classical

2.3.1 • Public • Published

Classical ################## A simple cross-platform functional provider of classical inheritance for Javascript.

Including in your code

node.js

require('classical')

Classical methods (Class, Extend, Public, etc.) will be placed in the global scope and can be used anywhere in your code.

If you would prefer not to use Classical at the global level, you will need to set process.env.CLASSICAL_PROTECTGLOBALS to true, and then require classical in each class:

var Classical = require('classical')

You can then use the classical variables as Classical.Class, Classical.Extend, Classical.Public, etc.

browser (unminified, global scope)

In the browser, Classical requires require.js.

You must configure your requirejs to know where Classical's methods are located:

requirejs.config({
    paths : {
        Classical           : '/path/to/classical/index',
        Class               : '/path/to/classical/src/Class',
        Interface           : '/path/to/classical/src/Interface'
    },
    deps: ['Classical', 'Class', 'Interface']
});

You can then use Classical as a normal requirement:

define(function() {
    return Class(function() {});
});

browser (unminified, local scope)

If you would prefer Classical not put itself at the window level, you will need to set window.CLASSICAL_PROTECTGLOBALS to true before requiring Classical.

You must still configure Classical the same way; however, there are some differences when using Classical later:

define(['Classical'], function(Classical) {
    return Classical.Class(function() {});
});

browser (minified, global scope)

Classical does not currently work in minified format

If you would like to use the minifed version of Classical, you must use a different requirejs config:

requirejs.config({
    paths : {
        Classical           : '/path/to/classical/index.min.js'
    },
    deps: ['Classical']
}

browser (minified, local scope)

Classical does not currently work in minified format

You can also use the minified version of Classical without affecting the window. This is done the same way as before, using the configuration for the minfied version.

Examples

Creating a Class

require('classical');
 
var Mammal = Class(function() {
    this.name                           = Protected(null);
 
    this.constructor = Public(function(name) {
        this.name                       = name;
    });
 
    this.speak = Public(function(text) {
        console.log('%s says, "%s"', this.name, text);
    });
});

Extension

var Dog = Extend(Mammal, function() {
    this.breed                          = Protected(null);
 
    this.constructor = Public(function(name, breed) {
        this.breed                      = breed;
    });
 
    this.speak = Public(function() {
        this._super.speak('Woof!');
    });
});

Instantiation

var Spot = new Dog('Spot', 'Dalmation');
Spot.speak(); // Outputs: 'Spot says, "Woof!"' to the console.

API

Public

Defines a public member for a class.

Parameters

member The definition of the member. This member will be publically available for all instances of the class and its children.

Returns

PublicMember A public member

Example

this.foo = Public(function() {
    return 'foo';
});

Protected

Defines a protected member for a class.

Parameters

member The definition of the member. This member will be privately available for all instances of the class and its children.

Returns

ProtectedMember A protected member

Example

this.foo = Protected(function() {
    return 'foo';
});

Private

Defines a private member for a class.

Parameters

member The definition of the member. This member will be privately available for all instances of the class, but will be unavailable to its children.

Returns

PrivateMember A private member

Example

this.foo = Private(function() {
    return 'foo';
});

Class

Defines a new Class.

Parameters

fn The definition of the class, represented as a function.

Returns

Class A factory to create instances of the class (using the new keyword)

Example

var Foo = Class(function() {
    this.foo = Protected(function() {
        return 'foo';
    });
    
    this.bar = Public(function() {
        return this.foo();
    });
});
var n   = new Foo;
console.log(n.foo()); // => 'foo'

Extend

Extends an existing Classical or non-Classical class.

Parameters

ancestor The non-Classical class to inherit from. fn The definition of the class, represented as a function.

Example

var Baz = Inherit(require('event').EventEmitter, function() {
    this.constructor = Public(function() {
        this.on('baz', this.qux);
    });
 
    this.baz = Public(function() {
        this.emit('baz');
    });
 
    this.qux = Private(function() {
        console.log('foo');
    });
});
var n   = new Baz;
n.baz(); // => 'foo'

Interface

Creates a new interface to be implemented.

Parameters

fn The definition of the interface, represented as a function.

Example

var Squee = Interface(function() {
    this.moog = Public(function(ap) {}); // A public method with one argument.
    this.dar = Protected(Class.BOOLEAN); // A protected boolean
    this.han = Public(Class.INT); // A public integer
    this.mik = Private(Class.STRING); // A private string
});

Implement

Implements interfaces as a classical class.

Parameters

interfaces An interface (or several interfaces as an array). fn The definition of the implementing class, represented as a function.

Example

var Nop = Implement(Squee, function() {
    this.moog = Public(function(ap) {
        return Util.format(this.mik, ap, this.han, ap + this.han);
    });
 
    this.dar = Protected(true);
    this.han = Public(4);
    this.mik = Private("%s + %s = %s");
});

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2.3.1

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