node-mcpe-anvil
LevelDB and NBT storage provider implementation in Node for MCPE
Anvil API
Anvil(path)
Build an anvil: provide loading and saving of chunks in all regions in path
Anvil.saveRaw(x, z, type, data)
Takes an MCPE anvil chunk either terrain (0x30
), tile entity (0x31
) or entity data (0x32
) and saves it to the overworld.
Anvil.loadRaw(x, z, type)
Returns a promise containing the chunk data at x, z or null if that chunk isn't saved
Anvil.saveNetherRaw(x, z, type)
Takes an MCPE anvil chunk either terrain (0x30
), tile entity (0x31
) or entity data (0x32
) and saves it to the nether.
Anvil.loadNetherRaw(x, z, type)
Returns a promise containing the chunk data at x, z or null if that chunk isn't saved in the nether
Level API
level.readLevel(path)
Writes to a little-endian encoded level.dat file containing the following values (these values are examples from our world, values may vary but names will stay the same):
DayCycleStopTime: -1 GameType: 0 Generator: 1 LastPlayed: 0 1460319360 LevelName: 'My World' LimitedWorldOriginX: 12 LimitedWorldOriginY: 128 LimitedWorldOriginZ: 4 NetworkVersion: 46 Platform: 2 RandomSeed: 0 276131071 SpawnX: 12 SpawnY: 128 SpawnZ: 4 StorageVersion: 4 Time: 0 63 currentTick: 0 63 eduLevel: 0 hasBeenLoadedInCreative: 0 lightningLevel: 0 lightningTime: 95937 rainLevel: 0 rainTime: 47937 spawnMobs: 1 worldStartCount: 0 -2
level.writeLevel(path, value)
Writes to a little-endian encoded level.dat file containing the same values as the example above
Usage
We've got a couple of examples for you, check these out
Or check this out:
'use strict';var level = level; level ;