[!WARNING] This project is experimental and is not yet recommended for production use.
PubSub for Cloudflare Workers, powered by PartyServer.
npm install partyserver partysub partysocket
In your Worker, define a PartySub class:
import { createPubSubServer } from "partysub/server";
const { PubSubServer, routePubSubRequest } = createPubSubServer({
binding: "PubSub", // the name of the binding
nodes: /* number of nodes _PER :id_, default 1 */ 100,
locations: {
// optionally define locations, and weight them
// the weight determines how many nodes are spun up in that location
// possible values at https://developers.cloudflare.com/durable-objects/reference/data-location/#provide-a-location-hint
// example:
eu: 1,
wnam: 3
// If a user connects from one of these areas, they will
// be connected to a node in that location
// If a user connects from an area not listed here,
// they will be connected to a random node
// Note: location hints are best attempt, not guaranteed
// Note: In the future, we will autoscale servers
// so this configuration isn't needed anymore
},
// The below config doesn't work _yet_, but it's the goal
jurisdiction: "eu" /* optional, default undefined */
// Note: You CANNOT define a jurisdiction and locations at the same time
});
export { PubSubServer };
// setup your worker handler
export default {
async fetch(request, env) {
const pubSubResponse = await routePubSubRequest(request, env);
return pubSubResponse || new Response("Not found", { status: 404 });
}
};
And setup your wrangler.toml:
# ...
[[durable_objects.bindings]]
name = "PubSub" # This MUST match the binding name in the PubSubServer config
class_name = "PubSubServer"
[[migrations]]
tag = "v1"
new_classes = ["PubSubServer"]
# ...
In your application, use PartySocket to connect to the server:
import { PartySocket } from "partysocket";
const ws = new PartySocket({
host: "...", // the host of the partyserver, defaults to window.location.host
party: "pubsub", // the name of the party, use the binding's lowercase form
room: "default", // the name of the room/channel
query: {
// by default, it subscribes to all topics
// but you can set it to specific topics
topics: [
"topic-abc", // a specific topic
"prefix:*" // a prefixed topic,
]
}
});
// Listen to incoming messages
client.addEventListener("message", (event) => {
console.log(event.topic, event.data);
});
// publish a message to the server
ws.send(JSON.stringify({ topic: "topic-abc", data: "hello world" }));
// You can also POST a message to the server
PartySocket.fetch(
{
host: window.location.host, // the host of the partyserver
party: "pubsub", // the name of the party, use the binding's lowercase form
room: "default" // the name of the room/channel
},
{
method: "POST",
body: JSON.stringify({ topic: "topic-abc", data: "hello world" })
}
);
import { usePartySocket } from "partysocket/react";
function App() {
usePartySocket({
party: "pubsub",
room: "default",
query: {
// by default, it subscribes to all topics
// but you can set it to specific topics
topics: [
"topic-abc", // a specific topic
"prefix:*" // a prefixed topic,
]
},
onMessage: (event) => {
console.log(event.topic, event.data);
}
});
return <div>...</div>;
}
- what should rate limiting look like?
- we should try to use binary payloads on everything
- this does at-most-once delivery, should we try to support at-least-once?
- should we have config for skipping messages sent by self?
- autoscaling. that's the dream.