NatureJS
NatureJS is an easy to use Class system for Javascript supporting private, protected and package scopes, and inheritance. Supported in any Ecma5 compliant javascript environment (node.js or browser).
Quick examples:
Create a Class:
var MyCLass = nature.create(definition);
var Foo = nature.create(function(pub, prot){ //constructor //prot scope is protected prot.construct = function(name){ prot.name = name; } pub.present = function(){ console.log("Hello. My name is "+prot.name+".") } }); var bar = new Foo("John");bar.present(); //logs "Hello. My name is John."
Create an instance Factory:
var myFactory = nature.factory(definition);
factory() works the same logic create(), but generates a factory function that returns "function" instances (executing prot.scope()), whereas .create() returns regular classes. Factories can be derived and chained in inheretance or packages just like any Class.
var testFactory = nature.factory(function(pub, prot){ //constructor prot.construct = function(name){ prot.name = name; } pub.present = function(){ console.log("Hello. My name is "+prot.name+".") } //prot.scope() - method to be run every time the instance function is called prot.scope = function(){ console.log("JS, the place where functions can be instances") } }); var bar = testFactory("John"); //no "new" constructor neededbar.present(); //logs "Hello. My name is John."bar(); //logs "JS, the place where functions can be instances"
Multiple inheritance:
var MyCLass = nature.from([ParentN[, ... Parent2], ] Parent1).create(definition);
var Bar = nature.from(Foo).create(function(pub, prot){ pub.greet = function(whom){ console.log("Hi "+whom+"!. I'm "+prot.name+"."); } }); var baz = new Bar("Carlos");baz.present(); //logs "Hello. My name is Carlos."baz.greet("Chris"); //logs "Hi Chris! I'm Carlos."
Note: Multiple inheritance is mainly suited for small or, at most, average dependency graphs - if your application has a very complex class structure consider keeping to single inheritance, otherwise you risk running into multiple inheritance issues. NatureJs, when given the same property declared in multiple inerited parents, will always allow the right-most (ParentN argument) to override. You've been warned.
Non-inheritable private instance scopes:
If you want absolutely private scopes (inheriting classes cannot change), you can use the variety function scope for private static, and the spawn function scope for instance private.
var Baz = nature.create(function(pub, prot){ var privateText = "happy!"; pub.sayHappy = function(){ console.log("I'm "+privateText+"!"); } });var Qux = nature.from(Baz).create(function(pub, prot){ var privateText = "angry!"; pub.sayAngry = function(){ console.log("I'm "+privateText+"!"); } }); var qux = new Qux();qux.sayAngry(); //logs "I'm angry!"qux.sayHappy(); //logs "I'm happy!"
Packages
var myPackage = nature.createPackage();
var pack = nature.createPackage(); var Foo = pack.create(function(pub, prot, unfold){ prot.bar = "hi!"; });var Baz = pack.create(function(pub, prot, unfold){ pub.logProtectedBar = function(obj){ var instanceProt = unfold(obj); //Note: throws error in case of out of package obj console.log( instanceProt.bar ); } }); var foo = new Foo();var baz = new Baz(); baz.logProtectedBar(foo); //logs "hi!"
SubPackages
var mySubPackage = pack.createPackage();
Subpackages can access all the parent packages instances protected scopes.
Legal Stuff
MIT license. See the included LICENSE file for more details.