Sound component to play audio in your web apps. Backed by the mighty soundmanager2 library.
// In your React component:
render() {
return (
<Sound
url="cool_sound.mp3"
playStatus={Sound.status.PLAYING}
playFromPosition={300 /* in milliseconds */}
onLoading={this.handleSongLoading}
onPlaying={this.handleSongPlaying}
onFinishedPlaying={this.handleSongFinishedPlaying}
muted={true}
/>
);
}
Yes! It's really easy to use sounds in your app as part of the component tree in your React app.
-
Want to start playing a sound? Just render it with a
PLAYING
status. - Want to remove a playing sound? Just stop rendering it.
- Want to sync it with your app state? Render it using props and state, just as with any React component!
npm install react-sound --save
var React = require('react');
var Sound = require('react-sound-frank').default;
// ... or using import:
import React from 'react';
import Sound from 'react-sound-frank';
class MyComponentWithSound extends React.Component {
render() {
return <Sound {...props} />; // Check props in next section
}
}
Note: By default, a restriction on mobile prevent you from playing multiple sounds. To avoid this, you need to set the ignoreMobileRestrictions
property to true
when setting up soundManager2.
- url (string): The url of the sound to play.
- playStatus (Sound.status.{PLAYING,STOPPED,PAUSED}): The current sound playing status. Change it in successive renders to play, stop, pause and resume the sound.
-
playFromPosition (number): Seeks to the position specified by this prop, any time it changes. After that, the sound will continue playing (or not, if the
playStatus
is notPLAYING
). Use this prop to seek to different positions in the sound, but not use it as a controlled component. You should use either this prop orposition
, but not both. -
position (number): The current position the sound is at. Use this to make the component a controlled component, meaning that you must update this prop on every
onPlaying
callback. You should use either this prop orplayFromPosition
, but not both. - volume (number): The current sound's volume. A value between 0 and 100.
- playbackRate (number): Number affecting sound playback. A value between 0.5 and 4 of normal rate (1).
-
autoLoad (boolean): If the sound should start loading automatically (defaults to
false
). -
loop (boolean): If the sound should continue playing in a loop (defaults to
false
). -
onError (function): Function that gets called when the sound fails to load, or fails during load or playback. It receives the arguments
errorCode
anddescription
with details about the error. -
onLoading (function): Function that gets called while the sound is loading. It receives an object with properties
bytesLoaded
,bytesTotal
andduration
. -
onLoad (function): Function that gets called after the sound has finished loading. It receives an object with property
loaded
, a boolean set to true if the sound has finished loading successfully. -
onPlaying (function): Function that gets called while the sound is playing. It receives an object with properties
position
andduration
. -
onPause (function): Function that gets called when the sound is paused. It receives an object with properties
position
andduration
. -
onResume (function): Function that gets called while the sound is resumed playing. It receives an object with properties
position
andduration
. -
onStop (function): Function that gets called while the sound playback is stopped. It receives an object with properties
position
andduration
. - onFinishedPlaying (function): Function that gets called when the sound finishes playing (reached end of sound). It receives no parameters.
- onBufferChange (function): Function that gets called when the sound buffering status changes. It receives a single boolean representing the buffer state.
- muted (boolean): If the sound muted.
Feel free to fork and send PRs or issues, be it for features, bug fixes, or documentation!