3d Box Geometry
Generate a 3d box, with optional segments, centered on the origin.
var box = require('geo-3d-box')({
size: [5,5,5],
segments: [2,2,2]
})
or
var box = require('geo-3d-box')({
size: 5,
segments: 2
})
The returned object is in the format of a simplicial complex with positions and cell indices (faces). In addition uvs and normals are generated.
box = {
positions: [ [x,y,z], [x,y,z], ... ],
cells: [ [0,1,4], [4,3,0], ... ],
uvs: [ [u,v], [u,v], ... ],
normals: [ [x,y,z], [x,y,z], ... ],
}
Size (Array or Number)
Either an array or a single number. Sets the width, height, and depth of the box. Defaults to [1,1,1].
Segments (Array or Number)
Subdivide the cube.
Migrating from v1.x.x
The data is now all chunked in tuples like [ [x,y,z], [x,y,z], ... ]
instead of [ x,y,z,x,y,z,... ]
to be more in-line with stack.gl's ecosystem. In addition normals are now provided by default.