. ... -.-.
ESC Ethereum Status Codes
Broadly applicable status codes for Ethereum smart contracts
Table of Contents
Motivation
Autonomy
Smart contracts are largely intended to be autonomous. While each contract may define a specific interface, having a common set of semantic codes can help developers write code that can react appropriately to various situations.
Semantically Rich
HTTP status codes are widely used for this purpose. BEAM languages use atoms and tagged tuples to signify much the same information. Both provide a lot of information both to the programmer (debugging for instance), and to the program that needs to decide what to do next.
ESCs convey a much richer set of information than booleans, and are able to be reacted to autonomously unlike arbitrary strings.
User Feedback
Since status codes are finite and known in advance, we can provide global,
human-readable sets of status messages. These may also be translated into any language,
differing levels of technical detail, added as revert
messages, natspecs, and so on.
We also see a desire for this in transactions, and there's no reason that ESCs couldn't be used by the EVM itself.
Approach
Encoding
ESCs are encoded as a byte
. Hex values break nicely into high and low nibbles:
category
and reason
. For instance, hex"01"
stands for general success
and hex"00"
for general failure.
byte
is quite lightweight, and can be easily packed with multiple codes into
a bytes32
(or similar) if desired. It is also easily interoperable with uint8
,
cast from enum
s, and so on.
Human Readable
Developers should not be required to memorize 256 codes. However, they break nicely into a table.
Cognitive load is lowered by organizing the table into categories and reasons.
0x10
and 0x11
belong to the same category, and 0x04
shares a reason with 0x24
While this repository includes helper enums, we have found working directly in
the hex values to be quite natural. ESC 0x10
is just as comfortable as HTTP 401, for example.
Extensiblilty
The 0xA
category is reserved for application-specific statuses.
In the case that 256 codes become insufficient, bytes1
my be embedded in larger byte arrays.
Code Table
X. Low Nibble | 0. Generic | 10. Permission | 20. Find/Match/&c | 30. Negotiation / Offers | 40. Availability | 50. | 60. | 70. | 80. | 90. | A0. | B0. | C0. | D0. | E0. Cryptography | F0. Off Chain |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0. Failure | 0x00 Failure | 0x10 Disallowed | 0x20 Not Found | 0x30 Other Party Disagreed | 0x40 Unavailable or Expired | 0xE0 Decrypt Failure | 0xF0 Off Chain Failure | |||||||||
1. Success | 0x01 Success | 0x11 Allowed | 0x21 Found | 0x31 Other Party Agreed | 0x41 Available | 0xE1 Decrypt Success | 0xF1 Off Chain Success | |||||||||
2. Accepted / Started | 0x02 Accepted / Started | 0x12 Requested Permission | 0x22 Match Request Sent | 0x32 Sent Offer | 0xE2 Signed | 0xF2 Off Chain Process Started | ||||||||||
3. Awaiting Others | 0x03 Awaiting | 0x13 Awaiting Permission | 0x23 Awaiting Match | 0x33 Awaiting Their Ratification | 0x43 Not Yet Available | 0xE3 Other Party Signature Required | 0xF3 Awaiting Off Chain Completion | |||||||||
4. Action Required / Awaiting You | 0x04 Action Required | 0x14 Awaiting Your Permission | 0x34 Awaiting Your Ratification | 0x44 Awaiting Your Availability* | 0xE4 Your Signature Required | 0xF4 Off Chain Action Required | ||||||||||
5. | ||||||||||||||||
6. | ||||||||||||||||
7. | ||||||||||||||||
8. | ||||||||||||||||
9. | ||||||||||||||||
A. | ||||||||||||||||
B. | ||||||||||||||||
C. | ||||||||||||||||
D. | ||||||||||||||||
E. | ||||||||||||||||
F. Meta/Info | 0x0F Metadata Only | 0xFF Data Source is Off Chain (ie: no guarantees) |
- Unused regions are available for further extension or custom codes
- You may need to scroll the tables horizontally (they're pretty wide)
Example Sequence Diagrams
0x03 = Waiting
0x31 = Other Party (ie: not you) Agreed
0x41 = Available
0x43 = Not Yet Available
Exchange
AwesomeCoin DEX TraderBot
+ + +
| | buy(AwesomeCoin) |
| | <------------------------+
| buy() | |
| <---------------------+ |
| | |
| Status [0x43] | |
+---------------------> | Status [0x03, 0x43] |
| +------------------------> |
| | |
| | isDoneYet() |
| | <------------------------+
| | |
| | Status [0x03, 0x43] |
| +------------------------> |
| | |
| | |
| Status [0x41] | |
+---------------------> | |
| | |
| buy() | |
| <---------------------+ |
| | |
| | |
| Status [0x31] | |
+---------------------> | Status [0x31] |
| +------------------------> |
| | |
| | |
| | |
| | |
+ + +
0x01 = Generic Success
0x10 = Disallowed
0x11 = Allowed
Token Validation
Buyer RegulatedToken TokenValidator IDChecker SpendLimiter
+ + + + +
| buy() | | | |
+------------------------> | check() | | |
| +-----------------------> | check() | |
| | +-----------------------> | |
| | | | |
| | | Status [0x10] | |
| | Status [0x10] | <-----------------------+ |
| throw/revert | <-----------------------+ | |
| <------------------------+ | | |
| | | | |
+---------------------------+ | | | |
| | | | | |
| Updates ID with provider | | | | |
| | | | | |
+---------------------------+ | | | |
| | | | |
| buy() | | | |
+------------------------> | check() | | |
| +-----------------------> | check() | |
| | +-----------------------> | |
| | | | |
| | | Status [0x11] | |
| | | <-----------------------+ |
| | | | |
| | | | check() |
| | +-------------------------------------------> |
| | | | |
| | | | Status [0x11] |
| | Status [0x11] | <-------------------------------------------+
| Status [0x01] | <-----------------------+ | |
| <------------------------+ | | |
| | | | |
| | | | |
| | | | |
+ + + + +