playing card characters where available
- TypeScript definitions provided
Examples
import { decks } from 'cards';
// Create a standard 52 card deck + 2 jokers
const deck = new decks.StandardDeck({ jokers: 2 });
// Shuffle the deck
deck.shuffleAll();
// Draw a hand of five cards from the deck
const hand = deck.draw(5);
// Pull 2 cards out of the hand to exchange
const toExchange = hand.splice(2, 2);
// Discard those 2 cards
deck.discard(toExchange);
// Draw 2 new ones from the deck
hand.push(...deck.draw(2));
Custom Randomization Source
import { RandomGenerator, decks } from 'cards';
// Create a new RandomGenerator implementation
class MyRNG implements RandomGenerator {
// The `int` method should return a random integer between 0 and `max`
int(max: number) : number {
return (Math.random() * max) | 0;
}
}
// You can pass an instance of RNG implemenation to any `Deck` class, and
// it will be used for any randomization requiring tasks (i.e. shuffling)
const deck = new decks.StandardDeck({ rng: new MyRNG() });
TODO
- Finish building out poker hand evaluation logic
Like my work?