Blasts emoji like fireworks all up in your HTML page. π
A straightforward library that triggers fireworks blasts of emoji in your page. Tell it to start once, or many times, and it will just work. β¨
Even better, the library is shockingly customizable. You can configure virtually everything from emojis, sizing, and velocities. See the demos on emojisplosion.dev.
You can directly use Emojisplosion on its own, or as a part of a framework bundle. It provides two functions:
-
emojisplosion()
: launches a single blast of emojis at random locations on the page. -
emojisplosions()
: starts callingemojisplosion
on a random interval of every few seconds.
Plop this π at the end of your .html
<body>
:
<script async src="https://unpkg.com/emojisplosion/lib/easy.js"></script>
That β loads Emojisplosion soon after your page loads and starts emojisplosions as soon as it can.
π.
Alternately, to create global emojisplosion
and emojisplosions
functions:
<script src="https://unpkg.com/emojisplosion/lib/global.js"></script>
<script>
// Just one explosion, please.
emojisplosion();
// Commence explosions!
emojisplosions();
</script>
First install the emojisplosion
package as a dependency:
npm i emojisplosion
You can then import it in your code to access its emojisplosion
and emojisplosions
functions:
import { emojisplosion, emojisplosions } from "emojisplosion";
// Just one explosion, please.
emojisplosion();
// Commence explosions!
emojisplosions();
Each emojisplosion
causes a fireworks-like explosion of random emoji to be placed around a random location on your page.
Each explosion contains around a dozen emoji, each of which are animated in JavaScript to:
- Start with a random horizontal velocity and random upward vertical velocity
- Move along the page as if affected by velocity and preserving inertia
After an emoji is completely hidden or out of bounds, it is removed from the page.
With Webpack and other modern JavaScript bundlers:
import { emojisplosion, emojisplosions } from "emojisplosion";
// Just one explosion, please.
emojisplosion();
// Commence explosions!
emojisplosions();
Oh, and Emojisplosion is written in TypeScript and ships with its own typings. π£
emojisplosion
and emojisplosions
are highly configurable.
The following may be passed to both via configuration objects.
Suggestion: see the generated
.d.ts
under./lib
for full API descriptions.
Type: string
or () => string
CSS class name to add to all emoji elements.
Defaults to "emoji-styles"
.
emojisplosion({
className: "my-emoji-styles",
});
Whenever a new className
is passed to emojisplosion
, a new <style>
element is created to add general emoji styles for that class.
See styles.ts
.
Type: Element
or () => Element
Element container to append elements into.
Defaults to a new <div />
inserted as a first child of document.body
.
emojisplosion({
container: document.getElementById("fun"),
});
Type: number
or () => number
How many emojis to create per blast. Defaults to random number between 14 and 28.
Creating 9001 emoji per blast:
emojisplosion({
emojiCount: 9001,
});
Creating a random number between 100 and 200 per blast:
emojisplosion({
emojiCount: () => Math.random() * 100 + 100,
});
Type: { onClick?: (data: EmojiEventData) => void; }
Handlers for user interactions with individual emojis.
Defaults to an onClick
that pushes up the emoji up just a little bit.
emojisplosion({
events: {
onClick({ actor, event }) {
actor.update({
opacity: 1,
velocity: {
y: actor.velocity.y / 2 - 15,
},
});
},
},
});
The EmojiEventData
interface contains:
-
actor: EmojiActor
: The individual actor being interacted with. -
event: Event
: The original triggering DOM event.
Type: string[]
or () => string[]
List of allowed emojis to randomly choose from for each explosion.
The default list of emojis is in emojis.ts
; it excludes emojis with dubious reputations such as π© and π.
Found an emoji not supposed to be in that list? Please file an issue!
Always choosing the π emoji:
emojisplosion({
emojis: ["π"],
});
Allowing any of several wonderful heart emojis for each emoji within a blast:
emojisplosion({
emojis: ["π", "π", "π", "π", "π"],
});
Runtime change constants for emoji element movements. These default to a sane set of ranges for random numbers that give the appearance of fireworks-like blasts.
These values must be passed in as number
s, with defaults as (value
) here:
-
framerate
(60
): Expected frames per second to adjust position and velocity changes by. -
gravity
(0.35
): How much to increase y-velocity downward each tick. -
rotationDeceleration
(0.98
): How much to decrease rotation amount each tick.
These values may be randomized, so you can provide them as a const number
or { max: number, min: number }
for a random integer within, inclusive.
