EventEmitter
The last EventEmitter you'll ever need. Small, fast, full-featured, for node.js and the browser.
Apart from the usual stuff, EventEmitter
features:
handleEvent()
objects- wildcards
- namespaces
- an API you already know
- excellent documentation
- extensive tests, powered by Jasmine (v2.1)
- support for your package manager
And all this in 3.2kB (minified) or 1050 bytes (gzipped)!
Table of Contents
Getting a copy
There are several ways of obtaining a copy of EventEmitter
. You can download the source code from GitHub, or use your preferred package manager.
Source
Go to the GitHub repo, download the EventEmitter.js
or EventEmitter.min.js
(minified) scripts and put them somewhere in your project folder.
NPM
Make sure you have node.js and npm (which comes with node.js) installed. Then, you can just:
$ npm install --save last-eventemitter
Bower
Make sure you have Bower installed. Then, you can just:
$ bower install TuurDutoit/EventEmitter
Component
Make sure you have Component installed. Then, you can just:
$ component install TuurDutoit/EventEmitter
Using it in your page
Again, there are several ways to do this. EventEmitter
works with AMD loaders (like requirejs), commonJS (used by node.js) and in the browser, as the global EventEmitter
symbol.
Browser
Just include the EventEmitter.js
(developement) or EventEmitter.min.js
(production) scripts in your page, by appending a <script>
tag in the <head>
:
AMD
Just require it in your code, like so:
//myModule.js;
Note the absence of the .js
extension on path/to/EventEmitter
!
node.js / commonJS
Just require it in your code, like so:
var EventEmitter = ;
Note the absence of the .js
extension on path/to/EventEmitter
!
Contributing
EventEmitter
is fully open-source and free as in speech. Please feel free to open issues (in the issue tracker please) and don't be shy to open a Pull Request! Happy coding!
Notes
Wildcards
At the moment the wildcards implementation works with RegExps, which have one major downside: comparing two RegExps (and thus wildcard events) is very difficult. That is why I advise you to use wildcards only with namespaces: use them to wildcard scopes, but not parts of scopes/events. That leads to problems when matching event strings.
Also, wildcards work differently with #off()
and #offAll()
than with all the other methods. With #off()
and #offAll()
, the event
s passed to those methods are converted to RegExps, and then all the listeners' event strings are matched against these RegExps to determine which should be removed. This prevents the removal of a listener listening to scope:*
by calling #offAll("scope:event")
, but allows removing a listener listening for scope:event
byt calling #offAll("scope:*")
.
With all the other methods, it works a little differently. Here, matches are tested in both ways: the listeners' event strings are matched against the event
s RegExp, and the event
is tested against the listeners' RegExps. This allows executing a listener listening to scope:*
with a call to emit("scope:event")
, but it also allows executing one listening to scope:event
by calling emit("scope:*")
.
I'm working on a way to allow for more complex wildcards, maybe even using RegExps yourself in all the methods, but that is complex, and more importantly, computationally intensive, and thus slow. I hope I can solve the problem, but don't expect that to happen soon.
Listeners
Listener
s can be either a normal function
or an object with a handleEvent()
method (as in the DOM Events API). For more info about handleEvent()
, check this page (check the 'listener' section).
API
Note: A .
means a property/method is only available on the EventEmitter
object, not on its instances. A #
means that a property/method is only available on EventEmitter
instances.
Note: A Listener
type means either a normal function or an Object with a handleEvent()
method. For more info, check the Listeners section above.
new EventEmitter()
return: EventEmitter. Of course.
To begin, create a new instance of EventEmitter
. The contructor doesn't expect any arguments.
var ee = ;
#_events | Object
The #_events
object maps event strings to arrays of listeners. It is intended to be used internally, but you can, very cautiously, use it yourself.
An _events
object looks like this:
ee_events = "event": {...} {...} {...} "scope:event": {...} "scope:*": {...} {...}
#on/addListener/addEventListener (string: event, Listener: listener)
event: string. The event to add the listener to. May contain wildcards.
listener: Listener. The listener to add.
return: EventEmitter. For chaining.
Use this method to attach an event listener. When the event
is fired, the listener will be executed (i.e. passed to EventEmitter.execListener
) and the arguments passed to emit()
will be passed on to the listener. The last argument will be the event string passed to emit()
. If a listener is added multiple times, it will be executed the same amount of times it was added and in the same order as it was added. Also, event
may contain wildcards (please read the Wildcards section).
// Received event: scope:event// Hello, Tuur Dutoitee;ee; ee;ee;
#once/addOnceListener (string: event, Listener: listener)
event: string. The event to add the listener to. May contain wildcards.
listener: Listener. The listener to add.
return: EventEmitter. For chaining.
This method does the same as #on()
, but it makes sure the listener is only called once: it will remove it after the first call.
// Listener called 1 time.// Done.var count = 0;ee; ee;ee;console;
#many/addManyListener (string: event, Listener: listener, int: times)
event: string. The event to add the listener to. May contain wildcards.
listener: Listener. The listener to add.
times: int. The maximum amount of times to call the listener.
return: EventEmitter. For chaining.
This method does the same as #on()
, but makes sure the listener is called a maximum of times
times, by removing the listener after the times
th call.
Note: addManyListener
is singular!
