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Author message:

Renamed to emoji-blast. Let me know if you need help renaming. :)

emojisplosion
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4.0.0Β β€’Β PublicΒ β€’Β Published

Emojisplosion

Blasts emoji like fireworks all up in your HTML page. πŸŽ†

πŸ‘ͺ All Contributors: 3 🀝 Code of Conduct: Kept πŸ§ͺ Coverage πŸ“ License: MIT πŸ“¦ npm version πŸ’ͺ TypeScript: Strict

A straightforward library that triggers fireworks blasts of emoji in your page. Tell it to start once, or many times, and it will just work. ✨

Even better, the library is shockingly customizable. You can configure virtually everything from emojis, sizing, and velocities. See the demos on emojisplosion.dev.

Usage

You can directly use Emojisplosion on its own, or as a part of a framework bundle. It provides two functions:

  • emojisplosion(): launches a single blast of emojis at random locations on the page.
  • emojisplosions(): starts calling emojisplosion on a random interval of every few seconds.

Direct Usage

Plop this πŸ‘‡ at the end of your .html <body>:

<script async src="https://unpkg.com/emojisplosion/lib/easy.js"></script>

That ☝ loads Emojisplosion soon after your page loads and starts emojisplosions as soon as it can.

πŸ‘Œ.

Alternately, to create global emojisplosion and emojisplosions functions:

<script src="https://unpkg.com/emojisplosion/lib/global.js"></script>
<script>
	// Just one explosion, please.
	emojisplosion();

	// Commence explosions!
	emojisplosions();
</script>

Framework Usage

First install the emojisplosion package as a dependency:

npm i emojisplosion

You can then import it in your code to access its emojisplosion and emojisplosions functions:

import { emojisplosion, emojisplosions } from "emojisplosion";

// Just one explosion, please.
emojisplosion();

// Commence explosions!
emojisplosions();

Explanation

Each emojisplosion causes a fireworks-like explosion of random emoji to be placed around a random location on your page. Each explosion contains around a dozen emoji, each of which are animated in JavaScript to:

  • Start with a random horizontal velocity and random upward vertical velocity
  • Move along the page as if affected by velocity and preserving inertia

After an emoji is completely hidden or out of bounds, it is removed from the page.

Advanced Mode

With Webpack and other modern JavaScript bundlers:

import { emojisplosion, emojisplosions } from "emojisplosion";

// Just one explosion, please.
emojisplosion();

// Commence explosions!
emojisplosions();

Oh, and Emojisplosion is written in TypeScript and ships with its own typings. πŸ’£

Configuration

emojisplosion and emojisplosions are highly configurable. The following may be passed to both via configuration objects.

Suggestion: see the generated .d.ts under ./lib for full API descriptions.

className

Type: string or () => string

CSS class name to add to all emoji elements. Defaults to "emoji-styles".

emojisplosion({
	className: "my-emoji-styles",
});

Whenever a new className is passed to emojisplosion, a new <style> element is created to add general emoji styles for that class. See styles.ts.

container

Type: Element or () => Element

Element container to append elements into. Defaults to a new <div /> inserted as a first child of document.body.

emojisplosion({
	container: document.getElementById("fun"),
});

emojiCount

Type: number or () => number

How many emojis to create per blast. Defaults to random number between 14 and 28.

Creating 9001 emoji per blast:

emojisplosion({
	emojiCount: 9001,
});

Creating a random number between 100 and 200 per blast:

emojisplosion({
	emojiCount: () => Math.random() * 100 + 100,
});

events

Type: { onClick?: (data: EmojiEventData) => void; }

Handlers for user interactions with individual emojis. Defaults to an onClick that pushes up the emoji up just a little bit.

emojisplosion({
	events: {
		onClick({ actor, event }) {
			actor.update({
				opacity: 1,
				velocity: {
					y: actor.velocity.y / 2 - 15,
				},
			});
		},
	},
});

The EmojiEventData interface contains:

  • actor: EmojiActor: The individual actor being interacted with.
  • event: Event: The original triggering DOM event.

emojis

Type: string[] or () => string[]

List of allowed emojis to randomly choose from for each explosion. The default list of emojis is in emojis.ts; it excludes emojis with dubious reputations such as πŸ’© and πŸ†.

Found an emoji not supposed to be in that list? Please file an issue!

Always choosing the πŸ’– emoji:

emojisplosion({
	emojis: ["πŸ’–"],
});

Allowing any of several wonderful heart emojis for each emoji within a blast:

emojisplosion({
	emojis: ["πŸ’–", "πŸ’•", "πŸ’—", "πŸ’“", "πŸ’"],
});

physics

Runtime change constants for emoji element movements. These default to a sane set of ranges for random numbers that give the appearance of fireworks-like blasts.

These values must be passed in as numbers, with defaults as (value) here:

  • framerate (60): Expected frames per second to adjust position and velocity changes by.
  • gravity (0.35): How much to increase y-velocity downward each tick.
  • rotationDeceleration (0.98): How much to decrease rotation amount each tick.

