Octree
Octree is a data structure used for spatial partitioning, which can be used to efficiently locate nearby points in 3D space. This implementation of Octree is written in JavaScript and can be used in various applications that require spatial indexing of points.
demo
https://octree-es.i.cnbbx.com/demo/demo.html
https://octree-es.i.cnbbx.com/demo/joinBoxGeometry.html
https://octree-es.i.cnbbx.com/demo/joinGltf.html
https://octree-es.i.cnbbx.com/demo/joinsphereGeometry.html
https://octree-es.i.cnbbx.com/demo/test.html
Usage
Creating an Octree
To create an Octree, you need to provide the position and size of the root cell. You can also specify the accuracy
parameter, which determines the minimum distance between points in the octree. The default value of accuracy
is 0.
import Octree from "./octree.js";
import Vec3 from "./vec3.js";
const origin = Vec3.create(0, 0, 0);
const size = Vec3.create(100, 100, 100);
const octree = new Octree(origin, size);
Adding Points
You can add points to the Octree using the add
method. The second argument to this method is optional and can be used to associate some data with the point.
const point = Vec3.create(10, 20, 30);
const data = { name: "Point A" };
octree.add(point, data);
Finding Points
You can use the has
method to check whether a point exists in the Octree or not. If a point exists, the method returns its associated data; otherwise, it returns false.
const point = Vec3.create(10, 20, 30);
if (octree.has(point)) {
console.log("The point exists in the octree");
} else {
console.log("The point does not exist in the octree");
}
You can also find the nearest point to a given point in the Octree using the findNearestPoint
method. By default, this method returns only the nearest point. You can also specify the includeData
option to include the associated data of the nearest point.
const point = Vec3.create(10, 20, 30);
const nearestPoint = octree.findNearestPoint(point);
if (nearestPoint) {
console.log("The nearest point is:", nearestPoint);
}
You can further restrict the search radius and exclude the given point using the maxDist
and notSelf
options.
const point = Vec3.create(10, 20, 30);
const options = { maxDist: 50, notSelf: true };
const nearestPoint = octree.findNearestPoint(point, options);
if (nearestPoint) {
console.log("The nearest point within 50 units is:", nearestPoint);
}
To find all points within a given radius, you can use the findNearbyPoints
method.
const point = Vec3.create(10, 20, 30);
const radius = 50;
const results = octree.findNearbyPoints(point, radius);
if (results.points.length > 0) {
console.log("Found", results.points.length, "points within", radius, "units.");
}
Cell Operations
You can traverse all cells at a certain level using the getAllCellsAtLevel
method. By default, this method starts with the root cell and returns all cells at the specified level that contain one or more points.
const level = 3;
const cells = octree.getAllCellsAtLevel(level);
console.log("Found", cells.length, "cells at level", level);
Conclusion
Octree is a simple yet powerful data structure for spatial indexing of points in 3D space. This implementation of Octree in JavaScript can be used in various applications that require fast and efficient lookup of nearby points.
Vec3 Class
The Vec3
class is a JavaScript implementation of a 3D vector that provides various operations for manipulating and calculating vectors in 3D space.
Usage
Creating Vectors
To create a new vector, you can use the constructor or the static create
method:
import Vec3 from './Vec3.js';
const v1 = new Vec3(1, 2, 3);
const v2 = Vec3.create(4, 5, 6);
Vector Operations
The Vec3
class provides various operations for manipulating vectors. Here are some examples:
Addition and Subtraction
const v1 = Vec3.create(1, 2, 3);
const v2 = Vec3.create(4, 5, 6);
const result1 = v1.clone().add(v2); // result1: {x: 5, y: 7, z: 9}
const result2 = v1.clone().subtract(v2); // result2: {x: -3, y: -3, z: -3}
Scaling
const v = Vec3.create(1, 2, 3);
const result1 = v.clone().multiplyScalar(2); // result1: {x: 2, y: 4, z: 6}
const result2 = v.clone().divideScalar(2); // result2: {x: 0.5, y: 1, z: 1.5}
Dot Product and Cross Product
const v1 = Vec3.create(1, 2, 3);
const v2 = Vec3.create(4, 5, 6);
const dotProduct = v1.dot(v2); // dotProduct: 32
const crossProduct = v1.clone().cross(v2); // crossProduct: {x: -3, y: 6, z: -3}
Length and Normalization
const v = Vec3.create(1, 2, 3);
const length = v.length(); // length: 3.7416573867739413
const normalizedVector = v.clone().normalize(); // normalizedVector: {x: 0.2672612419124244, y: 0.5345224838248488, z: 0.8017837257372732}
Other Operations
The Vec3
class also provides other operations such as set
, copy
, equals
, negate
, lerp
, etc. You can refer to the source code for more information.
Conclusion
The Vec3
class provides a powerful and flexible way of working with 3D vectors in JavaScript. Its simple interface makes it easy to use in various applications that require vector calculations in 3D space.