sine-waves.js
Generate multiple configurable sine waves using a canvas
element
NPM
npm install sine-waves-tns --save
Basic Usage
var waves = // Canvas Element el: document // General speed of entire wave system speed: 8 // How many degress should we rotate all of the waves rotate: 0 // Ease function from left to right ease: 'Linear' // Specific how much the width of the canvas the waves should be // This can either be a number or a percent waveWidth: '95%' // An array of wave options waves: timeModifier: 1 // This is multiplied againse `speed` lineWidth: 3 // Stroke width amplitude: 150 // How tall is the wave wavelength: 200 // How long is the wave segmentLength: 20 // How smooth should the line be strokeStyle: 'rgba(255, 255, 255, 0.5)' // Stroke color and opacity type: 'sine' // Wave type timeModifier: 1 lineWidth: 2 amplitude: 150 wavelength: 100 strokeStyle: 'rgba(255, 255, 255, 0.3)' // Perform any additional initializations here {} // This function is called whenver the window is resized { // Here is an example on how to create a gradient stroke var gradient = thisctx; gradient; gradient; gradient; var index = -1; var length = thiswaveslength; while++index < length thiswavesindexstrokeStyle = gradient; };
Easing
The default easing is Linear
which means the waves are not modified from left to right. Additionally you can specify one of the following easing functions to the waves to modify the amplitude of each wave throughout the width of the canvas.
Linear
SineIn
SineOut
SineInOut
Alternatively you can pass a function directly to the ease
option when creating a SineWaves instance.
// Example of linear growth { return amplitude * percent; }
Wave Types
In addition to the default Sine wave can also generate, Square
, Sawtooth
, and Triangle
waves.
waves: type: 'Square' segmentLength: 1 // The smaller the smoother type: 'Sawtooth' segmentLength: 1 type: 'Triangle' segmentLength: 1
Custom Waves
You can also specify your own wave function by supplying a function to the type parameter. This function has two arguments: x
and waves
. x
is the location of a point on the x axis and waves
a helper object with the following functions in it:
waves.sine(x)
waves.sign(x)
waves.square(x)
waves.sawtooth(x)
waves.triangle(x)
waves: timeModifier: 1 lineWidth: 2 amplitude: 150 wavelength: 200 segmentLength: 10 strokeStyle: 'rgba(255, 255, 255, 0.5)' { return Math * waves; // Combine two together } // Additional waves
Examples on Codepen
Mobile
Canvas is supported on most devices however the due limited processing power complex animations may appear choppy. You can either create simplier animations for mobile or disable the animation by setting the running
property to false
. Running the update()
method will update the animation one frame while paused.
var waves = // Canvas Element el: document running: false waves: {}; // orwavesrunning = false; // And then update the animation one framewaves;
License
SineWaves is open-sourced software licensed under the MIT license
Release History
- v0.3.0 - Refactor, added custom waves, and bug fixes
- v0.2.0-alpha - Added rotate, ease, wavesWidth and wave types options
- v0.1.0-alpha - Initial Release