easy-redux-fsm

1.0.2 • Public • Published

easy-redux-fsm

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Specify action creators as a state/transition graph

Overview

Defining complex key bindings involves lots of annoying state/transition management that can quickly become unwieldy in Redux. It's nice to define states and transition functions as a graph, in one place, but there doesn't seem to be a simple way to do that out-of-the-box.

This package lets you split up large FSMs into smaller subcomponents, and define state transitions as action creators.

Best shown with an example...

Beefy Examples

We'll first define our FSM using the schema outlined below. Each state is a key in an object, with successor states defined as children. In order to jump around the tree, you can also define the next state using dot accessor syntax.

The state machine is defined using arrays instead of maps because inputs are checked against the states' accepts values in order.

const fsm = require('easy-redux-fsm')

const machine = fsm([
  {
    name: 'A',
    accepts: 'a',
    action: function (state) {
      // Do something when 'a' is encountered
    },
    children: [
      {
        name: 'B',
        accepts: 'b',
        action: function (getState, dispatch, input) {
          // `input` will always be 'b'
          console.log(input)
        }
        // If `next` isn't specified and there aren't any children,
        // the FSM will terminate.
      },
      {
        name: 'CThroughF',
        accepts: /[c-f]/
        action: function (getState, dispatch, input) {
          // `input` will be 'c', 'd', 'e', or 'f'
          // `action` can be asynchronous
          return new Promise(...)
        },
        // If `next` is specified (in dot accessor syntax),
        // the FSM will jump to that state.
        next: 'a.b'
      }
    }
  },
  {
    name: 'B',
    fsm: otherMachineDescription
  }
])

const otherMachineDescription = [
  ...
]

The fsm function returns an action creator that you can easily integrate into your Redux pipeline:

const machine = fsm('fsm1', machineDescription, options)

const initialState = {
  fsm1: machine.createEmpty(),
  ...
}

const rootReducer = combineReducers(
  fsm1: machine.reducer(),
  ...
)

createStore(rootReducer, initialState, applyMiddlware(machine.middleware()))

To trigger a state transition, dispatch an fsm.actions.TRANSITION action. Here's a complete example from start to finish:

const fsm = require('easy-redux-fsm')

const machine = fsm('fsm1', [
  {
    name: 'A'
    accepts: /.*/,
    action: function () {
      console.log('Hey!')
    },
    next: fsm.states.START
  }
])

const store = createStore(
  combineReducers({ fsm1: machine.reducer() }),
  { fsm1: fsm.createEmpty() },
  applyMiddleware(machine.middleware())
)

store.dispatch({
  type: fsm.actions.TRANSITION,
  key: 'fsm1',
  input: 'b'
})
// 'b' is logged

store.dispatch({
  type: fsm.actions.TRANSITION,
  key: 'fsm1',
  input: 'blahblah'
})
// 'blahblah' is logged

Install

npm i easy-redux-fsm --save

API

new FSM(key, description)

key - a unique identifier for this state machine description - a machine description that defines states as objects with the above.

Constructs a new FSM with ID key, described by description (see the beefy example for a complete description of the available properties)

fsm.handleInput(key, input)

key {string} - the state machine that should handle input input {string} - the input that will be passed to the FSM's transition function

Creates an action that can be dispatched to a Redux store to pass input to the FSM specified by key.

fsm.reducer()

Makes a reducer function that can be used in createStore

fsm.middleware()

Makes a middleware function that will handle a state machine's internal actions. Must be applied with applyMiddleware(middleware).

fsm.createEmpty()

Creates an empty Redux state for the FSM.

License

MIT

Readme

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Install

npm i easy-redux-fsm

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Version

1.0.2

License

MIT

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Collaborators

  • andrewosh