my-avatars
Generate unique avatars of off your own image files!
Docs
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Item
-
new Item(path, opts)
-
path
is the path to the image -
opts
-
x
:Number
- x-coord to place the image -
y
:Number
- y-coord to place the image -
check
:Boolean
- check if the image can be found - required toreplace
-colors -
replace
:Array
ofObject
's - filled with colors to replace from and to-
from
:String
- color to replace from, in the format ofr,g,b
- e.g.128,128,128
-
to
:String
- color to replace to, in the format ofr,g,b
- e.g.128,128,128
-
-
-
-
-
Layer
-
new Layer(name, idx)
-
name
:String
- a friendly name to recognise -
idx
:Number
- the z-index of the layer
-
-
-
Generator
-
new Generator(width, height, parentElm)
-
width
:Number
- width of the avatar -
height
:Number
- height of the avatar -
parentElm
:Element
- element to place avatar within
-
-
Usage
Installing
First install my-avatars
by running npm i my-avatars
Import
Now you'll need to import { Generator, Layer, Item }
from my-avatars
in your js
-file.
Building
To build the generator, you'll have to have some images at hand. These should be made into Item
's, by new Item('./images/face.png')
.
Next, we'll need a Layer
: new Layer('faces', 0)
, this layer should have a name - for your own convenience - and an id, which can correspond to the z-index in css.
NB: No two layers can't have the same index.
Next-up, we'll need to pass in all of the Item
's, like so: faceLayer.addItem(item)
.
Generator
Now for the magical part, the Generator
. Start by creating a new Generator
, by new Generator(400, 400, app)
. Whereas the first 400
is the width of the avatar, next is the height and last argument is the parent element of, to which the avatar-canvas should be injected.
If all of this doesn't make sense. Check out the example
Example
Check main.js, to run the example use npm run dev
. Or read this article