npm i easing-animation-frames
This is a tiny library for creating CPU-friendly easing animations with requestAnimationFrame API and Robert Penner's easing equations. Suggestions and pull requests for optimization are welcome.
Select an easing type (cubicInOut
by default) and pass a callback function to run for every animation frame which manipulates target DOM elements.
// Template function
const updateBarWidth = ({ progress }) => {
// Update the DOM with the progress value
}
easingAnimationFrames({
template: updateBarWidth // Callback function to run for every frame, which receives progress from 0 to 1
});
// Template function
const updateBarWidth = ({
progress,
stopFrames, // Stops the animation
resumeFrames, // Resumes the animation
restartFrames, // Restarts the animation
}) => {
// Update the DOM with the progress value
}
easingAnimationFrames({
easingType: "quadInOut", // Easing function name
duration: 3000, // Animation duration in milliseconds
template: updateBarWidth, // Callback function to run for every frame, which receives progress from 0 to 1
complete: animationComplete, // Callback funciton to run on completion
});
Duration is set to be 4,000 milliseconds by default, which you can change. Once the animation starts, the callback function (template) receives the progress value (from 0 to 1) that you can use to render the animation. The example above uses (progress * 75)
% for the width of the bar, based on the time passed.
The template function also provides stop
and resume
functions, if you want to stop the animation before it completes and resume it.
It uses requestAnimationFrame
, which should be supported for most of the modern browsers.