Celestial map with D3.js
Interactive, adaptable celestial map done with the D3.js visualization library. So, GeoJSON for sky stuff. Which surprisingly nobody has done yet, it seems.
Features display of stars and deep sky objects (DSOs) with a selectable magnitude limit up to 6, or choose different GeoJSON data source for higher magnitudes. Also shows constellations with names, lines and/or boundaries, the Milky Way band and grid lines. Alternate coordinate spaces e.g. ecliptc, galactic or supergalactic are also possible. Full support for zoom and rotation with mouse or gestures.
Since it uses D3.js and HTML5 canvas, it needs a modern browser with canvas support, so any recent flavor of Chrome/Firefox/Safari/Opera or IE 9 and above should suffice. Check out the demo at armchairastronautics.blogspot.com or clone/download it for local usage, which works with Chrome if it is started with command line parameter --allow-file-access-from-files
to load local json files. Or use a local web server environment, quite easy to do with node.js.
Demos:
Simple map with editable configuration
Interactive form map viewer with all config options
Wall map for printing
Setting time/location and see the current sky
Animated planets moving about the ecliptic
Starry sky just the stars
Alternative Stars different way to display stars
Summer triangle adding data
Supernova remnants adding point data
Traditional Chinese constellation a different culture altogether
(Source files on github)
Some more examples:
Embedded interactive form
Spinning sky globe
The Milky Way halo, globular clusters & satellite galaxies
The Local Group of galaxies
Asterisms with locations & time selection
Asterisms with zoom & pan
Zoom & pan animations
A different kind of Messier marathon
Show coordinates, DSO colors, Download button
Geolocator gadget part I: Geolocator globe - Part II: Daylight sky - Part III: Geomarker - Part IV: Night sky
Usage
-
On your HTML add a div with some id, e.g.:
<div id="celestial-map"></div>
. -
Optionally add a div with the id "celestial-form" if you are going to use some of the built-in forms:
<div id="celestial-form"></div>
. -
Include the d3-celestial script, available as
celestial.js
orcelestial.min.js
. -
Include the necessary d3 scripts:
d3.min.js
andd3.geo.projection.min.js
. Available on thelib
subfolder in this repository or from the official d3.js serverhttp://d3js.org/
. -
On your script display the map with
Celestial.display(config)
. Remember to indicate the id of the div where the map will be shown. Check and edit the following default configuration file.
var config = width: 0 // Default width, 0 = full parent element width; // height is determined by projection projection: "aitoff" // Map projection used: see below projectionRatio: null // Optional override for default projection ratio transform: "equatorial" // Coordinate transformation: equatorial (default), // ecliptic, galactic, supergalactic center: null // Initial center coordinates in set transform // [longitude, latitude, orientation] all in degrees // null = default center [0,0,0] orientationfixed: true // Keep orientation angle the same as center[2] geopos: null // optional initial geographic position [lat,lon] in degrees, // overrides center follow: "zenith" // on which coordinates to center the map, default: zenith, if location enabled, // otherwise center zoomlevel: null // initial zoom level 0...zoomextend; 0|null = default, 1 = 100%, 0 < x <= zoomextend zoomextend: 10 // maximum zoom level adaptable: true // Sizes are increased with higher zoom-levels interactive: true // Enable zooming and rotation with mousewheel and dragging form: true // Display form for interactive settings. Needs a div with // id="celestial-form", created automatically if not present location: false // Display location settings. Deprecated, use formFields below formFields: "location": true // Set visiblity for each group of fields with the respective id "general": true "stars": true "dsos": true "constellations": true "lines": true "other": true "download": false advanced: true // Display fewer form fields if false daterange: // Calender date range; null: displaydate-+10; [n<100]: displaydate-+n; [yr]: yr-+10; // [yr, n<100]: [yr-n, yr+n]; [yr0, yr1] controls: true // Display zoom controls lang: "" // Global language override for names, any name setting that has the chosen language available // Default: desig or empty string for designations, other languages as used anywhere else culture: "" // Source of constellations and star names, default "iau", other: "cn" Traditional Chinese container: "map" // ID of parent element, e.g. div, null = html-body datapath: "data/" // Path/URL to data files, empty = subfolder 'data' stars: show: true // Show stars limit: 6 // Show only stars brighter than limit magnitude colors: true // Show stars in spectral colors, if not use default color style: fill: "#ffffff" opacity: 1 // Default style for stars designation: true // Show star names (Bayer, Flamsteed, Variable star, Gliese or designation, // i.e. whichever of the previous applies first); may vary with culture setting designationType: "desig" // Which kind of name is displayed as designation (fieldname in starnames.json) designationStyle: fill: "#ddddbb" font: "11px 'Palatino Linotype', Georgia, Times, 'Times Roman', serif" align: "left" baseline: "top" designationLimit: 25 // Show only names for stars brighter than nameLimit propername: false // Show proper name (if present) propernameType: "name" // Languge for proper name, default IAU name; may vary with culture setting // (see list below of languages codes available for stars) propernameStyle: fill: "#ddddbb" font: "13px 'Palatino Linotype', Georgia, Times, 'Times Roman', serif" align: "right" baseline: "bottom" propernameLimit: 15 // Show proper names for stars brighter than propernameLimit size: 7 // Maximum size (radius) of star circle in pixels exponent: -028 // Scale exponent for star size, larger = more linear data: 'stars.6.json' // Data source for stellar data, // number indicates limit magnitude dsos: show: true // Show Deep Space Objects limit: 6 // Show only DSOs brighter than limit magnitude colors: true // // Show DSOs in symbol colors if true, use style setting below if false style: fill: "#cccccc" stroke: "#cccccc" width: 2 opacity: 1 // Default style for dsos names: true // Show DSO names namesType: "name" // Type of DSO ('desig' or language) name shown // (see list below for languages codes available for dsos) nameStyle: fill: "#cccccc" font: "11px Helvetica, Arial, serif" align: "left" baseline: "top" // Style for DSO names nameLimit: 6 // Show only names for DSOs brighter than namelimit size: null // Optional seperate scale size for DSOs, null = stars.size exponent: 14 // Scale exponent for DSO size, larger = more non-linear data: 'dsos.bright.json' // Data source for DSOs, // opt. number indicates limit magnitude symbols: //DSO symbol styles, 'stroke'-parameter present = outline gg: shape: "circle" fill: "#ff0000" // Galaxy cluster g: shape: "ellipse" fill: "#ff0000" // Generic galaxy s: shape: "ellipse" fill: "#ff0000" // Spiral galaxy s0: shape: "ellipse" fill: "#ff0000" // Lenticular galaxy sd: shape: "ellipse" fill: "#ff0000" // Dwarf galaxy e: shape: "ellipse" fill: "#ff0000" // Elliptical galaxy i: shape: "ellipse" fill: "#ff0000" // Irregular galaxy oc: shape: "circle" fill: "#ffcc00" stroke: "#ffcc00" width: 15 // Open cluster gc: shape: "circle" fill: "#ff9900" // Globular cluster en: shape: "square" fill: "#ff00cc" // Emission nebula bn: shape: "square" fill: "#ff00cc" stroke: "#ff00cc" width: 2 // Generic bright nebula sfr:shape: "square" fill: "#cc00ff" stroke: "#cc00ff" width: 2 // Star forming region rn: shape: "square" fill: "#00ooff" // Reflection nebula pn: shape: "diamond" fill: "#00cccc" // Planetary nebula snr:shape: "diamond" fill: "#ff00cc" // Supernova remnant dn: shape: "square" fill: "#999999" stroke: "#999999" width: 2 // Dark nebula grey pos:shape: "marker" fill: "#cccccc" stroke: "#cccccc" width: 15 // Generic marker planets: //Show planet locations, if date-time is set show: false // List of all objects to show which: "sol" "mer" "ven" "ter" "lun" "mar" "jup" "sat" "ura" "nep" // Font styles for planetary symbols symbols: // Character and color for each symbol in 'which' above (simple circle: \u25cf), optional size override for Sun & Moon "sol": symbol: "\u2609" letter:"Su" fill: "#ffff00" size:"" "mer": symbol: "\u263f" letter:"Me" fill: "#cccccc" "ven": symbol: "\u2640" letter:"V" fill: "#eeeecc" "ter": symbol: "\u2295" letter:"T" fill: "#00ccff" "lun": symbol: "\u25cf" letter:"L" fill: "#ffffff" size:"" // overridden by generated crecent, except letter & size "mar": symbol: "\u2642" letter:"Ma" fill: "#ff6600" "cer": symbol: "\u26b3" letter:"C" fill: "#cccccc" "ves": symbol: "\u26b6" letter:"Ma" fill: "#cccccc" "jup": symbol: "\u2643" letter:"J" fill: "#ffaa33" "sat": symbol: "\u2644" letter:"Sa" fill: "#ffdd66" "ura": symbol: "\u2645" letter:"U" fill: "#66ccff" "nep": symbol: "\u2646" letter:"N" fill: "#6666ff" "plu": symbol: "\u2647" letter:"P" fill: "#aaaaaa" "eri": symbol: "\u26aa" letter:"E" fill: "#eeeeee" symbolStyle: fill: "#00ccff" font: "bold 17px 'Lucida Sans Unicode', Consolas, sans-serif" align: "center" baseline: "middle" symbolType: "symbol" // Type of planet symbol: 'symbol' graphic planet sign, 'disk' filled circle scaled by magnitude // 'letter': 1 or 2 letters S Me V L Ma J S U N names: false // Show name in nameType language next to symbol nameStyle: fill: "#00ccff" font: "14px 'Lucida Sans Unicode', Consolas, sans-serif" align: "right" baseline: "top" namesType: "desig" // Language of planet name (see list below of language codes available for planets), // or desig = 3-letter designation constellations: names: true // Show constellation names namesType: "iau" // Type of name Latin (iau, default), 3 letter designation (desig) or other language (see list below) nameStyle: fill:"#cccc99" align: "center" baseline: "middle" font: "14px Helvetica, Arial, sans-serif" // Style for constellations "12px Helvetica, Arial, sans-serif" // Different fonts for diff. "11px Helvetica, Arial, sans-serif"// ranked constellations lines: true // Show constellation lines, style below lineStyle: stroke: "#cccccc" width: 1 opacity: 06 bounds: false // Show constellation boundaries, style below boundStyle: stroke: "#cccc00" width: 05 opacity: 08 dash: 2 4 mw: show: true // Show Milky Way as filled multi-polygon outlines style: fill: "#ffffff" opacity: 015 // Style for MW layers lines: // Display & styles for graticule & some planes graticule: show: true stroke: "#cccccc" width: 06 opacity: 08 // grid values: "outline", "center", or [lat,...] specific position lon: pos: "" fill: "#eee" font: "10px Helvetica, Arial, sans-serif" // grid values: "outline", "center", or [lon,...] specific position lat: pos: "" fill: "#eee" font: "10px Helvetica, Arial, sans-serif" equatorial: show: true stroke: "#aaaaaa" width: 13 opacity: 07 ecliptic: show: true stroke: "#66cc66" width: 13 opacity: 07 galactic: show: false stroke: "#cc6666" width: 13 opacity: 07 supergalactic: show: false stroke: "#cc66cc" width: 13 opacity: 07 background: // Background style fill: "#000000" // Area fill opacity: 1 stroke: "#000000" // Outline width: 15 horizon: //Show horizon marker, if location is set and map projection is all-sky show: false stroke: "#cccccc" // Line width: 10 fill: "#000000" // Area below horizon opacity: 05 daylight: //Show day sky as a gradient, if location is set and map projection is hemispheric show: false ; // Display map with the configuration above or any subset thereofCelestialdisplayconfig;
Supported projections: Airy, Aitoff, Armadillo, August, Azimuthal Equal Area, Azimuthal Equidistant, Baker, Berghaus, Boggs, Bonne, Bromley, Cassini, Collignon, Craig, Craster, Cylindrical Equal Area, Cylindrical Stereographic, Eckert 1, Eckert 2, Eckert 3, Eckert 4, Eckert 5, Eckert 6, Eisenlohr, Equirectangular, Fahey, Foucaut, Ginzburg 4, Ginzburg 5, Ginzburg 6, Ginzburg 8, Ginzburg 9, Hammer, Hatano, HEALPix, Hill, Homolosine, Kavrayskiy 7, Lagrange, l'Arrivee, Laskowski, Loximuthal, Mercator, Miller, Mollweide, Flat Polar Parabolic, Flat Polar Quartic, Flat Polar Sinusoidal, Natural Earth, Nell Hammer, Orthographic, Patterson, Polyconic, Rectangular Polyconic, Robinson, Sinusoidal, Stereographic, Times, 2 Point Equidistant, van der Grinten, van der Grinten 2, van der Grinten 3, van der Grinten 4, Wagner 4, Wagner 6, Wagner 7, Wiechel and Winkel Tripel. Most of these need the extension d3.geo.projections
Supported languages for constellation, star and planet name display: (name) Official IAU name, (desig) 3-Letter-Designation, (la) Latin, (en) English, (ar) Arabic, (zh) Chinese, (cz) Czech, (ee) Estonian, (fi) Finnish, (fr) French, (de) German, (el) Greek, (he) Hebrew, (it) Italian, (ja) Japanese, (ko) Korean, (hi) Hindi, (fa) Persian, (ru) Russian, (es) Spanish, (tr) Turkish
Style settings
fill
: fill color (css color value)
opacity
: opacity (number 0..1)
Line styles
stroke
: outline color (css color value)
width
: line width in pixels (number 0..)
