element-overlap
Trigger a callback when two DOM elements overlap.
Usage Example
// For ES6:;// ...or for CommonJS: var listenForOverlap = listenForOverlap; ;
API and Options
void listenForOverlap(element1, element2, callback, options)
The main method to set up a listener for the overlap. Will call callback
when the elements are
overlapping according to the value options.requiredIntersection
.
Arguments
element1
: < string
| HTMLElement
>
The first of the two elements to compare. This can either be a
CSS selector string
or a reference to a DOM element (eg: the result of getElementById
or querySelector
).
element2
: < string
| HTMLElement
>
The second of the two elements to compare. This can either be a
CSS selector string
or a reference to a DOM element (eg: the result of getElementById
or querySelector
).
callback
: < function
>
The method to be called when the elements have overlapped (according to the value of
options.requiredIntersection
).
If options.callbackData
is set, this method will be called with options.callbackData
provided as
its first argument. For example:
;
Then the browser will alert:
The callback data is: Hello, world!"
This is useful if you want to pass some data to your handler functions or you want to give each listener a unique ID.
options
: < Object
> (optional)
Extra configuration values can be passed in to customise this module from its default behaviour. Pass an object with any of the following:
options.listenOn
: < string
| Array.<string>
The method/s with which to check for overlaps (and subsequently trigger the callback
).
Possible values are:
'timer'
- Check everyn
milliseconds (wheren
is set inoptions.timerInterval
)'scroll'
- Check whenever user scrolls the browser'resize'
- Check whenever the browser has been resized
Defaults to 'timer'
. If you want to listen on multiple cases, pass in a list like
['scroll', 'resize']
.
PROTIP: for performance-critical code, don't use timer
, because it will be doing calculations
every n
milliseconds even if the browser is not moving. Most of the time you want to react to
scroll
and / or resize
.
options.timerInterval
: < number
>
How often the collision-detection should be checked, in milliseconds. Only used if
options.listenOn
is set to 'timer'
or [..., 'timer', ...]
.
PROTIP: Check less often (ie: use a higher number) if your code is performance-critical, because then you can avoid doing calculations when not strictly necessary.
Defaults to 500
, ie: check twice every second (or 2 FPS). This should be good enough for most non-
game applications. Set it even higher if you can in your application. Or even better, use 'resize'
and / or 'scroll'
in options.listenOn
instead.
options.requiredIntersection
: < string >
Determines what is considered a proper 'overlap' and subsequently trigger callback
. The options
are:
'intersect'
- Triggers if any ofelement1
's andelement2
's pixels are touching.'overlap'
- Triggers ifelement1
completely surroundselement2
. Note that stacking order does not matter here, just thatelement1
must be bigger thanelement2
.'contain'
- Triggers ifelement1
is completely surrounded byelement2
. Note that stacking order does not matter here, just thatelement1
must be smaller thanelement2
.
Defaults to 'intersect'
.
options.callbackData
: < any >
Arbitrary data to be passed to callback
when it is eventually triggered. For example:
;
Then the browser will alert:
The callback data is: Hello, world!"
This is useful if you want to pass some data to your handler functions or you want to give each listener a unique ID.