glsl-cornell-box

2.0.4 • Public • Published

glsl-cornell-box

stable

cornell

(glsl bin demo)

The Cornell Box raymarched in GLSL, for testing purposes. Credit to @h3r3.

precision highp float;
 
uniform vec2 iResolution;
uniform float iGlobalTime;
 
#pragma glslify: cornell require('glsl-cornell-box') 
#pragma glslify: camera require('glsl-turntable-camera') 
 
void main() {
  vec3 ro, rd;
  float anim = sin(iGlobalTime);
  float rot = anim*0.1;
  float angle = anim*0.25;
  float dist = -2.0;
  camera(rot, angle, dist, iResolution.xy, ro, rd);
 
  gl_FragColor.rgb = cornell(ro, rd);
  gl_FragColor.a = 1.0
}

You will not be able to rotate around it fully as the back-side of each face will be black (unlit). PRs welcome.

Note: You should use highp precision in your shaders to support mobile and low-end GPUs.

Usage

NPM

vec3 cornellBox(vec3 ro, vec3 rd)

Raymarches a cornell box where ro is "ray origin" and rd is "ray direction." Returns the RGB colors of the scene. The colors are not clamped to 0.0 .. 1.0 range; this allows for bloom and other HDR effects.

License

License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Details

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Install

npm i glsl-cornell-box

Weekly Downloads

3

Version

2.0.4

License

CC BY-NC-SA 3.0

Last publish

Collaborators

  • mattdesl