// Listener called 1 times.// Listener called 2 times.// Done.var count = 0;ee; ee;ee;ee;console;
#emit/fire/trigger (string: event, [any: arg1, any: arg2,...])
event: string. The event that should be emitted. May contain wildcards.
argN: any. Arguments to pass to the listeners.
return: EventEmitter. For chaining.
This method emits events, i.e. it executes all the listeners that are listening for event
(which may contain wildcards; read the Wildcards section), passing in all the arguments after event
.
There are two things happening here:
- Checking which listeners to call. This is done by checking if the
event
RegExp matches the listener's event string, or vice versa. Read the Wildcards section for more info. - Executing the listeners. In this stage, all the matching listeners are passed to
.execListener()
for execution. Theargs
will be set to any arguments that are passed afterevent
, and thenevent
itself is passed as last argument.
// Received event: scope:event// Hello, Tuur Dutoitee;ee; ee;ee;
#off/removeListener/removeEventListener (string:event, Listener: listener, [bool: all (false)])
event: string. The event to remove the listener from. May contain wildcards.
listener: Listener. The listener to remove.
all: bool, optional (false). Whether to remove all instances of the listener.
return: EventEmitter. For chaining.
This method removes listener
from the list of listeners for event
. event
may contain wildcards, but these work a little different from #on()
and #emit()
: here, only the listeners' event strings are matched against event
's RegExp, and not the other way around. For more info, read the Wildcards section.
The all
argument allows to control the behaviour when a listener has been added multiple times. When all
is false
(the default), only one instance of the listener is removed. When all
is true
, all the instances (that match event
) will be removed.
With all = false
:
var {...};// Add the listener twiceee;ee;// Remove one instanceee;// 1ee;
With all = true
:
ee;ee;// Remove all instancesee;// 0ee;
#offAll/removeAllListeners ([string: event ("*")])
event: string, optional ("*"). The event to remove all listeners from. May contain wildcards.
return: EventEmitter. For chaining.
This method removes all listeners for a specific event
(which may contain wildcards; read the Wildcards section), or for the whole EventEmitter
(if no event
is specified).
For a specific event:
ee;ee;ee; // 1ee;
For the whole EventEmitter
:
ee;ee;ee; // 0ee;
#count/countListeners ([string: event ("*")])
event: string, optional ("*") The event for which to count the listeners. May contain wildcards.
return: int The amount of listener listening for event
.
This method counts the listeners that are listening to event
(which may contain wildcards; read the Wildcards section). If no event
is specified, it counts all the listeners for the EventEmitter
.
For a specific event:
ee;ee; // 1ee;
For the whole EventEmitter
:
ee;ee; // 2ee;
#listeners/getListeners ([string: event ("*")])
event: string, optional ("*"). The event to get the listeners for. May contain wildcards.
return: Array<Listener>. An array containing all the listeners listening for event
.
This method retrieves all the listeners that listen for event
(which may contain wildcards; read the Wildcards section). If no event
is specified, it returns all the listeners bound to the EventEmitter
. The returned array may contain duplicates (if you added a listener more than once).
For a specific event
:
ee;ee; // [ function listener1(){...} ]ee;
For the whole EventEmitter
:
ee;ee; // [ function listener1(){...}, function listener2(){...} ]ee;
.execListener (Listener: listener, Array<any>: args)
listener: Listener The listener to execute.
args: Array<any> The arguments to pass to the listener
return: any. Anything the listener returns.
Note: This method is only available on the EventEmitter
object, not on its instances!
EventEmitter.execListener()
executes a listener, apply()
ing args
to it.
listener
can be a function, or an object with a handleEvent()
method. For more info about listeners, check the Listeners section.
The this
in the listener will be set to listener
(be it a function or an object; this is default javascript behaviour). This method is intended for internal use, but may be used publicly.
var { console; console;}var objectListener = handleEvent: listenervar args = "hello" "world"; //hello, world//functionEventEmitter; //hello, world//objectEventEmitter;
.eventRegexp (string: event)
event: string. The event name to convert to a RegExp.
return: RegExp. The RegExp that matches the event name.
Note: This method is only available on the EventEmitter
object, not on its instances!
With EventEmitter.eventRegexp()
, you can get the RegExp representation of a wildcard event. This method just passes the event name you give it to new RegExp(event)
, after replacing *
by .*
. This method is intended for internal use, but may be used publicly.
This method uses the EventEmitter.regexps
object as a sort of cache: any event strings that have not yet passed eventRegexp()
will be added to it (with their RegExp representation), and EventRegexp()
will return the RegExp that has been stored in regexps
if the event string can be found there.
Note: When matching wildcard events with other wildcard events, weird things can happen. I'm working on a way to solve this. In the meantime, take a look at the Wildcards section.
// /scope:.*/EventEmitter;// Matches: "scope:event", "scope:other-event"// but not: "event", "world:event"
.regexps | Object
Note: This property is only available on the EventEmitter
object, not on its instances!
EventEmitter.regexps
is an object matching event strings and their RegExp representations. This is only used by EventEmitter.eventRegexp()
as a sort of cache, to prevent memoty leaks.
It looks like this:
EventEmitterregexps = "event": /^event$/ "scope:*": /^scope:*$
License
The MIT License (MIT)
Copyright (c) 2014-2015 Tuur Dutoit
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.