dash
: line dash ([line length, gap length])
Text styles
font
: well, the font (css font property)
align
: horizontal align (left|center|right|start|end)
baseline
: vertical align (alphabetic|top|hanging|middle|ideographic|bottom)
Symbol style
shape
: symbol shape (circle|square|diamond|ellipse|marker or whatever else is defined in canvas.js)
symbol
: unicode charcter to represent solar system object.
Getting Info
Exposed functions & objects
Celestial.metrics()
Return object literal with current map dimensions in pixels {width, height, margin, scale}
Adding Data
Exposed functions & objects
-
Celestial.add({file:string, type:json|raw, callback:function, redraw:function, save: function)
Add data in json-format (json) or directly (raw) to the display
The redraw function is added to the internal call stack of the main display routine
file: complete url/path to json data file (type:json)
type: type of data being added
callback: callback function to call when json is loaded (json)
or to directly add elements to the path (raw)
redraw: for interactive display, callback when view changes (optional)
save: for display svg-style, callback when saving as svg (optional) -
Celestial.clear()
Deletes all previously added functions from the display call stack -
Celestial.getData(geojson, transform)
Function to convert geojson coordinates to transformation
(equatorial, ecliptic, galactic, supergalactic)
Returns geojson-object with transformed coordinates -
Celestial.getPoint(coordinates, transform)
Function to convert a single coordinate to transformation
(equatorial, ecliptic, galactic, supergalactic)
Returns transformed coordinates -
Celestial.getPlanet(id, date)
Function to get solar system object specified with id
(available ids in config.planets.which array)
Returns planet object with coordinates at specified date -
Celestial.container
The object to add data to in the callback. See D3.js documentation -
Celestial.context
The HTML5-canvas context object to draw on in the callback. Also see D3.js documentation -
Celestial.map
The d3.geo.path object to apply projection to data. Also see D3.js documentation -
Celestial.mapProjection
The projection object for access to its properties and functions. Also D3.js documentation -
Celestial.clip(coordinates)
Function to check if the object is visible, and set its visiblility
coordinates: object coordinates in radians, normally supplied by D3 as geometry.coordinates array -
Celestial.setStyle(<style object>)
-
Celestial.setTextStyle(<style object>)
Set the canvas styles as documented above under style settings. Seperate functions for graphic/text
<style object>: object literal listing all styles to set -
Celestial.Canvas.symbol()
Draw symbol shapes directly on canvas context: circle, square, diamond, triangle, ellipse, marker,
stroke-circle, cross-circle
Adding Behaviour
Celestial.addCallback(func)
Add a callback function that is executed every time the map is redrawn. func: function that is execured in the client context
Manipulating the Map
Exposed functions
-
Celestial.rotate({center:[long,lat,orient]})
Turn the map to the given center coordinates, without parameter returns the current center -
Celestial.zoomBy(factor)
Zoom the map by the given factor - < 1 zooms out, > 1 zooms in, without parameter returns the current zoom level -
Celestial.apply(config)
Apply configuration changes without reloading the complete map. Any parameter of the above config-object can be set except width, projection, transform, and *.data, which need a reload and interactive, form, controls, container, which control page structure & behaviour and should only be set on the initial load. -
Celestial.resize({width:px|0|null}|number)
Change the overall size of the map, canvas object needs a complete reload Optional {width: number} or number: new size in pixels, or 0 = full parent width -
Celestial.redraw()
Just redraw the whole map. -
Celestial.reload(config)
Load all the data and redraw the whole map.