Defaults are ([min, max]
) here:
-
fontSize
([14, 28]
): Individual emojis' font size range. -
initialVelocities
:-
rotation
([-7, 7]
): Range of initial rotation amount. -
x
([-7, 7]
): Range of initial horizontal velocity. -
y
([-14, -11.7]
): Range of initial vertical velocity.
-
-
rotation
([-45, 45]
): Individual emojis' initial rotation range.
These values are optional:
-
preserveOutOfBounds
: Whether to skip removing emojis that move outside of the visible screen. -
opacityDelay
: How much to slow down the (time elapsed / framerate) opacity reduction each tick (recommendation:100
to fade out over a few seconds).
Causing emojis to spin wildly out of control:
emojisplosion({
physics: {
initialVelocities: {
rotation: {
max: 14,
min: -14,
},
},
rotationDeceleration: 1.01,
},
});
Inverting gravity:
emojisplosion({
physics: {
gravity: -0.35,
initialVelocities: {
y: {
max: 14,
min: 11.7,
},
},
},
});
Alternately, the defaultPhysics
object is exported, so you can base your physics constants off it:
import { emojisplosions, defaultPhysics } from "emojisplosion";
emojisplosion({
physics: {
gravity: -defaultPhysics.gravity,
initialVelocities: {
y: {
max: -defaultPhysics.initialVelocities.max,
min: -defaultPhysics.initialVelocities.min,
},
},
},
});
Type: { x: number, y: number }
or () => { x: number, y: number }
How to determine where to place blasts of emojis around the page.
These are absolutely positioned midpoints to center the blasts around.
They're used directly as left
and top
CSS properties.
You can provide a static object or a function to create one.
The default position
chooses integers within the page:
emojisplosion({
position: () => ({
x: Math.random() * innerWidth,
y: Math.random() * innerHeight,
}),
});
Always exploding from a fixed position:
emojisplosion({
position: {
x: 35,
y: 35,
},
});
Exploding emoji around your favorite element on the page:
const element = document.querySelector("#my-face");
emojisplosion({
position() {
// https://stackoverflow.com/questions/1480133
const offset = cumulativeOffset(element);
return {
x: offset.left + element.clientWidth / 2,
y: offset.top + element.clientHeight / 2,
};
},
});
Type: (element: Element) => void
Processes each element just before it's appended to the container. Useful if you'd like to apply custom attributes, class names, or styles to your elements.
Adding an .emoji
class to each element:
emojisplosion({
process(element) {
element.className = "emoji";
},
});
Type: number
or () => number
How many different types of emojis are allowed within a blast.
Each blast will evaluate this to a number, U, and choose the first U emojis from a shuffled variant of the emojis
list.
If U > emojis.length
, it will be ignored.
uniqueness
defaults to Infinity
.
Allowing only one emoji type per blast:
emojisplosion({
uniqueness: 1,
});
Allowing one more emoji type per blast each blast:
let count = 0;
emojisplosion({
uniqueness() {
count += 1;
return count;
},
});
emojisplosions
can take in all of the same settings as emojisplosion
.
It returns an object with a cancel
function that can cancel any pending work:
// Commence explosions!...
const { cancel } = emojisplosions();
// ...but stop after ten seconds.
setTimeout(cancel, 10000);
Additionally, these configurations are exclusively for emojisplosions
:
Type: number
or () => number
How frequently to create explosions.
Passed to scheduler
as the delay (typically in milliseconds) before each explosion.
Pass a number
to always delay that much.
Pass a function for it to be called immediately for the delay before the first explosion, then again as each explosion is started to schedule the next explosion.
The default interval
is a function that returns 0
the first time for an immediate explosion, then a random number in [700, 2100] subsequent times.
As quickly as setInterval
can fire (this will probably crash your browser!):
emojisplosions({
interval: 0,
});
Once a second:
emojisplosions({
interval: 1000,
});
0ms delay the first explosion, then 1000ms delay each subsequent explosion:
let scheduled = false;
emojisplosions({
interval() {
if (!scheduled) {
scheduled = true;
return 0;
}
return 1000;
},
});
Type: (action: () => void, delay: number) => number
Schedules the next explosion to occur.
This defaults to setTimeout
, which is why interval
is typically treated as milliseconds.
emojisplosions({
scheduler(action, delay) {
console.log(`Will emoji in ${delay} ms!`);
action();
},
});
See .github/CONTRIBUTING.md
and .github/DEVELOPMENT.md
.
Thanks! π
Josh Goldberg π» π§ |
Luciano Mammino π π» |
helenamerk π» |
π This package was templated with
create-typescript-app
.
"So anyway, I started blasting!" - Frank Reynolds