rimworld-modtools

0.1.2 • Public • Published

rimworld-modtools

A helper tool to help with developing RimWorld mods

Install

npm i -g rimworld-modtools

Quick setup

Run modtools configure -iag once installed, answer the questions, then select only the keys mods, rwconfig, and rwpath.

When starting a new project or adding this, run modtools configure -ia, answer the questions then select the keys folders and csharp.

Make sure to install and enable the DevHelper, Harmony, and HugsLib RimWorld mods.

From then on, run modtools run whenever you want to test your project. If you do not have DevHelper, use modtools run --logserver=false, if you don't have HugsLib, you may want to use modtools run -q.

Usage

modtools <command> [...options]

Commands

configure

Start the configuration wizard. It will ask a few questions (if you let it), then write your config to the config file.

Options
-i or --interactive

Enable or disable interactive mode, where it will ask questions for you during execution. Default is on.

-g or --global

Use global configuration? Default is off. If off, then it will use local configuration (which is specified by --config).

-a or --auto

Automatically attempt to determine the paths? Default is on. Currently only works on Mac, since that's the only one where I know all the paths.

-k or --keys

Which keys to change in the config file. Default is all. If in interactive mode, you will also be asked to choose these.

-y or --yes

Overwrite config without echoing it back to you and asking for confirmation? Default is no.

build

Copy folders dictated by --folders to the RimWorld mods folder (dictated by --mods).

run

Run build, then run the RimWorld executable.

Options
-q or --quicktest

Pass the -quicktest option to RimWorld? This will automatically generate a default world for you to test in. Default is off. I recommend install the HugsLib RimWorld mod and using its quickstart options instead.

--logserver

Start a server for RimWorld to log to? Only enable if you have the DevHelper mod installed and enabled. I highly recommend it. Default is on.

When using this option and DevHelper, it will automatically change the DevHelper config to enable the remote logging to its server. DevHelper also suppresses messages in the game's debug log, so they will only by shown in this program. This does some neat formatting, so it's worth a try, right?

--port

Port to host the log server on. Does nothing if --logserver is set to off. Default is 8888.

Global Options

-h or --help

Output help text. Very similar to this document, it is.

-v or --version

Output version. I recommend checking occasionally for new updates.

-c or --config

Path to local config file to use. Must end in .json and file must be JSON. Default is .modtools.json. Try out modtools configure without -g to create one "automatically".

--rwpath

Path to RimWorld executable. Must be absolute. I recommend running modtools configure -iag to make a global configuration file with autodetected paths.

--rwconfig

Path to RimWorld config folder. Only needed if you are using the log server. Must be absolute. I recommend running modtools configure -iag to make a global configuration file with autodetected paths.

--mods

Path to RimWorld mods folder. Very much required. Must be absolute. I recommend running modtools configure -iag to make a global configuration file with autodetected paths.

--folder

Which folders to include. Defaults to ['Defs', 'Patches', 'About', 'Sounds', 'Textures'], with 'Assemblies' if --csharp is on.

--csharp

Use csharp? This really only controls if 'Assemblies' is added to the default folder list. Default is on.

--cwd

Directory to work in. Defaults to the directory you are currently working in. Shouldn't really be needed.

Configuration

Configuration will be loaded from the ~/.rwmodtools.json, .modtools.json in the cwd, and from the command line. Command line overrides the files, but I don't recommend duplicating options between the files.

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Install

npm i rimworld-modtools

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Version

0.1.2

License

MIT

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  • legodude