Optional config: change any configuration parameter before reloading -
Celestial.reproject({projection:<see above>})
Change the map projection.
projection: new projection to set -
Celestial.date(<date object>, timezone)
Change the set date, return current date w/o parameter.
date: javascript date-object
timezone: offset from UTC in minutes (optional) -
Celestial.location([lat, lon])
Change the current geolocation and set the time zone automatically, called w/o parameter returns current location
location: [latitude, longitude] array in degrees -
Celestial.skyview({date:<date object>, location:[lat, lon], timezone: offset})
Show the current celestial view for one specific date and/or location,
independent of form fields, all parameters are optional
if location and no time zone is given, sets time zone automatically called w/o parameter returns {date, location, timezone} in same format.
date: javascript date-object
location: [latitude, longitude] array in degrees
timezone: offset from UTC in minutes -
Celestial.showConstellation(id)
Zoom in and focus on the constellaion given by id.
id: string with valid IAU 3-letter constellation identifier, case-insensitive
Animations
Exposed functions
-
Celestial.animate(anims, dorepeat)
Set the anmation sequence and start it.
anims: sequence data (see below)
dorepeat: repeat sequence in endless loop -
Celestial.stop(wipe)
Stop the animation after the current step finishes.
wipe: if true, delete the list of animation steps as well -
Celestial.go(index)
Continue the animation, if animation steps set.
index: if given, continue at step #index in the anims arrray,
if not, continue where the animation was stopped
Animation sequence format:
[
{param: Animated parameter projection|center|zoom
value: Adequate value for each parameter
duration: in milliseconds, 0 = exact length of transition
callback: optional callback function called at the end of the transition
}, ...]
HowTo
1. Add your own data
First of all, whatever you add needs to be valid geoJSON. The various types of objects are described in the readme of the data folder. This can be a separate file or a JSON object filled at runtime or defined inline. Like so:
var jsonLine = "type":"FeatureCollection" // this is an array, add as many objects as you want "features": "type":"Feature" "id":"SummerTriangle" "properties": // Name "n":"Summer Triangle" // Location of name text on the map "loc": -675 52 "geometry": // the line object as an array of point coordinates, // always as [ra -180..180 degrees, dec -90..90 degrees] "type":"MultiLineString" "coordinates": -807653 387837 -623042 88683 -49642 452803 -807653 387837 ;
As you can see, this defines the Summer Triangle asterism, consisting of the bright stars Vega (Alpha Lyr), Deneb (Alpha Cyg) and Altair (Alpha Aql).
Note: Since astronomical data is usually given in right ascension from 0 to 24 h and the geoJSON-format used in D3 expects positions in degrees from -180 to 180 deg, you may need this function to convert your data first:
{ return ra > 12 ? ra - 24 * 15 : ra * 15;}
You also need to define how the triangle is going to look like with some styles (see definitions above). The parameters and values usually have the same formats as SVG- or CSS-data:
var lineStyle = stroke: "#f00" fill: "rgba(255, 204, 204, 0.4)" width: 3 ;var textStyle = fill: "#f00" font: "bold 15px Helvetica, Arial, sans-serif" align: "center" baseline: "bottom" ;
Now we can get to work, with the function
Celestial.add({file:string, type:json|raw, callback:function, redraw:function)
The file argument is optional for providing an external geoJSON file; since we already defined our data, we don't need it. Type is 'json' for JSON-Formatted data. That leaves two function definitions, the first one gets called on loading, this is where we add our data to the d3-celestial data container, and redraw is called on every redraw event for the map, this is where you define how to display the added object(s).
{ if error return console; // Load the geoJSON file and transform to correct coordinate system, if necessary var asterism = Celestial; // Add to celestial objects container in d3 Celestialcontainer dataasterismfeatures ; // Trigger redraw to display changes Celestial;}
The callback funtion is pretty straight forward: Load the data with Celestial.getData, add to Celestial.container in the usual d3 manner, and redraw. It also provides a json parameter that contains the parsed JSON if a file property is given, but we already have defined jsonLine above, so we use that.
