primitive-cube

2.0.1 • Public • Published

primitive-cube

stable

A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).

Usage

NPM

mesh = createCube([sx, sy, sz, nx, ny, nz])

Parameters:
sx - size x, defaults to 1
sy - size y, defaults to sx
sz - size z, defaults to sx nx - num subdivisions on x axis, defaults to 1
ny - num subdivisions on y axis, defaults to sx
nz - num subdivisions on z axis, defaults to sx

Example

var createCube = require('primtivie-cube');
var cube = createCube(1, 1, 1, 3, 3, 3);

cube will have the following structure:

{
  positions: [ [x, y, z], [x, y, z], ... ],
  cells: [ [a, b, c], [a, b, c], ... ],
  uvs: [ [u, v], [u, v], ... ],
  normals: [ [x, y, z], [x, y, z], ... ]
}

Demo

Download or clone this repo and run:

cd demo
npm install
npm start

License

MIT, see LICENSE.md for details.

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Install

npm i primitive-cube

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Version

2.0.1

License

MIT

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Collaborators

  • vorg