React Konva is a JavaScript library for drawing complex canvas graphics using React.
It provides declarative and reactive bindings to the Konva Framework.
An attempt to make React work with the HTML5 canvas library. The goal is to have similar declarative markup as normal React and to have similar data-flow model.
Currently you can use all Konva
components as React components and all Konva
events are supported on them in same way as normal browser events are supported.
npm install react-konva konva --save
import React, { Component } from 'react';
import { render } from 'react-dom';
import { Stage, Layer, Rect, Text } from 'react-konva';
import Konva from 'konva';
class ColoredRect extends React.Component {
state = {
color: 'green'
};
handleClick = () => {
this.setState({
color: Konva.Util.getRandomColor()
});
};
render() {
return (
<Rect
x={20}
y={20}
width={50}
height={50}
fill={this.state.color}
shadowBlur={5}
onClick={this.handleClick}
/>
);
}
}
class App extends Component {
render() {
// Stage is a div container
// Layer is actual canvas element (so you may have several canvases in the stage)
// And then we have canvas shapes inside the Layer
return (
<Stage width={window.innerWidth} height={window.innerHeight}>
<Layer>
<Text text="Try click on rect" />
<ColoredRect />
</Layer>
</Stage>
);
}
}
render(<App />, document.getElementById('root'));
To get more info about Konva
you can read
Konva Overview.
Actually you don't need to learn react-konva
. Just learn Konva
framework, you will understand how to use react-konva
react-konva
supports all shapes, that Konva
supports with the same names, and also it supports all the same events like click
, touchmove
, dragend
, etc with "on" prefix like onClick
, onTouchMove
, onDragEnd
.
To get reference of Konva
instance of a node you can use ref
property.
class MyShape extends React.Component {
componentDidMount() {
// log Konva.Circle instance
console.log(this.circle);
}
render() {
return <Circle ref={ref => (this.circle = ref)} radius={50} fill="black" />;
}
}
By default react-konva
works in "non-strict" mode. If you changed a property manually (or by user action like drag&drop
) properties of the node will be not matched with properties from render()
. react-konva
updates ONLY properties changed in render()
.
In strict mode react-konva
will update all properties of the nodes to the values that you provided in render()
function, no matter changed they or not.
You should decide what mode is better in your actual use case.
To enable strict mode globally you can do this:
import { useStrictMode } from 'react-konva';
useStrictMode(true);
Or you can enable it only for some components:
<Rect width={50} height={50} fill="black" _useStrictMode />
Take a look into this example:
import { Circle } from 'react-konva';
import Konva from 'konva';
const Shape = () => {
const [color, setColor] = React.useState();
return (
<Circle
x={0}
y={0}
draggable
radius={50}
fill={color}
onDragEnd={() => {
setColor(Konva.Util.getRandomColor());
}}
/>
);
};
The circle is draggable
and it changes its color on dragend
event. In strict
mode position of the node will be reset back to {x: 0, y: 0}
(as we defined in render). But in non-strict
mode the circle will keep its position, because x
and y
are not changed in render.
By default react-konva
imports full Konva
version. With all the shapes and all filters. To minimaze bundle size you can use minimal core version of react-konva
:
// load minimal version of 'react-konva`
import { Stage, Layer, Rect } from "react-konva/lib/ReactKonvaCore";
// minimal version has NO support for core shapes and filters
// if you want import a shape into Konva namespace you can just do this:
import "konva/lib/shapes/Rect";
Demo: https://codesandbox.io/s/6l97wny44z
react-canvas is a completely
different react plugin. It allows you to draw DOM-like objects (images, texts)
on canvas element in very performant way. It is NOT about drawing graphics, but
react-konva is exactly for drawing complex graphics on <canvas>
element from
React.
react-art allows you to draw graphics on a page. It also supports SVG for output. But it has no support of events of shapes.
Vanilla canvas is faster because when you use react-konva
you have two layers of abstractions. Konva framework is on top of canvas and React is on top of Konva.
Depending on the use case this approach can be slow.
The purpose of react-konva
is to reduce the complexity of the application and use well-known declarative way for drawing on canvas.
Note: you can find a lot of demos and examples of using Konva there:
http://konvajs.github.io/. Really, just go there and take a look what Konva can do for you. You will be able to do the same with react-konva
too.