ECS - Entity Component System
A simple entity-component-system for HTML5 games.
Example: a platformer inspired by Celeste
Usage
import * as ECS from "lofi-ecs";
class Velocity extends ECS.Component {
x: number;
y: number;
constructor(x: number, y: number) {
super();
this.x = x;
this.y = y;
}
}
class Position extends ECS.Component {
x: number;
y: number;
constructor(x: number, y: number) {
super();
this.x = x;
this.y = y;
}
}
class PhysicsSystem extends ECS.System {
constructor() {
super([Coordinates, Velocity]); // necessary Components
}
updateEntity(entity: ECS.Entity, params: UpdateParams): void {
const position = entity.getComponent(Position) as Position;
const velocity = entity.getComponent(Velocity) as Velocity;
position.x = position.x + params.dt * velocity.x;
position.y = position.y + params.dt * velocity.y;
if (position.y < params.canvas.height) {
velocity.y += params.dt * GRAVITY;
}
}
}
const ecs = new ECS.ECS();
ecs.addSystem(new PhysicsSystem());
const entity = new ECS.Entity();
entity.addComponent(new Velocity(0, 1));
entity.addComponent(new Position(0, 0));
ecs.addEntity(entity);
let dt: number = 0;
let then: number = 0;
function animate(now: number) {
now *= 0.001;
dt = now - then;
then = now;
ecs.update({ dt });
requestAnimationFrame(animate);
}