[!NOTE] This package is under development so expect breaking changes in future releases.
With JSX:
// index.jsx
import Phaser from 'phaser';
import { Text, render } from 'phaser-jsx';
new Phaser.Game({
scene: {
create() {
render(<Text text="Hello, world!" />, this);
},
},
});
Without JSX:
// index.js
import Phaser from 'phaser';
import { jsx, render } from 'phaser-jsx';
new Phaser.Game({
scene: {
create() {
render(jsx(Phaser.GameObjects.Text, { text: 'Hello, world!' }), this);
},
},
});
NPM:
npm install phaser-jsx
Yarn:
yarn add phaser-jsx
CDN:
<script src="https://unpkg.com/phaser@latest/dist/phaser.min.js"></script>
<script src="https://unpkg.com/phaser-jsx@latest/umd/phaser-jsx.min.js"></script>
ES Modules:
import { createElement, render } from 'phaser-jsx';
CommonJS:
const { createElement, render } = require('phaser-jsx');
UMD:
<script src="https://unpkg.com/phaser@latest/dist/phaser.min.js"></script>
<script src="https://unpkg.com/phaser-jsx@latest/umd/phaser-jsx.min.js"></script>
<script>
const { render, jsx } = window.PhaserJSX;
</script>
For better type support, import GameObject from phaser-jsx
instead of phaser
:
import { Text } from 'phaser-jsx';
[!TIP] All GameObjects exported from
phaser-jsx
are aliases of GameObjects fromphaser
.
Update tsconfig.json
:
{
"compilerOptions": {
"jsx": "react-jsx",
"jsxImportSource": "phaser-jsx"
}
}
Update vite.config.mjs
:
import { defineConfig } from 'vite';
export default defineConfig({
esbuild: {
jsxImportSource: 'phaser-jsx',
},
});
If you're not using jsxImportSource
, you can set JSX pragma at the top of your file:
/** @jsx jsx */
import { jsx } from 'phaser-jsx';
The package follows React conventions like having createElement
and jsx-runtime
.
The render
function renders the game object(s) inside the scene.
If you need nesting and relative positioning, use Container
:
<Container>
<Text text="Child 1" />
<Text text="Child 2" />
</Container>
If you start a single Scene, retrieve it with the useScene
hook:
import { useScene } from 'phaser-jsx';
const scene = useScene();
[!WARNING] Don't use this hook if you start multiple Scenes.
To specify a Scene class in TypeScript:
class MyScene extends Phaser.Scene {}
const scene = useScene<MyScene>();
Release is automated with Release Please.