An image processing library written entirely in WebAssembly and Rust (i.e. zero external or native dependencies).
JavaScript | WebAssembly |
---|---|
Try it: https://raphamorim.io/wasm-image-editor
Filter | WASM (best) | WASM (average) | JavaScript (best) | JavaScript (average) |
---|---|---|---|---|
Grayscale | ~7ms | ~10ms | ~10ms | ~14ms |
Sepia | WIP | WIP | WIP | WIP |
Filter suggestion? Open an issue :)
Grayscale = 0.299R + 0.587G + 0.114B
Example (rust with casting between f32 and u8):
let grayscale = ((pixels[i] as f32 * 0.3) + (pixels[i+1] as f32 * 0.59) + (pixels[i+2] as f32 * 0.11)) as u8;
Grayscale = (R + G + B ) / 3
Theoretically, the formula is 100% correct. But when writing code, you may encounter uint8 overflow error. The sum of R, G, and B is greater than 255. To avoid the exception, R, G, and B should be calculated, respectively.
Grayscale = R / 3 + G / 3 + B / 3
let pixels = unsafe { from_raw_parts_mut(data as *mut u8, len) };
let mut i = 0;
loop {
if i >= len - 1 {
break;
}
let grayscale = (pixels[i] / 3) + (pixels[i + 1] / 3) + (pixels[i + 2] / 3);
pixels[i] = grayscale;
pixels[i + 1] = grayscale;
pixels[i + 2] = grayscale;
i += 4;
}
const imageData = context.getImageData(0, 0, canvas.width, canvas.height);
const pixels = imageData.data;
for (var i = 0, n = pixels.length; i < n; i += 4) {
const grayscale = pixels[i] * .3 + pixels[i+1] * .59 + pixels[i+2] * .11;
pixels[i] = grayscale;
pixels[i+1] = grayscale;
pixels[i+2] = grayscale;
}