{ // Select the added objects by class name as given previously Celestialcontainer}
And the redraw function with the actual display of the elements, contained in a d3.selectAll call on the previously set class property of the added objects. Celestial.setStyle applies the predefined canvas styles, Celestial.map projects each line on the map. However, that doesn't work for points, so that is done manually with Celestial.clip (true if point is currently visible) and Celestial.mapProjection. and the rest are standard canvas fill and stroke operations. The beginPath and closePath commands are done automatically.
Celestialdisplay;
Finally, the whole map is displayed. The complete sample code is in the file triangle.html in the demo folder
2. Add point sources
First we have to define the objects as valid geoJSON data again, as described in the readme of the data folder. Since we're dealing with point sources, the definition is quite simple, the geometry only needs single points. If distinct point sizes are desired, a size criterion in the properties section is required, like the magnitude or extension of each object, and also a name if you want to label the objects on the map. This example uses supernova remnants filtered from the main deep space objects data file that comes with d3-celestial, but you can define your own data as below:
var jsonSN = "type":"FeatureCollection" // this is an array, add as many objects as you want "features": "type":"Feature" "id":"SomeDesignator" "properties": // Name "name":"Some Name" // magnitude, dimension in arcseconds or any other size criterion "mag": 10 "dim": 30 "geometry": // the location of the object as a [ra, dec] array in degrees [-180..180, -90..90] "type":"Point" "coordinates": -807653 387837 ;
Next we define the appearance of the objects and labels as they will appear on the map. The values are equivalent to CSS-formats. Fill and stroke colors are only necessary if the objects should appear solid (fill) or as an outline (stroke), or an outline with a semitransparent filling as below. Width gives the line width for outlines.
var pointStyle = stroke: "#f0f" width: 3 fill: "rgba(255, 204, 255, 0.4)" ;var textStyle = fill:"#f0f" font: "bold 15px Helvetica, Arial, sans-serif" align: "left" baseline: "bottom" ;
Now we are ready to add the functions that do the real work of putting the data on the map.
Celestial
The file argument is optional for providing an external geoJSON file; since we already defined our data, we don't need it. Type is 'line', that leaves two function definitions: the first one is called at loading, this is where we add our data to the d3-celestial data container, while the second function 'redraw' is called at every redraw event for the map. So here you need to define how to display the added object(s). Here are two different possibilities to add data to the D3 data container. Either add the data defined as a JSON-Object in-page, as below with the jsonSN object we defined before.
{ if error return console; // Load the geoJSON file and transform to correct coordinate system, if necessary var dsn = Celestial; // Add to celestial objects container in d3 Celestialcontainer dataasterismfeatures ; // Trigger redraw to display changes Celestial;}
Or add data from an external file with optional filtering, as shown below. In this case the file parameter of the Celsestial.add() function needs to give a valid url to the data file, while the filter function returns true for every object that meets the intended criteria.
{ if error return console; // Load the geoJSON file and transform to correct coordinate system, if necessary var dsos = Celestial; // Filter SNRs and add to celestial objects container in d3 Celestialcontainer datadsosfeatures ; // Trigger redraw to display changes Celestial;}
However you add the data, as long as they receive the same class name - 'snr' in the examples above - the display method is the same, as shown below. With point data we can't rely on the map function to do all the work, we need to paint on the canvas step by step. First, check if the point is currently displayed (clip), then get the location (mapProjection), size (whatever scaling formula you like) and styling.
Now we are ready to throw pixels at the canvas: set the styles (fill color, stroke color & width), followed by whatever canvas commands are required to draw the object shape, here a filled circle outline. And then the same for the adjacent object name offset by the previously calculated radius.
{ // Select the added objects by class name as given previously Celestialcontainer; }});
Finally, the whole map can be displayed.