These values may be randomized, so you can provide them as a const number or { max: number, min: number } for a random integer within, inclusive. Defaults are ([min, max]) here:

  • fontSize ([14, 28]): Individual emojis' font size range.
  • initialVelocities:
    • rotation ([-7, 7]): Range of initial rotation amount.
    • x ([-7, 7]): Range of initial horizontal velocity.
    • y ([-14, -11.7]): Range of initial vertical velocity.
  • rotation ([-45, 45]): Individual emojis' initial rotation range.

These values are optional:

  • preserveOutOfBounds: Whether to skip removing emojis that move outside of the visible screen.
  • opacityDelay: How much to slow down the (time elapsed / framerate) opacity reduction each tick (recommendation: 100 to fade out over a few seconds).

Causing emojis to spin wildly out of control:

emojisplosion({
	physics: {
		initialVelocities: {
			rotation: {
				max: 14,
				min: -14,
			},
		},
		rotationDeceleration: 1.01,
	},
});

Inverting gravity:

emojisplosion({
	physics: {
		gravity: -0.35,
		initialVelocities: {
			y: {
				max: 14,
				min: 11.7,
			},
		},
	},
});

Alternately, the defaultPhysics object is exported, so you can base your physics constants off it:

import { emojisplosions, defaultPhysics } from "emojisplosion";

emojisplosion({
	physics: {
		gravity: -defaultPhysics.gravity,
		initialVelocities: {
			y: {
				max: -defaultPhysics.initialVelocities.max,
				min: -defaultPhysics.initialVelocities.min,
			},
		},
	},
});

position

Type: { x: number, y: number } or () => { x: number, y: number }

How to determine where to place blasts of emojis around the page. These are absolutely positioned midpoints to center the blasts around. They're used directly as left and top CSS properties. You can provide a static object or a function to create one.

The default position chooses integers within the page:

emojisplosion({
	position: () => ({
		x: Math.random() * innerWidth,
		y: Math.random() * innerHeight,
	}),
});

Always exploding from a fixed position:

emojisplosion({
	position: {
		x: 35,
		y: 35,
	},
});

Exploding emoji around your favorite element on the page:

const element = document.querySelector("#my-face");

emojisplosion({
	position() {
		// https://stackoverflow.com/questions/1480133
		const offset = cumulativeOffset(element);

		return {
			x: offset.left + element.clientWidth / 2,
			y: offset.top + element.clientHeight / 2,
		};
	},
});

process

Type: (element: Element) => void

Processes each element just before it's appended to the container. Useful if you'd like to apply custom attributes, class names, or styles to your elements.

Adding an .emoji class to each element:

emojisplosion({
	process(element) {
		element.className = "emoji";
	},
});

uniqueness

Type: number or () => number

How many different types of emojis are allowed within a blast. Each blast will evaluate this to a number, U, and choose the first U emojis from a shuffled variant of the emojis list. If U > emojis.length, it will be ignored.

uniqueness defaults to Infinity.

Allowing only one emoji type per blast:

emojisplosion({
	uniqueness: 1,
});

Allowing one more emoji type per blast each blast:

let count = 0;

emojisplosion({
	uniqueness() {
		count += 1;
		return count;
	},
});

emojisplosions

emojisplosions can take in all of the same settings as emojisplosion. It returns an object with a cancel function that can cancel any pending work:

// Commence explosions!...
const { cancel } = emojisplosions();

// ...but stop after ten seconds.
setTimeout(cancel, 10000);

Additionally, these configurations are exclusively for emojisplosions:

interval

Type: number or () => number

How frequently to create explosions. Passed to scheduler as the delay (typically in milliseconds) before each explosion.

Pass a number to always delay that much. Pass a function for it to be called immediately for the delay before the first explosion, then again as each explosion is started to schedule the next explosion.

The default interval is a function that returns 0 the first time for an immediate explosion, then a random number in [700, 2100] subsequent times.

As quickly as setInterval can fire (this will probably crash your browser!):

emojisplosions({
	interval: 0,
});

Once a second:

emojisplosions({
	interval: 1000,
});

0ms delay the first explosion, then 1000ms delay each subsequent explosion:

let scheduled = false;

emojisplosions({
	interval() {
		if (!scheduled) {
			scheduled = true;
			return 0;
		}

		return 1000;
	},
});

scheduler

Type: (action: () => void, delay: number) => number

Schedules the next explosion to occur. This defaults to setTimeout, which is why interval is typically treated as milliseconds.

emojisplosions({
	scheduler(action, delay) {
		console.log(`Will emoji in ${delay} ms!`);
		action();
	},
});

Development

See .github/CONTRIBUTING.md and .github/DEVELOPMENT.md. Thanks! πŸ’–

Contributors

Josh Goldberg
Josh Goldberg

πŸ’» 🚧
Luciano Mammino
Luciano Mammino

πŸ“– πŸ’»
helenamerk
helenamerk

πŸ’»

πŸ’™ This package was templated with create-typescript-app.

"So anyway, I started blasting!" - Frank Reynolds

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