liveosc

0.0.2 • Public • Published

node-liveosc

node.js integration with Ableton Live via LiveOSC

Prerequisites

You will need to have LiveOSC installed and running. For best results, please use this version:

https://github.com/dinchak/LiveOSC

Usage

Basic usage is as follows:

// load LiveOSC class
var LiveOSC = require('liveosc');
 
// create new instance of LiveOSC, starts OSC listener
var liveosc = new LiveOSC({debug: true});
 
// triggered when Live is loaded and ready
liveosc.song.on('ready', function () {
 
  // start the song playing
  liveosc.song.play();
});

Reference

See the API docs for full usage information.

Song Structure

The LiveOSC object has a song property that contains a full object map of the current Live set. The organization of the object is as follows:

Song

{
  tempo: 120.0,
  tracks: [{Track}, {Track}, ...],
  returns: [{Return}, {Return}, ...],
  devices: [{Device}, {Device}, ...],
  volume: 0.0,
  pan: 0.0,
  scene: 0,
  beat: 0,
  playing: 1
}

Track

{
  id: 0,
  name: '1-MIDI',
  clips: [{Clip}, {Clip}, ...],
  sends: [{id: 0, value: 1.0}, {id: 1, value: 1.0}, ...],
  devices: [{Device}, {Device}],
  audio: 0,
  solo: 0,
  mute: 0,
  arm: 0,
  volume: 0,
  pan: 0,
  numScenes: 0
}

Clip

{
  id: 0,
  name: '',
  track: {Track},
  state: 0,
  coarse: 0,
  fine: 0,
  loopstart: 0,
  loopend: 0,
  loopstate: 0,
  warping: 0,
  length: 0
}

Return

{
  id: 0,
  name: 'A-Reverb',
  sends: [{id: 0, value: 1.0}, {id: 1, value: 1.0}, ...],
  devices: [{Device}, {Device}],
  solo: 0,
  mute: 0,
  volume: 0,
  pan: 0
}

Device

{
  id: 0,
  name: 'Reverb',
  track: {Track},
  type: 'return',
  params: [
    {
      id: 0,
      value: 1,
      name: 'Device On',
      min: 0,
      max: 1
    },
    {
      id: 1,
      value: 0.5555555820465088,
      name: 'PreDelay',
      min: 0,
      max: 1
    },
    ...
  ]
}

Changing Parameters

Most parameters have a corresponding set function that can be called to change them. For example, to set a clip's pitch, use the setPitch function:

clip.setPitch(12);

There are also a number of events that can be triggered, such as playing a clip:

clip.play();

See the API docs for a full reference.

Events

Each object emits various events that can be listened for. For example, to listen for changes to a clip's playing state (ie. the clip was started or stopped):

clip.on('state', function (param) {
  // do something with param
});

param will contain the new and previous values of the parameter, for example:

{
  value: 1,
  prev: 0
}

Events can be listened at a global level as well. Each clip, track, device, and return will prefix its events with the type (clip:state for example) and broadcast them through the song event emitter. To listen for all clip state changes:

liveosc.song.on('clip:state', function (param) {
  // do something with param
});

Additional parameters including the id of the object will be passed at the global level:

{
  id: 0, // the clip id
  trackId: 0, // the track id the clip is on
  value: 1,
  prev: 0
}

See the API docs for a full reference.

Using the REPL

A REPL is included to help with exploring the object model and how LiveOSC behaves:

$ node repl
LiveOSC> song.tracks[2].name;
'3-Audio'
LiveOSC> song.tracks[2].clips[1].name;
'test'
LiveOSC> song.tracks[2].clips[1].on('name', function (param) { console.log(param) });
undefined
LiveOSC> song.tracks[2].clips[1].setName('fresh jams');
undefined
{ value: 'fresh jams', prev: 'test' }
LiveOSC> song.tracks[2].clips[1].name;
'fresh jams'
LiveOSC>

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Install

npm i liveosc

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Version

0.0.2

License

MIT

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Collaborators

  • dinchak