classify

0.10.0 • Public • Published

Classify

A Ruby-like Module & Class Inheritance Library for Javascript

Classify is a simple, reusable library for Javascript Class Inheritance without any dependencies. It also includes a Ruby-like system of Modules for namespacing and bundling methods. It's a good fit along side frameworks like jQuery for complex Javascript applications.

Classify's syntax is inspired by Foundation.js and uses concepts from John Resig's Simple Class Inheritance and Prototype.

Features:

  • Full Inheritance, with access to the super method
  • Module Namespacing
  • Add Module methods to Classes, Objects, and globally

Node Support

As of version 0.8.0, Classify works in Node and is available through npm:

npm install classify

To get each method in the global namespace:

var classify = require('classify');
for (var method in classify) { this[method] = classify[method]; }

Using Classify

Classes

To make a class use the classify method, which is available globally:

classify('Dog', function() {});

var dog = new Dog();

This will create a Dog class without any methods. To define new methods, use the def method:

classify('Dog', function() {
  def('bark', function() {
    return 'ruff';
  });
  
  def('fetch', function(object) {
    return object;
  });
});

var dog = new Dog();
dog.bark(); // 'ruff'
dog.fetch('stick'); // 'stick'

To define a constructor, define a method named 'initialize':

classify('Dog', function() {
  def('initialize', function(name) {
    this.name = name;
  });
});

var dog = new Dog('Sparky');
alert(dog.name); // 'Sparky'

Inheritance

To inherit from another class, just pass the class to the classify method:

classify('Animal', function() {
  def('speak', function() {
    return 'Hello';
  });
});

classify(Animal, 'Dog', function() {
  def('speak', function() {
    return this.callSuper() + ', ruff';
  });
});

var animal = new Animal();
animal.speak(); // 'Hello'

var dog = new Dog();
dog.speak(); // 'Hello, ruff'

You have access to the super method by using this.callSuper within the method definition. The super method will automatically get the arguments from the method definition, but you can also override them if need be:

classify('Vehicle', function() {
  def('go', function(distance) {
    return distance / this.speed;
  });
});

classify(Vehicle, 'Car', function() {
  def('go', function(distance) {
    if (this.hasFuel) {
      this.callSuper();
    }
    else {
      this.callSuper(0);
    }
  });
});

var car = new Car();
car.speed = 100;
car.go(500); // 0
car.hasFuel = true;
car.go(500); // 5

Reopening

Classes can be reopened to add more methods or even to redefine methods:

classify('Dog', function() {
  def('bark', function() {
    return 'ruff';
  });
});

classify(Dog, function() {
  def('bark', function() {
    return 'meow';
  });
  
  def('fetch', function(object) {
    return object;
  });
});

var dog = new Dog();
dog.bark(); // 'meow'
dog.fetch('stick'); // 'stick'

Native classes can also be reopened:

classify(String, function() {
  def('dasherize', function() {
    return this.replace(/_/g, '-');
  });
});

Modules

You define modules by using the module function:

module('Animals', function() {});

Namespaces

You can use modules to namespace classes:

module('Animals', function() {
  classify('Dog', function() {});
  
  module('Felines', function() {
    classify('Cat', function() {});
  });
});

var dog = new Animals.Dog();
var cat = new Animals.Felines.Cat();

Methods

Methods defined on modules behave like class methods:

module('Inflector', function() {
  def('dasherize', function(string) {
    return string.replace(/_/g, '-');
  });
});

Inflector.dasherize('underscored_name'); // 'underscored-name'

Note: This is actually different than the Ruby Module implementation. This was done to simplify the code.

Include

Modules methods can be included into classes:

module('Inflector', function() {
  def('dasherize', function() {
    return this.replace(/_/g, '-');
  });
});

classify(String, function() {
  include(Inflector);
});

// or alternatively (if class is already defined):
// include(String, Inflector);

var string = 'underscored_name';
string.dasherize(); // 'underscored-name'

Extend

Module methods can be added as class methods using extend:

module('Inflector', function() {
  def('dasherize', function(string) {
    return string.replace(/_/g, '-');
  });
});

classify(String, function() {
  extend(Inflector);
});

// or alternatively (if class is already defined):
// extend(String, Inflector);

String.dasherize('underscored_name'); // 'underscored-name'

Class Methods can also be added using extend:

classify(String, function() {
  extend(function() {
    def('dasherize', function(string) {
      return string.replace(/_/g, '-');
    });
  });
});

String.dasherize('underscored_name'); // 'underscored-name'

Alias

Methods can be aliased with other names using alias:

classify(String, function() {
  alias('upcase', 'toUpperCase');
});

'upcase'.upcase(); // 'UPCASE';

Copyright

Copyright (c) 2009 Peter Browne. See LICENSE for details.

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