Celestialdisplay;
Bonus: Avoid overlapping labels
You will note that there is a lot of overlap between distinct labels. Fortunately, d3 already has a solution for this: d3.geom.quadtree, which builds a hiearchical data structure ordered by proximity. First we set the closest allowed distance between two labels in pixels, get the map dimensions from Celestial.metrics, and create a quadtree object with the extent of those dimensions.
var PROXIMITY_LIMIT = 20 m = Celestial quadtree = d3geom;
After proceeding as above - get the projected map position in pixelspace (pt) and draw the snr symbol - we use the quadtree.find() function to find the nearest neighbor relative to this position, and if it is more distant than our limit above, add it to quadtree and draw the label, otherwise don't.
var nearest = quadtree; if !nearest || > PROXIMITY_LIMIT quadtree // draw the label as above
This will only draw non-overlapping labels and scales with zoom-level, since it checks in pixel-space and not in coordinate-space.
Now we need just one more thing, the distance function used above, which is the standard Pythagorean square root of the sum of the differences squared function.
// Simple point distance function { var d1 = p20 - p10 d2 = p21 - p11; return Math;}
The complete sample code is in the file snr.html in the demo folder.
Files
GeoJSON data files
(See format specification in the readme for the data folder)
stars.6.json
Stars down to 6th magnitude [1]stars.8.json
Stars down to 8.5th magnitude [1]stars.14.json
Stars down to 14th magnitude (large) [1]starnames.json
Star names and designations [1b][1c]dsos.6.json
Deep space objects down to 6th magnitude [2]dsos.14.json
Deep space objects down to 14th magnitude [2]dsos.20.json
Deep space objects down to 20th magnitude [2]dsos.bright.json
Some of the brightest showpiece DSOs of my own choosingmessier.json
Messier objects [8]lg.json
Local group and Milky Way halo galaxies/globiular clusters. My own compilation [6]constellations.json
Constellation data [3]constellations.bounds.json
Constellation boundaries [4]constellations.lines.json
Constellation lines [3]asterisms.json
Asterism data [7]mw.json
Milky Way outlines in 5 brightness steps [5]planets.json
Keplerian Elements for Approximate Positions of the Major Planets [9]
Traditional Chinese Constellations & Starsconstellations.cn.json
Constellation data [10]constellations.bounds.cn.json
Constellation boundaries [10]constellations.lines.cn.json
Constellation lines [10]starnames.cn.json
Star names and designations [10]
Sources
- [1] XHIP: An Extended Hipparcos Compilation; Anderson E., Francis C. (2012) VizieR V/137D
- [1b] Star names & designations:
HD-DM-GC-HR-HIP-Bayer-Flamsteed Cross Index (Kostjuk, 2002) VizieR IV/27A
FK5-SAO-HD-Common Name Cross Index (Smith 1996) VizieR IV/22
General Catalogue of Variable Stars (Samus et.al. 2007-2013) VizieR B/gcvs
Preliminary Version of the Third Catalogue of Nearby Stars (Gliese+ 1991) VizieR V/70A - [1c] Stellarium skycultures data for star name translations
- [2] Saguaro Astronomy Club Database version 8.1
- [3] IAU Constellation page, name positions and some line modifications by me, names in other languages from Wikipedia
- [4] Catalogue of Constellation Boundary Data; Davenhall A.C., Leggett S.K. (1989) VizieR VI/49
- [5] Milky Way Outline Catalog, Jose R. Vieira
- [6] Lots of sources, see blog pages for complete list
- [7] Saguaro Astronomy Club Asterisms (scroll down)
- [8] Messier Objects with Data, H.Frommert/seds.org
- [9] Keplerian Elements for Approximate Positions of the Major Planets
- [10] Stellarium skycultures data for traditional Chinese constellations
All data converted to GeoJSON at J2000 epoch, positions converted from 0...24h right ascension to -180...180 degrees longitude as per GeoJSON requirements, so 0...12h becomes 0...180 degrees, and 12...24h becomes -180...0 degrees.
Other files
celestial.js
main javascript objectcelestial.min.js
minified javascriptcelestial.tar.gz
data, minified script and viewer, all you need for local displayLICENSE
readme.md
this filecelestial.css
stylesheetlib/d3.*.js
necessary d3 librariessrc/*.js
source code for all modules
Thanks to Mike Bostock and Jason Davies for D3.js and d3.geo.projections. And also thanks to Jason Davies for d3.geo.zoom, which saved me some major headaches in figuring out how to rotate/zoom the map.
Released under BSD License